• made the game over text prettier !
    (font is Lato by Łukasz Dziedzic)
  • made the keyboard movement faster again, and made shift slow it down

More submissions by leaf for Daily Gamedev

(also fixed a TODO in the code as a side effect of this)

(143kb)

i changed the GAME OVER text to a path so that it exports the same even if the system doesnt have the font installed

since i like writing colors in css (and then pick color from screen to see its rgb), i thoght, maybe instead i could do that directly in lua ? so i started trying to write a library, https://codeberg.org/two/lovepalette , but yeah, its difficult, so nothing is usable yet

meanwhile, i edited konqis legs, i didnt pick the colors myself, but i picked them from inkscapes ..¿ GNOME HIG Palette ?

thanks to grinka and coopi for the improvements !!

https://codeberg.org/two/fruits/commits/branch/main

also fixed the sprite edges by setting texture clamping

...related to selecting tiles, and you can finally maximize the window properly ^^

this is fun hehe

i use love.graphics.shear to skew the shadows a bit. probably no one will notice ? but i like this !

also, i have it on codeberg - https://codeberg.org/two/clines (feel free to fork there on codeberg ! pls no github)

just a vingette for now

also, got my 1st issue on codeberg !

i made it detect all the complete lines of 3+ beads !

i couldnt get any animations right tho, so i just made it find and remove lines only when R is pressed

Daily Gamedev

Do something related to your game every day!

joined 72 days ago

2026-09
2026-08
2026-07