I have implemented a lot of new things today!
I have added in a shadow effect to walls so they are more prominent. Don't worry, the player, the enemies, the key, the chest, etc. will not be obscured. Well, there might be *one* thing that hides in the shadows, but that's a mechanic for another day!
The chest can now be opened. I'm pretty proud of the animation, and how the coins go shooting out of the chest.
Speaking of opening chests: In the one original one room dungeon, walls faded away after opening a chest. In the remake, they will go away after a chest has been opened two times.
I've also been preparing to implement something very special: dynamic music! More on that later.