Submissions from 2015-11-21 to 2015-11-22 (1 total)

Unity is publishing to my android phone, test cube scene is running in GearVR with headtracking. I'm having trouble figuring out how to get the inputs hooked up to use the touchpad though. The documentation is not very user friendly. The test scene doesn't seem to want to load in the version of Unity I'm using, so I can't see how things are actually wired up and where to put the scripts that came with the integration package. I saw some GearVR inputs in the standard unity input window, but using the standard Input class to access those axis values is not having any effect. And I don't have a clue how to debug when I have a giant headset strapped to my face (and I have to disconnect the phone from the computer to stick it in the slot!)

This is fun :)