Submissions from 2015-09-07 to 2015-09-08 (71 total)

The third act of the Grand Chromanius Opera picks up several years after the downfall of the galactic empire, with the climax of the opera house crashing down onto an unknown planet being the main point of interest. This planet is unique in that it has the peculiar property of disappearing from existence and reappearing in a different part of the galaxy. Tracking down the planet is thus a very difficult task, but a particular scavenger manages to land on its surface. Her name is Ella, and she stumbles upon the ruined vessel accidentally when running from pirates. Ella claims to be a treasure hunter, but is in reality a scavenger, living day by day with whatever she can get her hands on. Ella suffers from multiple personality disorder, having an alternate personality that calls herself Lea who is much more logical, eloquent, and polite than her counterpart. Upon landing on the wandering planet, the two personalities become distinct, sharing the same body but occupying the same space in the mind as well. They are drawn towards the ruined site of the Chromanius Opera, and are determined to explore it for a method of leaving the planet. Once inside, however, they discover that an eerie song can be heard inside their head. Lea remarks that the ruins are beautiful and wonderfully preserved, but Ella starkly states that she sees death and decay. It is revealed that they see different realities, and quickly discover that somehow, both realities are true. They must navigate through the spaceship, avoiding reality irregularities (creatures that shouldn't exist, but are formed somehow by the opera house), escaping prison rooms, and discover the truth about the Chromanius Opera's downfall. They are lead by none other than the opera house's legendary proprietress, Clementine. Ella/Lea experience a deadly lullaby that is bound to collapse the very fabrics of the world...Clementine's Requiem.

The gameplay of the third act is a heavy mesh of several game mechanics, first borrowing the secret mechanic of the second act, platforming. Players are introduced to simultaneous platforming, where they must run, jump, grab, and push through levels that have two states. Each state is valid, and reflect actions taken in either. Pushing a button in Ella's reality could open a door, but simultaneously drop a chandelier in front of Lea in her reality. Players must be fully aware of both states to make it past the ruin's traps and puzzles. However, it does not end there. Soon enough players will encounter reality irregularities, enemies that attempt to possess Ella/Lea on sight. Players will have to platform with stealth in mind, avoiding these mysterious creatures in both states, and defeating them by pulling off tricks by manipulating each reality. The game can be seen as a variation on the metroidvania genre of games, as it includes elements from it as well. There is no detailed map or helpful objective pointers to guide the player, and several times they will run into dead ends or escape room situations that can only be passed after gaining a certain power or item. These powers and items may only seem to assist in the player's simul-platforming experience, but in reality, they have a second purpose, which is revealed in the game's second half. Ella/Lea's inert abilities are the Key to uncovering the truth about the Chromanius Opera, the dreadful voice in their minds, and the fate of Clementine.

Reality becomes broken...in Act Four: Faux

Image source: http://2.bp.blogspot.com/-fs4gcFJ9aT0/VNpjGud0giI/AAAAAAAAAKE/oTWLtwGluMk/s1600/In%2Bthe%2BShadow%2Bof%2Bthe%2BRuins%2Bfinal.jpg


"The Pizza Juggler" is a game in which the player plays as an Italian chef known as Antonio. Antonio owns the most popular pizza restaurant in the country and as a result receives flocks of customers every day. In the game players will have to keep Antonio's customers happy by completing their pizza orders to perfection.

Not only will the player have to put the correct ingredients on and cook the pizza for the right amount of time, they will also be able to put on spectacular shows for their customers by juggling the pizza dough bases around in the air in front of the customers. Bonus points will be added for completing tricks such as these which will all contribute to the overall customer rating of the restaurant.

In this game the player will have to find a good balance between time management skills by making, cooking and juggling pizzas all at the same time in order to ensure that Antonio's restaurants high standards and customer rating remain the best in the country and hopefully one day become the best in the world.

Image source: http://i.istockimg.com/file_thumbview_approve/16796400/5/stock-illustration-16796400-pizza-man-juggling.jpg


This is a fighting game, you play as an insect inside a circle, and your objective is to push the opponent off the ring, to do this each insect you choose will have a special ability that won't cause any resource but will have a long cooldown. You can play this in single player mode or multiplayer in which you will face people around the world, but to unlock all of the insects you will have to finish the single player campaign, that is basically defeat every insect so you unlock them. The multiplayer version of the game will include a ladder system so players will get a rank depending on how many games they have won. The mechanics itself are pretty easy, you will only have the AWSD buttons to move inside the circle and only two abilities a punch and your special, the game will come out only for PC.

Image Retrieved from: http://www.spookhouse.net/angelynx/comics/episode-eleven.html

You manage a growing concert venue, in the mobile game Stadia. Start out as a seedy bar, and eventually grow to become a multi-thousand seat arena, full of die-hard fans. You have to manage acts, and balance the want's of the people with potential income and fan-base, and the costs of the venture. As the venue and fan-base grows, so do the number and profile of the acts available for you to choose from. You then have to design the set's and stages to be the right layout for the band, with extra cash being rewarded based on accuracy to the requirements.

You can then monitor the audiences reactions through the performance, and modify the arena based on these results. The player will also have to choose bands that the people want to see, as the likely-hood of popular bands accepting offers after a failure of another band to make money is dramatically decreased, which will then need to be regained with smaller bands who the public like.

The game will be similar to Prison architect in terms of graphics, with an overhead view and menu system that is cell shaded.


Inspired by this image of Vector arena in Auckland : http://www.pullmanauckland.co.nz/gallery/Vector_Arena___Pullman_Auckland.jpg

This game will be a first person, real-time base builder set in the distant future of the year 2000! The player fly through space using a jet pack with no real sense of up and down meaning the player can come up with some crazy space architecture.

This game will be more about building an aesthetically pleasing base than mining and fighting like in other space Sims. The game will focus on having good décor and Lots of retro futuristic furniture to fill the many liveable areas of your base.

Naturally a space station and those who dwell in it require power, food, water and Oxygen to function so there will be requirements that base sections you build must meet for example: an 02 garden the looks lush and welcoming but also produce food and oxygen or Exterior solar farm set up to look like an actual farm.

If there is enough room in your base for another inhabitant, an NPC might ask to move into your base and stay permanently. The can sell unique furniture or powerful upgrades to your base.

Players can be given the chance to move their base slowly through space from place to place or they can simple orbit a planet or land on a moon.

Disasters can occur such as meteor showers or solar wind storms which can damage your base and cause oxygen leeks! Space thugs can also loiter around your base and cause trouble until you shoo them off with your ray gun.

This game could also have multiplayer aspects where players could join each other's games and live in each other's houses.They could also share their house designs on social media.

https://www.pinterest.com/pin/430234570631577884/

A tribal espionage game. You and your tribe are constantly at war with the neighboring tribes in your country, one day you had the ingenuous plan to infiltrate an enemy tribe disguised as their witch-doctor since he is always wearing a mask. Once a player has infiltrated a neighboring tribe they must find ways to defeat the tribe without being found out! There are numerous ways one could accomplish this, such as only pretending to heal the sick or wounded, scaring them with bad omens from the gods, convincing them to surrender, or just snooping and finding out what their warriors are weak too. However all this must be done with out them finding out you are a fake, immediately telling them that the gods want them to surrender when just the day before the real witch doctor told them that they wanted them to win is a sure fire way of getting caught! it is up for the player to find out how they need to act to avoid suspicion but still get the job done.



Image source: http://thumbs.dreamstime.com/z/witch-doctor-6738869.jpg

Monster Hunter

Monster Hunter is a MMO game with RPGesq features. Monster Hunter is set in a world where massive monsters roam the continent. Charles is from the small town of Bluff in the south island of New Zealand. For many years the people of this wild land have had many strive to capture monsters and fight them in battle. These monsters used to be used in wars between men but now they are only used to fight each other. Charles has a dream to be the best monster trainer in the land. He will travel far and wide to obtain the rarest and strongest monsters to tame.

You play as Charles as he heads out into the world in order to capture creatures like vampires, werewolves, dragons and miniatures. You can then train these captured creatures to fight for you. The more they fight the better they get, eventually they will gain enough experience to level up and gain a new move and better attributes. You can then use these monsters to battle people online.

The game is a 3D survival game for computer and console devices. The character is an explorer in a forest. Unfortunately, he lost the way due to the compass and communication equipment was broken. How to survive from the virulent forest and find a way out becoming a serious problem. The player needs to help him to build a temporary home, and try to map the new territory. Basically, any problem which could exist will come finally. The player needs to decide in which place to build the house, it very important for avoiding ferocious animals or serpentry.

In the beginning, the player could choose three things to bring, such as a knife, a lighter, fish wire and a few medicine etcetera.

In fact, the main enemy for him is his body. He has to deal with starvation, exhaustion and sickness. Everything he tried will record on a notebook, the skills will upgrade based on the thing which he made.

image source:http://surviveandstayalive.com/wp-content/uploads/2014/11/Temporary_wooden_shelter_on_Lyndhurst_Hill_New_Forest_-_geograph.org_.uk_-_81283.jpg

Your town is in peril. Life is normally peachy on the sunny coast of Costa Del Knoll, or maybe more Orangey due to the high amounts of citrus fruit that grows in the area. That was the past though, and now a tragedy has struck your town, the town levelled in a great fire. Everyone was evacuated and escaped with their lives, but now there is nowhere for anyone to live. All that remains of your town are the vast citrus orchids that cover the countryside....


Lemon Aid is a real time strategy game in which the player controls a Lemonade empire in a disaster stricken town. Beginning from a humble roadside stall with a misspelled sign written by your younger brother, you must make enough lemonade to train more salesmen and expand your empire to more sites and larger stalls for selling of lemonade. The game features expansive sea combat mechanics, in which the player can train sea units who can forcefully board enemy ships and hold them to ransom until they drink a sufficient quantity of lemonade to prevent them every getting scurvy ever again. The main element of the game however, is expanding ones lemonade business on the ground.

Image Source: http://www.rioleo.org/images/static/calvin.jpg

A strategy/skill based horror game with minimal mechanics but an (almost) excessive amount of horrifying scenes and events. This first-person game will be dependent on your ability to accurately time your actions under pressure as well as your reflex skills.

Your character has been ruthlessly thrown into this nightmareish world and must now brave through every terrifying inch of it to reach the portal that leads back to his beloved home.

The mechanics are very basic, only allowing you to turn and face whichever direction you want and jump/walk forward onto certain platforms when the time is right. This means that you will be thrown through a constant chain of horrifying events and you will only be allowed to move in certain directions at certain times, so the game's main aim is to freak you out as much as possible. For example, if you were currently forced to walk over a crumbling, monster-filled pathway you would have to specifically time your jumps and perspective turns in order to stay on the path and not fall down into the abyss, as well as avoid getting scared by monsters jumping out at you and therefore making you miss your cue to jump.

The game will start out super eerie and slow-paced so that you get the feel of the controls and overall vibe, but as you venture further into the nightmareville the pressure will increase and the jump scares will get out of control so you'll have to stay super focused in order to avoid getting sucked into the void of fear.


http://andikoroveshi.blogspot.sg/2015/03/speedpaintings-sep-2014-2015.html

I've lived at the waters edge for my entire life. My grandmother told me to whisper to them when I get lonely and that one day, they might whisper back. I believed her, even though my mother thought her crazy. The waters were calming and energetic all at once. They brought peace and quiet to my ever bustling mind.

I heard crying one day on the riverbed. I thought a child may have fallen in, but no one was around. I gazed at the smooth sheet of water for a while, and then I whispered to it.

"Why are you crying? The waves shouldn't cry. Not when they are as beautiful as you."

"I'm sorry, I had thought you forgot of me." The waves stuttered back.

Before I could reply, a long head emerged from the waters, the head of a magnificent dragon.

"I've been waiting for you, little one." He spoke.

"As have I."

'Whispered Water' is an eerie and calming game in which the player inherits herself a water dragon. You must protect and journey the lands in order to find the water dragons rightful home.


source: http://lineaefimera.tumblr.com/post/107037267250/t...


In this game, there will be an endless number of mazes you can complete with your friends, as it will be randomly generated so no two are ever the same. The game is a four player game. Three people will control humans trying to escape the maze and the other person will control the monster who is trying to stop the other players from escaping, this 3v1 mechanic is popular in such game as Evolve. The maze will be square and players will start on the opposite side to the monster. The monster however has an advantage as he can use his senses to detect when the humans are near by. The monster can also track the humans footsteps to try and hunt them down. The humans can find resources in the maze to cover their trail and scent form the monster to try and lead him astray. There will be different monsters to play and different weather conditions that will have an affect on the map - such as rain making it harder for the monster to track you because of the added noise. This game will be available on all major platforms.


Image Source: http://ak-hdl.buzzfed.com/static/2014-09/18/14/enhanced/webdr02/anigif_enhanced-buzz-17565-1411063825-46.gif

The Name Game is a game where you are given an image and you have to enter the name of that object, concept or place. It will be developed for mobile devices ton be played during commutes, to help warm up the brain and broaden the players knowledge.

The game will start off with fairly simple things to type in the name of (eg. Tree, House etc) however as the players progress through the game the objects will become more obscure and the answers required will become more specific (eg. Golden Retriever not dog).

The game will offer two different versions of play the standard mode where players have an unlimited amount of time and buy clues with points earned from identifying things in earlier levels and a challenge mode that will offer different categories. In this challenge mode the player will get no clues and have to identify as many of the items in that category as possible within a time limit. This will then give them a high score and teh ability to challenge their friends to beat them in that same category.

Image Source: http://images.fineartamerica.com/images-medium-large-5/map-outline-of-lesotho-with-flag-grunge-paper-effect-matthew-gibson.jpg

Survive is a 3D game for all consoles and PC. You play as a small human being, surrounded by things that are significantly larger than you. In this vast world you have been separated from your group and are on a mission to reunite with them. Survive is a puzzle game divided into rich and vibrant levels, in each level you will be given a certain amount of resources such as rope, bombs, different types of traps and food that will be used for bait. Each level will require the player to get around large monsters without being eaten, or if need be bait them into a trap and immobilize them for a temporary amount of time. The player will also be able to use the rope as a grappling hook and swing from one tree branch to another. In later levels the player will be able to upgrade each recourse they own, for example bombs will have several different upgrades such as paralysis, hypnosis, along with the standard damaging effect.

http://7-themes.com/data_images/out/68/7003188-game-gameglobe.jpg

Game Genre: 3D, strategy, defence

Platform: PC, mobile, playstation, xbox

In Terrain Defence, players must defend their city from attacks. Players do not control, nor affect the soldiers that defend the city. Instead, players can strategically change the terrain and defend the city. Players are able to lift or sink terrain, creating mountains and valleys. There is a limit to how much the terrain can be moved.

The game is level based, and players are given a set amount of defence in an already altered terrain. The attacking soldiers will come in variation: archers, mages, catapults etc. They will increase in numbers and strength depending on the level difficulty. Some soldiers can climb mountains, and some soldiers can slide down valleys very quickly. Catapults in this case, cannot climb or go down steep mountains and valleys. Players can only alter terrain by a set amount; therefore mountains cannot be turned into deep valleys.

Players must alter terrain strategically to slow soldiers, and allow the defending soldiers to defeat them before they breach the city.

Treasure Repossession is a stealth game with the unusual twist of stealing back treasures that were once stolen.

You play a silent protagonist who tasks themselves with hunting down the owners of ancient relics and treasures. Your goal is to return theses items to their former resting places. The main twist on gameplay this causes is that not only are you trying to take a treasure unseen, but you must also return it without anyone noticing you as well.

In most cases you will be stealing back relics from multi-billionaires, only to then have to sneak through a burial ground excavation site and return it ensuring it wont be stolen again. Returning and stealing will play very differently.

When stealing a relic, the level will be very open, multiple approaches will be possible with many different ways to sneak in and out undetected.

However when returning a relic, the level will be focused, one clear path in and out. More often than not these paths will be laid in with traps, some of which were triggered before your arrival.

For Pc and Console as a short cheap game, with around 4-5 missions in total.



Referenced:

ReturningTreasure (Retrieved 8 September, 2015) https://squareportal.files.wordpress.com/2013/12/qotb-concept-art_1387364565.jpg

Traders is a puzzle sandbox. The aim is to build a fort (or whatever you want) using items that you can obtain from either npc villagers or other people. You start off with a random item (say, a paper clip), and then you must find someone who wants a paper clip to trade items with. By doing this, you may end up with an item with a higher value than the paper clip which you can then trade for something even better. Once you are happy with the item that you have, you may put it permanently in a place in your house area, or combine it with an item you already have in there in order to build something. In doing so, you may choose another random base item, or you may choose to start looking to trade using an item in your house area already. There is an obvious restriction of holding one item at a time, and it would be displayed above your characters head at all times. Deleting items is not allowed.

In order to stop people just putting any random item in their house in a heap, I would make a tiny restriction on the number of items allowed in a house which goes up when a new tier of item is reached. So say you had just started the game with a stick. You would automatically be able to store two items maximum within your house. You may choose to leave the stick in your house area right away. Then you may get a stone. You could combine the stick and stone together to get a hammer, or you may choose to trade away the stone and get a piece of lead and get a pencil. Either way, you create a tier 2 item, and your maximum allowed item slots in your house is now 4t.

Certain items built could come with bonuses to storage (like a book shelf or a container). Others could contain bonuses to random item received (like say after you have a tier 5 computer you automatically pick up tier 2 only).


http://qa.exportwashington.com/PublishingImages/Foreign%20Trade%20Representatives.jpg

You work in a lost property department at your local school, and children are constantly losing things... Its your job to return them to their rightful owners. When they come to try and collect their missing gear, you must give them back the correct one. This sounds easy, but children get facts wrong all the time, and you have to use your knowledge, with a few limited questions, to solve each property mystery...

The aim of each day is to have no more missing property, and if you get one wrong, when another kid comes and wants the item you just gave away you have to try and juggle the property and make each child happy, as well as their parents. There is never an end in levels and each day is completely unique, with no one child missing the same item twice (hopefully) making the game less repetitive.

(Image from: http://www.telegraph.co.uk/news/picturegalleries/howaboutthat/10377578/TfL-Lost-Property-Office-in-London-in-pictures.html 11:07 8/09/2015)


A bubbles simulation game where player have to smash them to gain point, the game is a mobile game for iOS or Android. The game will follow the style of ninja fruit, but in order to gain point, they have to smash different color of bubble in different way.

Blue bubble is the common kind of bubble, normal smashing can blew the bubble. Red bubble is the uncommon kind of bubble, it has a stronger skin than blue one, also in order to blew this bubble, player have to make an double cross like x alphabet. Green bubble is a liquid bubble, which will cause the miss on the screen and leave the liquid there if player smash them. Yellow bubble is a rare bubble, which requires player to make a 5 star symbol to smash them. Black bubble is boss bubble, depend on the size so it will require to be slash more than other bubble. Lastly, White bubble is a friendly bubble, which cause a small explosion around it and damage to other bubble when smashing.

Bubbled will have story mode and defense mode, both of them requires to play at the same time to unlock and carry on new skill or effect.

Image source:

https://commons.wikimedia.org/wiki/File:Soap_bubbles-jurvetson.jpg

This is a survival game where your end goal is to survive as many storms as possible. You have moved to this town and cant afford to leave so you must endure the massive storms that are coming your way. The game will have a preparation stage and then the storm stage. Upgrading your house and contents will help you survive the infinite storms coming your way.

In the preparation stage you will have to buy supplies and fortify your house. You will start out with some low grade equipment and for every storm you survive you get money to rebuild and reinforce. The more storms you survive the more money you gain. The storms will get stronger and stronger with each round. During the storm phase you will need to go around fixing your house while the storm is there. If parts of your house get destroyed you end up losing some of your money because it will go to rebuilding the destroyed parts. So it is in the player's best interest to minimize damage as much as possible.

Image source: http://www.comics2film.com/wp-content/uploads/2015/09/superhero-origins-storm.jpg