I'm currently developing the 3D models in orthographic mode to create a top-down isometric city map.

I've researched numerous different housing styles, such as:

  • Victorian
  • Tudor
  • Colonial
  • Italianate

I guess that gives me a +1 to Architecture, or at least Level Design.

I'm just neutral about this at the moment, as I feel as though there's more basics I need to understand before committing to a design.

Some friends and I tackled the task of providing voices for the characters, as well as sound effects. I learned about voice acting, and recording multiple takes of every line to piece together a great mix of phrases. I'm neutral about today's work, as there was a lot of research and little result. At least, not visible results.

I created some furniture items for the isometric room map, and I'm working on some vector art for the overworld map. I'm neutral, because this hasn't been my most productive day.

Made some 3D models of different homes and interiors, I have to work on modeling characters. I'm neutral about this because I currently lack the skill to proceed with making quality work.

Read up on some character personality guidelines and tips, working on making them more human. I haven't solidly committed anything, so I'm neutral about my work so far.

Collected a series of images containing the visual aesthetic I'm aiming for, more research. I'm neutral that I didn't accomplish anything, but I was sick all day.

I may have found a way to make sure UI elements don't get stretched out when the .apk is built and tested on android !!!

The fix was right in front of me all along, I just didn't know how to do it. but once you know how to do it, then it's easy as :D

Finally managed to save integers , bools and strings automatically and load upon re entering the game. There is also an option for designers to reset the saved files and start over again.

Since the process of saving each component of the game is manual, it will take some time to save everything such as tutorial stages, threat bar and skill points. the rest are already implemented.

This is a huge breakthrough !!

Next challenge is to upload these data to our SQL database and create an authentication login for the game ! = I'm gonna need help with that one :s

I'm excited to see how far I will make it

I'm trying myself on an action-rpg with alchemy much alike to the Atelier series.

For the battle-system I'm thinking of secret of mana (or Star Ocean 2), for the alchemy system I'm imagining the mechanics of Big Pharma and the Style of Morrowind (Elder Scrolls 3)

I implemented a moving character and you can 'pick up' items (not really, they just disappear xD")


See changes here:

https://github.com/Papiertig0r/Alchemy/commit/a800...