(yes im posting a "before" screenshot again !)
so since i was storing the items as keys in a table, sometimes when i dropped a new fruit, the other ones would be shuffled around in memory, and suddenly change which one is drawn in front of other !
i fixed this by keeping a separate table, and iterating it in love.draw

More submissions by leaf for Daily Gamedev

i made it detect all the complete lines of 3+ beads !

i couldnt get any animations right tho, so i just made it find and remove lines only when R is pressed

(with correct phase !)

(137kb)

(pls dont judge, this is made with bezier tool, i usually draw better ...)

should i 1st try to draw it normally and then turn it into vector ?

no advanced algorightm, just there is a nexter variable in addition to next, and when dropping, nexter is moved to next, and then nexter is chosen randomly
it looks kinda meh ...

(* only useable by keyboard rn)
(look closely at the apple)

(only if there is a path) (no animation yet !)

(540kb)

(its a clone of gtkballs/colorlines)
gnu from supertuxkart is showing u his bracelets, and in the process accidentally knocks down the container with the seed beads that he makes them from
theyre all mixed together over the floor
and hes like (⊙ _ ⊙ )
the other mascots are like "dont worry, we'll help u sort them" (edited)
and so the level starts

tweaked the sizes so that the difference between fruits is more visible !

  • on the side, doing some kind of puzzle game ..

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joined 52 days ago

2026-09
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