Thank you for hosting this, I also discovered it when Stephan posted the link on twitter. I don't have any formal arts education (well, other than art history, which actually has been super helpful) so I need to keep on track with lots of practice and this helps.

My primary goal for 2018 is to incorporate and get more comfortable working with & animating human & animal figures. I love doing backgrounds but I've noticed actually including figures in a scene can make it way more dynamic and it tends to get more interest from people looking at it.

My secondary goal is to put together a simple adventure game. There are a couple really good free adventure game engines out there, and I feel like a huge chunk of the stuff I've been doing could be mistaken for a mid-90s DOS CDROM title.

One question I haven't been able to figure out so far, how the heck do I format my twitter address so it actually shows up in my profile?

Admin

One question I haven't been able to figure out so far, how the heck do I format my twitter address so it actually shows up in my profile?

Just type @yourusername and it should work

Still doesn't seem to be working for me. Oh well, not a huge deal.

Here I just have my username in the field (without @) and it seems to work. ǒ_o

Your backgrounds remind me of scenes from Another World or The Dig, definitely be good for that sort of game.

I get the Another World comparison a lot, and consider it a big compliment, but of course the Dig is also one of my favorites (and one of the unsung classics), so thanks!

Honestly I've tried before and while I was a lot less talented at the artwork the hardest part to making an adventure game is all the writing you need to do, and I'm honestly not much of a writer.

Ok well that and sound/music. That takes an entirely different skillset and equipment I just don't have access to.