Submissions from 2015-03-12 to 2015-03-13 (3 total)

Unfortunately, today I had some problems with my PC, but don't worry, I'm keeping backups for Crystal Kingdom in 2 different places. :) I only did some minor improvements, hoping to do more tomorrow.

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Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)

Needed to take a bit of a break after the 33 day streak. Spent a bit of time looking at the Forth word structure. Figured out .int was giving a 32 bit int instead of 16 bit. Think the alignment issues should be worked out now. Did some other testing with MSP430 Forth. Simplified the test case a bit by about 10-20 lines.

I found my bug that was causing the Flash port of my Mass Battle game not work properly. At one point I was casting a generic Entity into a specific data type. There is a chance that this cast could fail. Neko handles this failure gracefully and resolves the object to a null, which works fine with my code. Flash just crashes. Granted, this is my fault for an unsafe cast, but it was a pain to track down.

I also learned that when I updated my FlashPlayer recently it didn't update the debugger, so I wasn't getting the error. That lead me to believe I was stuck in an infinite loop and lead me down the wrong path for a while.

If you want to move around some stuff and see it working you can hit the Flash demo today: http://codingadventure.net/index.php/games/mass-ba...