Going into limited development for the next month. Will keep trying to streak, but entries will be even smaller and less substantial, and if I miss a bunch I'm not going to sweat it. I have a writing workshop coming up in september, and I'd like to focus on my writing for now so that I have something actually worth workshopping at that time.
For Erik tonight I worked on the sneak scenario, making some of the perception arguments configurable. Most important is the tuning of how long someone is within the view cone before being marked as "seen".
Started a new Tileset that I don't like. Too boring. I think for this one I'll have to write my own autotiler and randomize tiles break up the uniformity.
My units can now shoot and move, in any order. I also made the tile overlays less intense, as suggested by Bobbo. I'm fixing up some kinks with the turn-based engine underneath all of this, but it's looking promising!