The key mechanic I started to implement doesn't fit with the game I want to make, so I am removing it. The key will act as it does in the original "One Room Dungeon."

Today I don't have anything finished to show off. I have lots of little things I started on which will pay off later.

HacksawUnit9 years ago

@saluk The game's focus was shifted to the key's role, instead of the player's role. It stopped being about the player using the key to get into a chest to progress the game while managing the different enemies/changing terrain, and became focused on throwing the key, which isn't all that satisfying and diverts attention from mechanics I plan to add.

saluk9 years ago

Interesting, pairing back. I like it! Have you changed direction? Why doesn't it fit?

Make games.

Work on some aspect of a game, let's say 5 days a week.

daily from 2015-01-25 to 2016-01-25

"One Room Dungeon" remake

Remaking my Ludum Dare game "One Room Dungeon" one day at a time.

daily from 2015-01-27 to 2015-02-28