Submissions from 2026-08-16 to 2026-08-17 (2 total)

now gotta create a progression data to test make a build and see how ti feels with a per level appraoch to see where we can go from there

  • learnt how to actually use ParticleSystem properly, insteadof recreating it each time and transforming it in draw()
    (this means if you merge two pairs quickly, the particles from the first pair wont immediately disappear as the particles for the second one get spawned !)
  • randomly flip the fruits as well