Went down an absolute YouTube rabbit hole today in my quest to learn competent 3d modelling in a week.

It's going ok, I figured out how to make a low poly mountain and import it to Unity, and when my alarm went off to make this update I was halfway through updating my dialogue-based player movement system to use Sebastian Lague's path creator tool instead of just moving in straight lines.

There's a lot of modelling still to do, but not a huge amount of coding. The whole point of this project was to try and make something without complicated gameplay and with more of a focus on the environment and general vibe, so I have most of a week to polish up my Blender skills and make some suitable stuff.

Tomorrow I need to make some decisions on the look of the player character, which I've been dreading. But it needs doing before the jam officially hits the halfway point, so tomorrow it is.

Edit: Apparently we're attaching exclusive sneak peeks here. Behold a 3d scene with absolutely no problems whatsoever.

Daily Gamedev

Do something related to your game every day!

joined 1,570 days ago

2024-11
2024-10
2024-09
2024-08
2024-07

Decade Jam

To help keep members of the Decade Jam on track with their projects!

joined 1,570 days ago