• learnt how to actually use ParticleSystem properly, insteadof recreating it each time and transforming it in draw()
    (this means if you merge two pairs quickly, the particles from the first pair wont immediately disappear as the particles for the second one get spawned !)
  • randomly flip the fruits as well

More submissions by leaf for Daily Gamedev

(also fixed a TODO in the code as a side effect of this)

(143kb)

i changed the GAME OVER text to a path so that it exports the same even if the system doesnt have the font installed

since i like writing colors in css (and then pick color from screen to see its rgb), i thoght, maybe instead i could do that directly in lua ? so i started trying to write a library, https://codeberg.org/two/lovepalette , but yeah, its difficult, so nothing is usable yet

meanwhile, i edited konqis legs, i didnt pick the colors myself, but i picked them from inkscapes ..¿ GNOME HIG Palette ?

thanks to grinka and coopi for the improvements !!

https://codeberg.org/two/fruits/commits/branch/main

also fixed the sprite edges by setting texture clamping

...related to selecting tiles, and you can finally maximize the window properly ^^

this is fun hehe

i use love.graphics.shear to skew the shadows a bit. probably no one will notice ? but i like this !

also, i have it on codeberg - https://codeberg.org/two/clines (feel free to fork there on codeberg ! pls no github)

just a vingette for now

also, got my 1st issue on codeberg !

i made it detect all the complete lines of 3+ beads !

i couldnt get any animations right tho, so i just made it find and remove lines only when R is pressed

Daily Gamedev

Do something related to your game every day!

joined 72 days ago

2026-09
2026-08
2026-07