(222kb)
Gilberto Moreno50 days ago

@leaf heyy! I meant when you get them to mix making a bigger emphasis to the actual merge by adding a small Freeze frame|hitstop when the merge happens or begins

I will link a good youtube vid resource

https://www.youtube.com/watch?v=tycbMSjDDLg&pp=ygUHaGl0c3RvcA%3D%3D

leaf50 days ago

@Gilberto Moreno thank you ! what are freeze frames here ?

Gilberto Moreno51 days ago

lookin' clean!, changing the color of the background to make the appearing particle could give it a bit more oomph, consider freeze frames too !

juice em fruits even more!

Great job leaf!

More submissions by leaf for Daily Gamedev

(also fixed a TODO in the code as a side effect of this)

(143kb)

i changed the GAME OVER text to a path so that it exports the same even if the system doesnt have the font installed

since i like writing colors in css (and then pick color from screen to see its rgb), i thoght, maybe instead i could do that directly in lua ? so i started trying to write a library, https://codeberg.org/two/lovepalette , but yeah, its difficult, so nothing is usable yet

meanwhile, i edited konqis legs, i didnt pick the colors myself, but i picked them from inkscapes ..¿ GNOME HIG Palette ?

thanks to grinka and coopi for the improvements !!

https://codeberg.org/two/fruits/commits/branch/main

also fixed the sprite edges by setting texture clamping

...related to selecting tiles, and you can finally maximize the window properly ^^

this is fun hehe

i use love.graphics.shear to skew the shadows a bit. probably no one will notice ? but i like this !

also, i have it on codeberg - https://codeberg.org/two/clines (feel free to fork there on codeberg ! pls no github)

just a vingette for now

also, got my 1st issue on codeberg !

i made it detect all the complete lines of 3+ beads !

i couldnt get any animations right tho, so i just made it find and remove lines only when R is pressed

Daily Gamedev

Do something related to your game every day!

joined 72 days ago

2026-09
2026-08
2026-07