I found my bug that was causing the Flash port of my Mass Battle game not work properly. At one point I was casting a generic Entity into a specific data type. There is a chance that this cast could fail. Neko handles this failure gracefully and resolves the object to a null, which works fine with my code. Flash just crashes. Granted, this is my fault for an unsafe cast, but it was a pain to track down.

I also learned that when I updated my FlashPlayer recently it didn't update the debugger, so I wasn't getting the error. That lead me to believe I was stuck in an infinite loop and lead me down the wrong path for a while.

If you want to move around some stuff and see it working you can hit the Flash demo today: http://codingadventure.net/index.php/games/mass-ba...

Make games.

Work on some aspect of a game, let's say 5 days a week.

daily from 2015-01-25 to 2016-01-25

Code @Home

Work on a Home Project each day

daily from 2015-01-26 to 2015-12-31