I simultaneously hit a major milestone and problem in my most recent game. The basic plan is to make a turn based strategy game similar to Shining Force and Fire Emblem. I've been working on the movement for a couple of days and finally got it working how I want it to.
The Good
The very, very bad:
I'm writing it in Haxe using HaxeFlixel. The problem is that when I target Flash it hangs. Even with only one troop. There is something about the different way that Haxe compiles to Flash versus the Neko emulator that causes my algorithm to hang. I love Haxe, but these types of errors are really difficult to track down.
Today I added type of resource bonus that gives the player a specific amount of resource every day, instead of increasing its gathering rate. I also fixed some a couple more bugs related to bonuses and improved Help view a bit.
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Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)
Woops!
I've been doing bits here and there but haven't delved into my primary project for most of that time. I had a week off from work where I hammered out some good code, but going back to the office really killed my momentum. And momentum is hard to build back up.
I'm off to Rezzed tomorrow for 3 days, then have a small project to get out the door in the days after that. THEN hopefully I will be able to get back to smashing out my game and on the road to becoming a legit indie dev.
In the meantime I have done some work on a demo game for an article I am writing, the next in a series on developing games in Elm. It's a simple space invaders game but it's still something I guess.