Streak Club is a place for hosting and participating in creative streaks.
The key mechanic I started to implement doesn't fit with the game I want to make, so I am removing it. The key will act as it does in the original "One Room Dungeon."
Today I don't have anything finished to show off. I have lots of little things I started on which will pay off later.
Interesting, pairing back. I like it! Have you changed direction? Why doesn't it fit?
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@saluk The game's focus was shifted to the key's role, instead of the player's role. It stopped being about the player using the key to get into a chest to progress the game while managing the different enemies/changing terrain, and became focused on throwing the key, which isn't all that satisfying and diverts attention from mechanics I plan to add.