Genre: Action, Beat-em-Up, Puzzle
Platforms: PC, Playstation 4/5 and Switch
Audience: From T and up
Vengance, is all you can think about since the day you were meant to die, at least according to those 5 b*****ds who came to the dojo one day and killed everyone there, and then tried to kill you by throwing the fiery oil from grandpa’s offering and a slash to the chest... but here you are, angry and without sight, but not exactly blind...
All you see is red, and outlines of what you could have seen if your eyes weren't damaged, but at the same time, you can see things you could not see before, or at least sense them, you can even smell and taste something and know its recent activities...
You take this as some sort of sign that you were meant to enact your justice on them with the gifts you’ve been given, to have your revenge.
In the game, you will go through the levels beating up anyone in your way with the training you have from your family, and your heightened senses, that even allow you to predict when an enemy is going to attack, but also help you solve puzzles to find other roads to the boss, or special unlockables like costumes or weapons.
The combat is like the free-flow combat of the Arkham series, with a counter that is highlighted when an enemy is about to attack, but getting hit can really do you bad, as there is a bar where if enemies hit you enough times, your senses go haywire and it becomes almost impossible to counter, but it’s still possible if you pay attention. There are 2 types of attacks, the normal ones, which you can counter or dodge, and the strong ones, which you can really only dodge, getting hit is not something you want but there are also enemies that can mess with your senses, like sneaky ones that move very quietly that you can’t really sense, or big ones that make a lot of sound, almost blinding you to the rest of the enemies, you can of course counter them by either making a strong sound so that you can sense the sneaky ones, or you can break the thing that is making the sound with the “Bullseye” mechanic, where if you do a certain set of combos, you can target a body part, armor part, or weapon that the enemy is holding, this can make it so that they are more vulnerable, or so that they can only do certain types of attacks, and it does work on bosses, but for a limited time. You can also use weapons you find on the map or from disarming enemies, which do more damage, but you can’t counter with them, and they break if used too much, but you can block strong attacks with them, and you can find special weapons in hidden places that do last.
You may also encounter certain puzzles that require your senses, like smelling a certain scent to know what happened there and figure out how to solve it or hearing a certain sound to reveal an item or access keys.
And there is a level up/skill system to upgrade your character, from different combat techniques, like a grab that can be upgraded to one where you spin the enemy around like a spin attack, and then throw them to another enemy, a wall, or of the stage, it also includes weapons, to upgrades to your sensory abilities, like upgrading your warning of an enemy attack to one where you can disable a part of them like the bullseye, but for a period of time.
So, the shortest way I would describe the game is that it’s basically a Daredevil game, I mean you have a blind guy that knows martial arts and heightened senses to an absurd degree, but none has done it yet, so I'll just do like Team Reptile and do it myself.
This is the best picture that I found that resembles the art style I’m thinking of. Just imagine that the characters are in a black, almost 2D outline.
It’s from Sifu.
genre: RPG, Open World, Sandbox, Adventure, Action, Multiplayer.
Platforms: PC, Consoles, mobile.
Demographic: for players over 10 years of age and players from all over the world.
Game description:
The game takes place in a fantasy world full of all kinds of resources waiting for you, what are you waiting for to be able to become the best blacksmith in Harsengaard, in the game you are going to be able to create your character to your liking and customize it as much as you want.
You have just arrived in Harsengaard the largest commercial city on the continent and your goal is to be the best blacksmith in the city, but it will not be easy, you're not the only one wanting to be the best blacksmith in Harsengaard.
When I say that you are not the only one, I mean that there are more players like you trying to get the title of "best blacksmith in Harsengaard". You can't let yourself be beaten by the other players.
To be the best blacksmith in town you must start with a place to work. With the little savings you have you manage to buy a small workshop on the outskirts of the city. It is somewhat dirty and dilapidated, but it will serve as a place to start.
To earn money and thus improve your workstations and expand your workshop to your liking, you must get materials to start forging so you can sell your equipment or use it to get better materials.
There are all kinds of ways to collect materials and these are:
-defeating monsters: these will drop materials of different rarity when they die.
-Explore the biomes: each biome has its own materials, among the biomes there are volcanoes, deserts, magic forests, the ocean, snowy mountains, among others.
-In the dungeons and caves there are all kinds of minerals that you can collect, but do not forget about the dangers that you can find.
The game has a rarity system for all its objects and it goes as follows:
Apart from the original rarities of each object, when we create some equipment it has a degree of purity and this is measured in stars from 1 to 10. In addition to this it can also be imbued with magic and engrave enchantments on it.
The more stars a created object has, the more capacity it will have to accumulate enchantments with a maximum of 10.
Credits:
(https://www.artstation.com/soraso0324)
(https://www.artstation.com/jpesmeralda)
(https://www.artstation.com/rajul)
Genre: (Simulator, Shooter, FPS, Tactics, Action)
Platform: (Console, PC).
Demographic: (18 years and older, this game tries to be appealing to a global audience).
Art of war is a large scale PvP based war experience in which players will progress through different ages of war during every match. The game is played in a first person POV(point of view), as a player you must move and fight throughout a medium sized map against enemies for the victory, the rules go like this:
Teams will kill each other to reach the maximum amount of points required to win the match, after an X amount of points each team will get the chance to advance to a new era of warfare (note, each map will have preset eras, this means you won’t always get to play like a soldier from the Victorian era or from the Roman empire era) advancing comes with benefits that can help bring either team closer to wining like: more health, better body armor, and better weapons.
The game will have 3 gamemodes at launch
Progressive warfare: Teams will fight each other in a team deathmatch style game mode but will progress warfare eras as they get more points.
Temporal protection: A defending team (in modern era) will have to protect time stones (huge time pillars that allow it’s users the ability to go forward in time) in different areas of big maps, the attacking team (which starts in a very primitive era) must capture each time stone and push the enemies back each sector, until they run out of time stones, at the end if the attackers succeed, there will be a final “last chance” style conflict between both teams with limited respawns in a modern (or close to modern) era style, this fight will be the chance of the defending team to get either a draw or a loss with extra points, now, if the defending team wins, they will push the attackers into “retreat”, the attacking team must run back all the sectors they captured back into a wormhole to scape the arena alive, depending on how many make it back without dying the team will get a bonification.
Genocide: This has to be the most simple mode, it’s a free for all game mode, no teams, only each player’s will to survive, every 5 kills they get access to more advanced era until someone gets 30 kills. (Once a player reaches 30 and wins the match ends).
Credits to: Chivalry 2, Arma 3, and hell let lose for the art used in this concept.
Target Audience: 13+ years old
Console: PC, Xbox
In Survival Of The Fastest, you will play against your friends, or other people, on a series of competitions, around various minigames, trying to get the fastest time possible in said minigame, and advancing to the next.
Through these minigames, you will find some that require good memory, quick reflexes, and a good understanding of the platformer genre, as you never know which minigame will be the next, so always be on your toes.
While playing with your friends, you can choose to make a “First to X” competition, or a “King of The Hill” competition, with the intent of creating healthy rivalries.
You can even create your own set of minigames, using the Mini Builder mode, to create any minigame that fits your liking, be it a reaction game, or a button mashing game.
In the online mode, you can choose to participate on the “Cup of The Day”, a competition in which you will play against other players on curator-selected minigames from the Mini Builder Workshop, to try to set the fastest time on each minigame.
With all of that said, please enjoy Survival Of The Fastest!
Image Credits:
Ultimate Chicken Horse: https://www.google.com/url?sa=i&url=https%3A%2F%2Fstore.steampowered.com%2Fapp%2F386940%2FUltimate_Chicken_Horse%2F%3Fl%3Dnorwegian&psig=AOvVaw3NCKSVmagsFX5QRm9bSgZN&ust=1646447289625000&source=images&cd=vfe&ved=0CAwQjhxqFwoTCJDI8p60q_YCFQAAAAAdAAAAABAI