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so i also made the "game over" condition check the velocity of the body above the line, which should make it not possible to accidentally lose by double-clicking !
also, made the fruits a bit bigger again ...
oh, and f5 or ctrl+r restarts the game now
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(yes im posting a "before" screenshot again !)
so since i was storing the items as keys in a table, sometimes when i dropped a new fruit, the other ones would be shuffled around in memory, and suddenly change which one is drawn in front of other !
i fixed this by keeping a separate table, and iterating it in love.draw
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@leaf heyy! I meant when you get them to mix making a bigger emphasis to the actual merge by adding a small Freeze frame|hitstop when the merge happens or begins
I will link a good youtube vid resource
https://www.youtube.com/watch?v=tycbMSjDDLg&pp=ygUHaGl0c3RvcA%3D%3D
@Gilberto Moreno thank you ! what are freeze frames here ?
lookin' clean!, changing the color of the background to make the appearing particle could give it a bit more oomph, consider freeze frames too !
juice em fruits even more!
Great job leaf!