While I should make sure to keep focusing on the big picture, I am going to spend the day brainstorming item types, item interactions, and basic mechanics with those interactions. These types of features, like when I implemented the bed initially (before trying to tie npcs into it) are fun, simple, and impactful. They are the perfect kind of thing to try and code on days when I really just don't feel like coding. With a long list of these, I can just go grab one when I have an off day.
Still kind of feel like I am just circling the drain and never moving forward though.