Submissions from 2015-09-01 to 2015-09-02 (69 total)

Game is developed for current get gen consoles


A action adventure game where the fighting mechanics are not only intriguing but are also difficult to master and requires a short time to learn. The core of this idea relies on the visual queues and how fast the human hand can react to these queues. When you encounter one of the enemies in this game, you will be put into an arena like fighting stage. This will allow you to focus on the attacks coming from 1 or more enemies. When attacking you will have a "quick time event prompt", where you will be able to aim for areas where your swing will collide. These will be indicated with a glowing body part and a button to press that corresponds where to hit. When you are getting getting attacked, if your sword is in the ready position or your attack can collide with their attack, you also get a prompt to block it. You can predict where they are attacking based on their swing and stance which will show you the options to block. Once the player gets used to these prompts they will slowly shorten and then the player will be able to play at his/her speed.


Speed paint 10 minutes

PC Defender is a tower defense game that takes place within a computers hardware and circuitry. Each level you are defending a different part of the computer. All of the levels will have completely different layouts and design making the player have to adapt their play style as they progress through the game. Each level the player will set up their defenses by buying units with points that they earn for destroying the incoming viruses trying to attack the computer. There are tower types of all shapes and sizes, some that fire lasers and others that slow enemies. After each level the player will have the choice of upgrading one of their units, only one can be upgraded at a time and each unit can only be upgraded three times. PC Defender is a fast paced fun to play game that can be played for long sessions or just quickly while on the buses as it is available on mobile devices as well as PC.

Source: https://yuq.me/users/23/145/hCSnZFTubX.png

Platform

AAA Game

Storyline

Player works on a gaming company, and is really depressed with his life, also he'de have faced major depression, one day player had a vision in his dreams where he can develop his own universe inside his dreams, though he was lucid dreaming, player start to develop a capability to dream every night in order to create his own world inside a dream where he can put his character, planets and give them superhuman abilities, but every time player wakes up from a dream his developed world's progress just reduces by one fourth.

Aim

Player's aim is to develop different world with different creature and ability, and conquer that universe, player can also create his nemesis and balance it which can be easier to kill it later, as player develops the universe he can level up, player cannot visit his dreams twice a day or with a bad mood, when player's health level is less player can buy 'Fiji mountain drink' which gives lucid dreams after consuming

http://tse2.mm.bing.net/th?id=OIP.M8f79b2e51c505d4bd217d61796985e4eo0&pid=15.1


George is a lazy student. George has left his really important assignment to the last minute. George normally goes to bed at 8:00pm. But today, George has only just started said important assignment, and it's already 8:30 pm. Join George as he attempts to fix his mistake and get the best grade possible.

"I've Messed Up!" is a simple game in which you are attempting to keep your main character nicknamed "George" awake and productive. The camera is focused from George's perspective the entire game; most of the time you should be looking at your paper, but George can (and will) get distracted very easily.

While the early game plays out sort of like a balancing game, where you have to try and keep George's focus centered on his paper, the game quickly becomes more difficult as George starts requiring things like Coffee (to keep his eyes open, and help you see where to focus the camera), real food to stop him shaking from the effects of the coffee, and even control over a fan to keep George at optimal working temperature.

Game will be played probably using mouse only, though some controls for things like eating food may prove to be more fun if they require keyboard input to carry out. Game is scored based on the grade you get at the end of the night (fast markers!). "I've Messed Up" is inspired by one of my dear friends, who isn't a lazy student, but knows the pain of having something to complete overnight.

Picture is roughly what it would look like when Georges eyes are closing,

image found at this website, then edited in paint:

http://graphics8.nytimes.com/images/2013/11/15/style/motherlode-essays/motherlode-essays-blog480.jpg

Although I'm not big on fighter games I think one where anthropomorphic mecha castles duke it out over medieval France would be so sick.

Image two gigantic castle looking giants having fisty cuffs in the middle of a forest. Each castle has a unique architecture design with different wall and towers and windows. Some different designs for castles could be a stalwart German with a hammer that is basically a cathedral on a stick or a Japanese Himeji castle that has pagoda-like armour with a massive katana sword. Each of these castles are sentient and will have a unique personality matching the style of there architecture.

Other cool Examples:

  • A regal French castle all covered in flags with a massive rapier.
  • A gruff and ancient Nordic hillfort.
  • An exotic Middle Eastern fort that fires cannons.
  • A patriotic American civil war fort.
  • A suave, clean-cut Spanish castello.
  • And many more culturally diverse forts and castles!

The games combat mechanics will need to feel heavy and impactful (as if to castle are jumping around punching each other). There will be real-time damage on the fighters. As they lose health pieces of debris will fall off them and crash to the ground. When a player is defeated there castle will crumble to the ground. With this real-time damage mechanic player can lose limbs or feature of their castle (limbs and weapons) that will limit their combo set as they lose health.

(Okay this castle in the picture isnt really what its mean to look like, its meant to be standing upright okay!)

Photo credit:


Perpetua Tower Defence is a tower defence game with a difference. Perpetua Tower Defence is a multiplayer tower defence game that is designed to be a part of the Perpetua system.

The game is played between 4 players, each starting in a different corner of the map. Build up your defenses in the standard TD format, using Missile Launchers, Landmines, and EMP fields to hold the enemy off. At the same time, build up an army of your own to attack your foes, and defeat their home base.

Well who are your foes, you ask? Well, none other than the other players! As you are building up your armies and defenses, so are the other 4 players! Manage your resources properly in order to overcome the enemy defenses, while still keeping your base defended.

Garrison bunker outposts, allowing you to enhance your defensive front line, or attempt to capture the Factory in the center, in order to double your offensive production capabilities. Beware though, doing so will put a massive target on your back for the other players!

Play as strategically as you can, overcome your opponents, and emerge victorious!

Gameplay features:

  • Perpetua sync - Each game awards points based on performance, and those points carry over!
  • Huge range of units and structures - Defeat the enemy your way!
  • What a maneuver!

Game genre: 2D, arcade

Platform: mobile

Brewing, is a tea brewing game app. Players own a tea shop and must give customers a perfect cup of tea to start off their day. Customers come in very different varieties including ethnicities, gender, personalities and emotional states. Players must research and find out which tea will suit the customer the most and serve them the prefect cup of tea.

Making a cup of tea is not that simple. The water must be boiled to the right temperature, the teabag mustn't stay in for too long and the amount of tea must be appropriate. Some customers will tell the player what kind of tea they want, but many will not mention things such as their mood or health. Players must observe the customer carefully in order to match their preferences.

For example, an elderly Japanese man visits the café and asks for some tea. He does not mention anything else and sits down.

Players have a small manual book they have, and it says that Japanese people like green tea. Also, considering the elderly's health, you make the tea very mild in an average quantity because you want him to enjoy his drink for as long as he can.

Serving customers quickly will earn the player more point and increase their experience. With the money earned from serving tea, players are able to purchase new types of tea and upgrade their equipment.


Image Source


The battle of the Somme has broken out, and the Allies and Axis are clashing over a desolate no-mans-land. Surely, no one could ever call such an inhospitable place home.

Except, you, a crashed alien, has been living right in the center for weeks, while awaiting rescue. The coordinates for your retrieval have already been sent, so you aren't going to move an inch. With the Allies and the Germans attacking constantly from both sides, you'll have to fend off relentless waves of humans until your rescuers arrive. It's a good thing that human tech is so archaic in comparison to yours, however; your ship is terribly damaged, along with most of your gear. You've set up a small base/ship/bunker/perieter, and you'll have to divert power from some areas to power others. This game is a 'CoD Zombies' style survivor, except you're out in the open, have access to a large array of weapons from extremely close to extremely long range, and you have to manage a base.You have no time for these humans petty conflicts, and they all look the same to you.

http://www.respect-authority.com/wordpress/wp-content/uploads/2009/03/bunker2.jpg

http://www.respect-authority.com/wordpress/wp-content/uploads/2009/03/bunker2.jpg

Oops is a game where you take on a role of Anju, a nineteen year old student studying in a local university. Anju has a serious mem(e)ory problem whenever it involves his personal belongings. This results in him leaving behind important items such as his phone and/or wallet. Your objective is to collect information about the whereabouts of this scrub's lost items. Ways to gather information is by "accessing" your brain for faded memories of your past locations, by asking your friends/lecturers/cafe owners etc to see if they have picked your property up or seen it. You must be quick though, if you do not find your items within the end of the week, you will lose your privilege of having another valuable item. The day you lose items (level) will vary and you could lose your items on the last day of the school week, so act fast!

Image source: http://www.thesussexbus.com/lost-property/


This is a chill game to relax after a long stressful match of your favorite MOBA game. You play as a cloud and your objective is to travel around the world looking for dry areas so then you can rain on them bringing life again, you will earn points depending on how arid the zone is, so for example if you choose to rain over a desert and manage to make plants to flourish again you would earn double the points than if you choose to rain over a jungle that needed some water.

You have to keep in mind that raining doesn't guarantee to end a drought in some areas, so you will have to stick to that area until something grows. You can also exchange the points you achieve for some upgrades for your cloud like making it wider so you can cover larger areas, the greatest upgrade you can buy for your cloud is monsoon, this ability have a long cooldown and what it does is make your cloud as big as a city or even larger, you can use this ability to extinguish the fire in a forest if needed or maybe even trying to bring to life the Sahara desert. The game will come for PS4 and PC.

Image retrieved from: http://knau.org/post/update-monsoon-season-knau-meteorlogist-lee-born#stream/0

MagnaLevitation is a multiplayer racing Mobile game. Players start right off by building a Vehicle like structure on top and around a magnet, using a rather wide selection of parts, most of which however, require purchase with InGame money, won in races.. Players should ensure that there is and evenness to the structure, as a weight imbalance can tip the vehicle over. Players have the option of testing their vehicle before having a multiplayer match. The Vehicles are controlled by placing small pistons on the top of the magnet, that cause minuscule weight imbalances to propel the Magnet forward, backward, left and right. Once players are happy with their vehicle, Its time to race Up to 8 players connect their phones together, with one player also acting as host. Once everyone is connected, the race can begin, on one of several tracks based upon the Japanese Monorail system. As soon as the light turns green, each car is given a free 'push' to set them off, after which the player takes control. They need to regulate how much they use each piston, to maintain both Speed and Balance, while hovering above the Electromagnetic Floor. To much Piston, and you will flip, smashing your Vehicle against the floor, and knocking you out of the race, with no prize money. The Vehicle is destroyed, and any parts that were purchased in the construction process will need to be rebrought. The starter items will always be available. MagnaLevitation, a High Cost Sport with Dangerous Failure.

Image Source: http://ecx.images-amazon.com/images/I/61N7dYWuyjL._SL1500_.jpg

Online cookie clicker game where you form a group to battle against other groups. Each person has a different role to do. There will be the baker, the manager, and the treasurer. Before the game starts you will choose a time limit (could be minutes, hours, or even days) and then your opponents (could be a group you know who you can search for, or a random online group ranked in a similar level to you.)The game will start off with the baker only for 5 minutes. In that time, the baker will need to bake as many cookies as possible, this will just be clicks + hiring additional bakers. (Later down the track they will be research & development of different kinds of cookies to determine which are the best sellers) After that initial 5 minutes, the manager comes in and starts the selling process and you begin to make money. The manager can buy things to make the baking faster, like bigger ovens to help mass produce the cookies. After that 5 minutes, the treasurer comes into play, and manages the money that's come in to maximise profits.

The winner is the group that has the most money by the end, not the most cookies sold, so it's more about effective management of funds than product. Throughout the whole process you will only know how many cookies the other team has made, not how much money they have made.

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A strategy RPG where you play as the final boss of some other hero/ine's quest, but in this game you do what final bosses do while waiting for the them to show up. As a final boss, you are very punctual about these sorts of things. Showing up to your own boss battle is extremely important; but you also have a list of chores to do in the meantime, such as razing a village for spare souls, setting up traps and platforms in your hideout, sending minions after the hero/ine, and hunting down rare artifacts and pieces of equipment to add to your loot table so the hero/ine has something nice to aim for when trying to kill you, which you want because you can only win the game by defeating them in the final fight.

The bulk of the game will be spent charging up to your final form by gathering souls, which is a boss's equivalent to the experience that heroes and heroines hoover up like discount candy these days. But you are a true old school final boss, and you are doing it the traditional way, which means gathering souls. With more souls, you achieve greater forms, at first starting as essentially a glorified minion and working your way up to supernatural overlord and eventually some sort of terrifying space demigod, as it so commonly happens to be.

But before all that happens, you start in your lair, which you can customise any time with an outfit of hazards as a safeguard against the hero/ine and any help they might bring - you can see whether they have a party with them at any time, along with their status. You want to whittle away the help, but leave the hero/ine still standing so you can have your final faceoff - it's not really defeating them otherwise. Accidentally killing the hero/ine at any point other than the final battle will of course result in a game over, and/or a return to checkpoint.

Leaving your lair, you can travel to local villages to raze them for souls, although they will start barricading against you and receiving soldiers after a few attacks, so this will stop being easy quite quickly. You can also hunt down legendary warriors who are in your journal/bingo book for their loot, which will make the hero/ine more likely to hurry up and get to you already because they want it, so it can be useful if you are ready for the final fight and want to entice the hero/ine, who will be otherwise wandering around taking generic quests from people and grinding on monsters most of the time.

You can at any time see the hero/ine's inventory, health, and stats, so you can decide whether or how many minions to send, how difficult to make the traps or whether to disarm some of them, and whether you should be collecting more souls to reach a form more powerful than the hero/ine currently is before the final battle arrives, as well as when to return to your lair so that you don't miss the battle.

Future expansion pack will allow you to custom-write your own final boss pre-battle speech, although it is unlikely the hero/ine will care much.

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Image is enemy "Demon God" from RPGmaker VX ACE by Enterbrain Software (2011) http://www.rpgmakerweb.com/



Handle It! is an endless turn-based combat game that uses the active time battle system against an eternal wave of monsters. The game is a new take on the endless runner genre by having players instead attempt to survive as many waves as possible. Handle It! retains much of the core features of endless runner games, such as purchasing upgrades and taking perks before starting runs, but also introduces fresh new mechanics to ensure that the combat system works over an infinite amount of time. First of all there is a leveling system, allowing for concurrent growth, and mid-run upgrades. This is done to create the effect of progression, which can be used to determine the success of a run. The player's characters gain experience points from killing the enemies they face, which will level them up after reaching certain thresholds. With each level players can invest in unlocking a skill from a custom skill pool, or upgrading those skills to achieve better results. The skill pool is decided upon before the player starts a run, with additional skills being discovered as the player plays the game.

The game should be fast-paced, attention-heavy, but quite casual. There is not so much strategic depth in the game, but the 'endless waves' dynamic provides unique challenges and solutions to be had. If the player feels like they are struggling, they may purchase buffs and special characters from the game's cash store. Costumes and visual effects can also be obtained from the store, but these have no effect on the gameplay and are purely aesthetic. Ideally, players should attempt a few runs, see the faults in their strategy/preparedness, improve themselves, and then try a few more runs. Each individual run should take 1-5 minutes, making it an ideal game to play if some idle time is available. To summarise the game more simply, players fight through an endless horde of enemies which continuously assault the player's party using an Active Time Battle turn-based combat system similar to Final Fantasy, constantly improving and seeing how many waves they can clear.

Image source: http://i.kinja-img.com/gawker-media/image/upload/s--0qzbirpN--/c_fit,fl_progressive,q_80,w_636/188zxbeagikkhjpg.jpg

A horror/thriller endless runner set in an eerie, snow-covered ghost town. The town is mostly bare with a few abandoned/destroyed cabins and cars peppered around the place so essentially you are running through a blizzard where you can't see a lot unless there are monsters creeping up next to you or something.

Most of the time, unless you get a solid amount of power-ups or good luck, there will be gory, skeletal monsters chasing you from behind or running along next to you. Some of these monsters spit acid or grab at you which will either slow you down or make your vision blurry if they hit you. There will also be flying creatures that appear as if out of no where in attempt to give you a jump scare/throw you off track. Because you are running in a blizzard, you are not able to see far ahead of you meaning you won't be able to see obstacles (spikes/stakes, slippery ice/blood etc) until you get super close to them. There will also be power-ups/boosters, however, that will help you temporarily escape the skeletal creatures or let you shoot at enemies coming towards you. The game is extremely fast-paced and is made to scare you as much as possible while still incorporating the need to use strategies.

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Chaotic Trains is a top down simulator in which you play as a train conductor for the whole of the United States, while your little conductor is in his room you have a satellite view of the US and you get to watch the madness your wreck upon the US as your conductor has gone insane and is trying to derail and crash as many trains as he can. As you play you start to see the fruits of your labors as you purposefully speed up or slow down trains, as well as switching trains across tracks colliding 2 or more, Chaotic Trains will have a very cartoon art style this is done to make the game less violent as well as making it more enjoyable overall. The sound design will be a cheery happy sound to help keep the game g rated and a fun cartoonish game as well as increasing in tempo and bass when your actions get more and more chaotic causing more destruction, increasing your score.

Image Source: https://pbs.twimg.com/media/CN38mJlWEAEn1Vu.jpg

Mecha sees you take the role of the commander of an American Mech in an alternate 1932. After the germ,ans invade France in 1914, and conquer all of western Europe, the British campaign for American aid. After a terrorist attack by the Germans against New York using Revolutionary steam-powered Mechs, the Americans reverse engineer the designs and outfit their armies with them. They prepare to invade the German empire along the western coast of France, to free the people from the evil tyrants.

The mech combat itself is based around third person control, with limited first person segments for aiming over long range with the main gun. The game will also feature first person segments as the story is told through these and there will be smaller first person shooter segments in towns ans cities throughout France and Germany to provide flavor to the game. The player will be able to enter and exit the Mech without loading screens in some levels, allowing for Close Quarters combat in the Giant walkers within cities like Paris, while also featuring house-to-house fighting.


Inspired by this image: ?oh=9d6316cbc807a351a78c968c41f53115&oe=5671A9BA


image link: https://scontent-sjc2-1.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/q84/s720x720/11949405_582724923770_5731791714861775989_n.jpg?oh=9d6316cbc807a351a78c968c41f53115&oe=5671A9BA

Bubble Popping

Bubble Popping is a top down bubble flicking game where you aim to destroy the opposing enemy's base. You are represented as an avatar in a bubble, a bubble hero. You move around by launching the bubble which is also similar to flicking marbles. Navigate and maneuver around the map while picking up items and powerups.

In addition to bubble flicking, you are able to attack by shooting projectiles and also using items.

You are only allowed to shoot and unleash your abilities only during the timeframe when your bubble is launched and is moving. Each time you launch your bubble to move around in the map you need to wait for it to cooldown before launching it again. This gives a stop and go gameplay to game where you perform an action and then are given time to evaluate the situation to make better decisions in your next actions.

Bubble Popping will feature single player and multiplayer modes. In single player mode you will be sieging castles and bases located behind interesting mazes to be navigated by your bubble hero. While multiplayer modes will be races to destroy each others bases.

Tailor Wool is a game for touchscreen devices in players must dress up various blobby beings who enter your shop. The game plays similar to Zen Bound as the beings are dressed by rotating them so that the wool wraps around to form clothing. The player will have to dress the beings in different clothing such as jumpers, beanies or pants and with the correct colour of material. Each level has one being who provides a specification of what they want i.e the design and colour. Sometimes the player will have to incorporate more than one colour of wool to create a simple pattern. Levels get harder as body shapes for some beings will be harder to work with as well as the patterns involved and as they progress, the player will be provided with less and less wool so must ensure that wool overlaps as little as possible when it is wrapped around the being as this would be wasteful. The levels are unlocked in sections. In each section, all levels are available and a certain amount of points are needed to proceed to the next section. Not all levels need to be completed. This is done as the game is not intended to be too challenging. Points are awarded based on the grade that the player receives for each level.

Image from Zen Bound by Secret Exit

http://zenbound.com/zb2/ZB2_01.png

This game is a game that aims to teach people the workings of social hierarchies. It does this by putting you in the shoes of different people of differing classes and having you move up the ladder into the top class. How you move up is completely up to the player but once you move yup you must try and stay there for as long as possible before your quick drop from heaven.

The game will work like every other sandbox adventure games. You will be controlling your character and making decisions based on the interactions you have with people. Some people will like you and some won't. You can do jobs for people to gain favor from them this will in turn open a door to more people to interact with higher in the ladder. You will have a random character with different traits every time you play the game. You will have to use these traits to choose your preferred path to the top. Be it trying to start a large company or maybe even trying to become a drug lord. Your goal remains the same and that is to gain as much power as possible.

Image Source : http://img02.deviantart.net/3424/i/2010/363/1/3/position_of_power_1_by_thyrring-d35xqrv.png