Submissions by saluk tagged gearvr

A submission for Make games. 311

I've done a little bit of worldbuilding for erik. I have a wiki and I was cleaning it up and adding a few references. I'm actually using a world I've used for other content before (a game and a book), and it's eventually going to be my expanded universe where most of the things I create take place. So most of the things I was adding in the wiki were more about this connection than erik specifically.

I also got my gearvr inputs to read, although it's not quite what I was intending. I can detect a swipe on the touchpad, but it only moves the view in one step, rather than being able to hold a direction on the touchpad to move in a direction. It's close though, and for the game I'm actually making, I think I only need to detect taps, rather than swipes. Next is handling the view ray and getting the proper handler in so that you can actually use the back button to go out of the game and back to the main gearvr menu. Right now the only way to quit is to yank the phone out of the headset lol.

Unity is publishing to my android phone, test cube scene is running in GearVR with headtracking. I'm having trouble figuring out how to get the inputs hooked up to use the touchpad though. The documentation is not very user friendly. The test scene doesn't seem to want to load in the version of Unity I'm using, so I can't see how things are actually wired up and where to put the scripts that came with the integration package. I saw some GearVR inputs in the standard unity input window, but using the standard Input class to access those axis values is not having any effect. And I don't have a clue how to debug when I have a giant headset strapped to my face (and I have to disconnect the phone from the computer to stick it in the slot!)

This is fun :)

A submission for Make games. 300

Spent some time trying to get unity upgraded and update my gearvr dev environment. The gear just officially came out yesterday and seems like it might do pretty well for a phone add-on. I've been messing with this vr stuff since the first Oculus devkit. It's fun for a developer, because it's a new frontier, and very little has been solved or defined yet. But I keep going back to my long project that may never be finished rather than finding a small one I can complete. Maybe this one will stick haha. Ideally, I would work on a small game or app for 3-6 months at a time while also continuing to progress the larger one.

We all know it's unlikely :)