Género: Aventura, Puzzle, Rico en Historia
Plataforma:Pc

Público Objetivo: Tipo Achiever. Personas que les gusta los juegos sobre viajes en el tiempo y puzzles. Proyectado para 14 años en adelante.

Descripción del juego: Eres un inventor que dedico toda su vida a crear una máquina la cual detecta todos los problemas y los analiza y soluciona, el día de presentar el artefacto al mundo sucedió algo inesperado y este te mando 5 días al pasado. La máquina detecto todos los problemas de la ciudad y tu objetivo es resolverlos para que todo vuelva a la normalidad o a una mejor.

La mecánica consiste en el uso de los Loops temporales así consiguiendo información de los problemas y el como puedes solucionarlos. Los loops están dividido en los días (del domingo a viernes) y cada uno tiene eventos que están relacionados con los problemas, así dando un nivel de dificultad ya que debes tener en cuenta las consecuencias de las acciones que haces en los días futuros. A medida que pasas las repeticiones el artefacto te da mejoras así facilitando la realización de problemas.

El audio del juego es calmado, en parte emotivo con el ruido de la ciudad de fondo. El arte seria estilo anime 3d al estilo de juegos como persona, con toques realistas.

Audio: https://www.youtube.com/watch?v=sk6gKnRWR9A

Imagen: https://in.ign.com/edith-finch/107524/review/what-remains-of-edith-finch-review

More submissions by Ian Domínguez for GAME 1100 AGO 2024

Genre: Survival Horror, First-Person, Immersive
Platform: Console

Target Audience: Horror game enthusiasts, projected for ages 16 and up.

Game Description:
In Firekeeper, you play as a sentient construct, awakened in a world swallowed by eternal darkness. You are entrusted with the protection of the Sacred Flame, the last source of light and warmth, as you explore desolate ruins, battle creeping shadows, and unravel the secrets of what led to the world’s end.

As the shadows close in, the flame weakens, and your own sanity begins to waver. Every step into the darkness feels heavier as whispers echo around you, flickering light casts ominous shadows, and the line between reality and hallucination fades. With your flame’s survival intertwined with your own, you must navigate through ruins, solve ancient puzzles, and face unspeakable horrors to preserve the light while risking losing yourself to the abyss.

The gameplay is a first-person survival horror experience with a medium-realistic style. The Sacred Flame acts as both your weapon and your vulnerability, requiring careful management of its strength to repel the dark. Your sanity is tied to the flame and deteriorates the longer you stay in the shadows or experience terrifying events. As your sanity drops, you’ll encounter increasingly disorienting visual and audio hallucinations, making it harder to discern friend from foe... or reality from illusion.

The audio is unsettling, with the flame’s crackle your only comfort. Expect distant whispers, the scrape of claws in the dark, and haunting melodies that intensify as your sanity deteriorates. Controller vibrations mimic the panic of what you think is your heartbeat, breathing, and trembling hands.

Audio: https://www.youtube.com/watch?v=lo-8sImJr44
Image: 147-1475838_wallpaper-man-torch-night-arch-structure-man-with.jpg (500×281)

Genre: Puzzle, Relaxing, Simulator
Platform: Pc and consoles

Target Audience: Projected to ages 12+. Players who enjoy relaxing simulation games with puzzle solving elements, fans of cozy shopkeeping and light exploration mechanics

Game Description: Step into the shoes of a Runic Craftsman, a master of blending magic with the mundane by embedding runes into everyday objects. Your task is to transform ordinary items into enchanted tools, trinkets, or masterpieces with unique properties.

The game is divided into daily cycles with four-time phases:

  • Morning: Prepare your shop, stock shelves, set prices and arrange displays to attract customers
  • Day: Manage your shop. Customers visit to browse your creations, place orders, or request repairs. Build relationships and learn about their preferences to optimize sales.
  • Afternoon: Use this time to create new enchanted objects or repair and improve existing ones, using your growing arsenal of runes and crafting skills.
  • Night: Venture into nearby dungeons, where you dodge traps, outsmart monsters, and gather rare resources essential for your craft.

The soundtrack features a relaxing yet mystical vibes, with cheerful melodies to the morning and day phase, a subtle, meditative music to the afternoon, and a suspenseful and atmospheric soundscape for the nights. The game’s art style is a 3d hand painted style like the game Dordogne with an isometric view for morning, day and night. And a more focused camera view like A Little to the Left to the crafting sessions in the afternoon.

Audio: https://www.youtube.com/watch?v=CsxCKkrWc6M
Image: https://www.gamingcore.de/screenshots/791/moonlighter/

Género: Action, 2d Platformer, Hack and Slash, Roguelite

Plataforma: Pc y consolas

Público Objetivo: ideal para fans de juegos de acción y plataformas, aquellos que les gustan las referencias a culturas reales adaptadas a mundos fantásticos. Recomendado para jugadores de 16 años en adelante.

Descripción del juego: Eres un tomate que fue cultivado en la antigua Tenochtitlán (Lugar en el que se comenzó a cultivar el Tomate). Fuiste criado como un guerrero para así mantener la paz en tu ciudad. Todo era relativamente pacífico hasta que comenzaron a llegar Granadas españolas a colonizar las tierras que llamas hogar y es tu deber defenderla.

El juego es un plataformero 2D roguelite inspirado en títulos como Dead Cells, donde debes abrirte paso a través de niveles que te llevan desde los pueblos cercanos a Tenochtitlán hasta embarcaciones españolas y, finalmente, a España. En tu camino, encontrarás vegetales y frutas como enemigos y aliados: los productos de América te apoyan, mientras que los de Europa se presentan como adversarios.

Encontrarás armas y objetos que representan elementos culturales aztecas y europeos, dándote variedad y nuevas estrategias en combate. Cada nivel está diseñado con plataformas detalladas, enemigos desafiantes y un arsenal en constante evolución, lo que requiere habilidad y reflejos rápidos a medida que avanzas.

El audio del juego combina ritmos frenéticos y de alta energía para igualar la intensidad de las batallas, mezclando elementos musicales inspirados en sonidos tradicionales aztecas y españoles con elementos actuales como los audios del juego Katana Zero.

Audio: https://www.youtube.com/watch?v=GKwJi0OOBTs

Imagen: https://www.hookedgamers.com/pc/warlocks_2_god_slayers/screenshots.html

Genre: Roguelike, FPS, Horror

Platform: Console and PC

Target Audience: Projected to ages 18+, who enjoy horror games, intense roguelikes and stories that are beyond the surface. Killer type players.

Game Description: In Ashen Chambers, you play as a hunter and killer who, after dying, is taken to purgatory and given a final chance at redemption: to conquer a series of dark and twisted labyrinths filled with manifestations of his sins, nightmares, and life’s failures.

Each level reflects a distorted version of his soul, and the creatures lurking within embody his deepest flaws. However, as punishment for his actions in life, every time he dies in a trial, he is forced to start over from the beginning. The cycle repeats, demanding he face his sins and guilt again and again, with each failure intensifying his suffering and fueling the labyrinth’s horrors.

As you progress, rare glimpses of moments when he showed compassion or kindness appear, providing brief respite and allowing him to move further toward redemption. These moments are rooms that function as stores, nurseries, and some npc that might help you. With each labyrinth cycle, the design changes, and the trials grow more intense.

The soundtrack is somewhat oppressive and foreboding, the sound design combines elements of horror and a rising tension. But in moments of respite, the music is soft and melancholic. The game’s art style is dark and gothic, with a muted, somber color palette. The creatures and manifestations of his sins are amalgamations of the creatures he used to hunt and some symbolism referring to the mistake.

Audio: https://www.youtube.com/watch?v=c8QNTsOJ1kc

Image: https://nodegamers.com/2022/03/01/doom-3-ps4-review/

Título: Starbound Eternity
Género: RPG, Monster collector
Plataforma: Pc

Público Objetivo: Personas que les gusta el género de chicas mágicas y juegos de Monster collector. Proyectado para 16 años en adelante.

Descripción del juego: Eres el típico tropo de una mascota mentor. Después de ser capacitado en una escuela para ejercer este puesto se te brindo la tarea de reunir un grupo de chicas mágicas para erradicar una amenaza latente de un planeta similar a la tierra. A medida que avanza el juego vas reclutando a chicas mágicas, cada una con apariencia y habilidades diferentes, para formar tu equipo ideal.
Estas las vas reclutando después de combates contra enemigos en los cuales se te acercaran ellas para unirse a tu causa y tu decidirás si aceptas su ayuda o las rechazas, al estilo de otros juegos del género Monster collector como lo son Shin Megami Tensei o Yokai Watch.

El apartado artístico seria un 3d con estilo anime similar al estilo de persona, Shin Megami o Atelier Sophie. El audio del juego incluiría tonos mágicos y etéreos, dando así tonos de fantasia.

Audio: https://www.youtube.com/watch?v=5FurNgBCWIM
Imagen: https://hardcoregamer.com/metaphor-refantazio-hardest-bosses-ranked/

Genre: Visual Novel, Mystery, Choices Matter
Platform: Pc

Target Audience: Projected to ages between 16+, who enjoy immersive mystery stories with deep character relationships and atmospheric settings.

Game Description: Echoes of the Shore is a mystery-driven visual novel where you play as a detective arriving in a remote coastal town that’s been steeped in history since its founding. The townspeople are tense, and whispers of an old tragedy begin to resurface as residents mysteriously disappear, only to be found murdered shortly after. Your investigation unfolds across different parts of the village, where every choice matters as you speak with the townsfolk, each harboring secrets and unique perspectives on the strange events.

The game’s main focus is on discovering clues embedded in dialogues, town scenery, and even background sounds that echo hidden details. As you delve deeper into the mystery, you’re drawn into the everyday life of the townspeople. Your bond with them grows, affecting the choices you make, as your relationship with them reveals more about the town’s dark past and even influences their fate. Each decision you make leads you closer to the truth, yet the consequences of each choice could alter the story’s outcome, possibly pushing you toward the solving of the crime or further from it.

The game features a 2d watercolor’style backgrounds and the characters are designed in a realistic anime style. The game’s soundtrack have coastal sounds in the back, distant foghorns, etc.

Audio: https://www.youtube.com/watch?v=1cVWwtJQHZE
Image: https://operationrainfall.com/2016/05/26/review-house-fata-morgana/

Genre: JRPG, Action, Adventure
Platform: Console and Pc

Target Audience: Projected to ages between 18 and up, fans of JRPGs, strategic battles, and quirky storylines.

Game Description: In Corporate Odyssey, you control a group of office workers who, after a “Nomikai” (a Japanese drinking party meant to foster teamwork),wake up to find their world dramatically altered. Monsters roam where people once stood, and abstract concepts like "stress" or "competition" have taken on tangible forms. Even more bizarre, their words and actions now wield magical power. You must help them navigate this strange new reality while continuing their job as salespeople, battling enemies who represent the daily challenges they face (computer viruses, scammers, IRS agents, rival sellers, supply-demand crises, and more.)

Combat is turn based, but with a twist. Instead of depleting a health bar, enemies have a Persuasion Gauge, which fills based on the player’s actions, reflecting a sales negotiation (Pitch replacing attack, Negotiation replaces Magic, Portfolio replaces Bag, etc)

The game features a 2D pixel art style that reminds of retro JRPGs, combined with 3D- rendered backgrounds, similar to Octopath Traveler. The audio is inspired by modern synth and lo-fi beats, mixed with upbeat jazz and electronic elements. The audio reflects the everyday hustle, giving an reminiscent of a Japanese city life at night.

Audio: https://www.youtube.com/watch?v=ANcuqk7x33o&list=PLSPeXU6BtFC9XVLqlBLfF-fYx6TW6n6TE&index=6

Image: https://www.nintendocastle.com/2016/10/2-a-quirky-rpg-masterpiece-earthbound-review/

Género: Story Rich, Mundo Abierto, aventura, Fantasía, choices matter.
Plataforma: Pc y consolas

Público Objetivo: Personas que les gusta la mitología, juegos de caza y mundo abierto. Proyectado para 16 años en adelante.

Descripción del juego: En este juego se ambienta en la antigua Grecia cuando las personas dejan de creer en los dioses. Juegas como Atalanta, Calisto e Ifigenia quienes son cazadoras del ahora casi inexistente culto a Artemisa.

En el juego tu puedes cambiar entre las cazadoras cada una teniendo diferentes propósitos y cambios de jugabilidad. Atalanta es más veloz, esta tiene que cazar bestias por ordenes de la Diosa. Ifigenia, quien tiene más opciones de interacción, debe ayudar (o castigar) a las personas que siguen o están en contra de las creencias. Y Calisto, quien tiene mayor afinidad con Artemisa, y esta tiene una historia más relacionada a la restauración del culto tanto de Artemisa como la decisión de ayudar o condenar a otros dioses.

El juego es un mundo abierto de estilo realista ambientado en un mundo diferente al nuestro con características de la época cercana al siglo IV d.c en la Antigua Grecia. En el juego uno puede encontrar templos de dioses los cuales pueden estar en buen estado, siendo templos de dioses que sus cultos siguen activos como (Dionisio, Pan, Demeter, Hécate, etc) . O están en ruinas siendo ya de dioses olvidados o muertos (Zeus, Hermes, Hera, etc

Audio: https://www.youtube.com/watch?v=eOKsnMj9ulE

Imagen: https://greekreporter.com/2019/09/05/explore-the-world-of-ancient-greece-through-new-discovery-tour-video-game-video/

Genre: Open world, Exploration, Multiplayer, Survival.
Platform: Pc and Console

Target Audience: Socializer and Explorer (maybe a killer) player type. People who loves Open world , survival and multiplayer games. Projected to ages between 16 and up.

Game Description: A large open-world game set on a vast islan divided by biomes and climates. Players begin in a suspended area on the island for the tutorial and then descend to the main islan, which is inhabited by multiple players (depends on the server), who can either help or hinder the inhabiants.

Each player has an affinity for a specific climate, which defines their power and playstyle (hail, rain, sandstorms, sunny, ).Players can build their bases, collect resources, explore the island, and either collaborate or compete with other players. The game have mechanics like building, temperature (which varies by cimate), thirst, and hunger, There is also a karma system that reflects the player’s actions on the island, influencing how the enemies, NPC’s and even other players perceive them.

The game doesn’t have a affixed enfing, but there is a storyline on the island that players can choose to follow or ignore. The island features enemies, puzzles and challenges, also players receive advantages or disadvantages in certain zones based on their powers.

The game will have a cel-shaded 3D art style. The game’s audio will generally be calm, but it will shift during combat or change based on the player’s location.

Audio: https://www.youtube.com/watch?v=ITctb2o12Io
https://www.youtube.com/watch?v=WdgoDPutrIs

Image: https://www.redbull.com/au-en/horizon-zero-dawn-hands-on-the-first-few-hours

horizon-zero-dawn-weather-in-effect.avif128kb

Género: Co-Op, Puzzle, Adventure, Emocional, Casual

Plataforma: Todas

Público Objetivo: Jugadores tipo socializer, amantes de juegos cooperativos y de juegos de rompecabezas.

Descripción del juego: Es un juego cooperativo de 2 jugadores en los encarnan a una pareja de exploradores casada ya en edad avanzada. Estos deciden emprender un viaje como lo hacían en sus mejores momentos.

En el viaje van a encontrar varios acertijos y desafíos para continuar, para pasarlos necesitan de ambos ya que no están en su mejor tiempo o necesitan hacer cosas en varios lugares. También a medida que avanzas va a haber momentos en los que se alternara entre el viaje actual y recuerdos de viajes pasados, así demostrando diferentes estilos, mecánicas y añadiendo narrativa al juego.

El arte sería de un estilo 3d con colores, formas e iluminación planos, así como el arte del juego Jusant. Las mecánicas serian relacionadas con la exploración (escalada, balanceo de cuerda, mecanismos que activan o desactivan otros, etc.)

En cuanto al audio consta de música acorde a la situación y estado de ánimo, pero en su mayoría es una música relajada y optimista.

Audios: https://www.youtube.com/watch?v=A6AcyeDNAqM
https://www.youtube.com/watch?v=2rn-vMbFglI

Imagen: https://www.trueachievements.com/n55011/we-were-here-expeditions-the-friendship-free-trial-xbox-achievements

Genre: Racing, Funny, Party game, multiplayer
Platform: Consoles

Target Audience: People who like dogs, racing games, to game with friends and funny games.

Game Description: What happens when you reunite a group of dogs with lots of energy? A dog race!! What else could happen? This is a game of 4 players each controlling a dog, they play against each other in a racing circuit with a 3D Cartoon style like Hi-Fi Rush, and 3rd person view

The players can choose between various dog breeds, each one with certain abilities that can use after eating a treat (object that is found throughout the race, like item cubes from Mario Kart), some examples are like the Bulldog covers and area in saliva and made it slippery, a Galgo go faster for a time period, a Husky stuns the dog in the vicinity with a bark, etc. The racing circuit have pits (with tennis ball so the dogs don’t gets hurt), curves, uphills and downhills and other tropes of racing games.

The game controllers are simple with the triggers you accelerate or go back, move with the joystick, use the abilities with the button below, and the special with the bumpers.

The music of the game is one with an energetic tone, feeling frenzied and the adrenaline-pumping like these canine runners feel.

Audio: https://www.youtube.com/watch?v=c1d0bg00ryU

Image: https://i.pinimg.com/originals/66/b1/2f/66b12f9923ed9e0c2f406045ae380c14.jpg

Género: Pelea , Multijugador, Casual, Competitivo.
Platforma: Pc y Consolas

Público Objetivo: Personas que le gustan los juegos de pelea 2D, animales y juegos casuales para jugar con sus amigos. Proyectado a 13 años en adelante.

Descripción del juego: En Critter Combat te ubicas en una gran reserva natural en la que después de años de que no se vean humanos a causa de una guerra algunos de los animales han recibido mayor inteligencia y capacidades más allá de lo posible. Estos animales mejorados pelean constantemente por los territorios del área.

El juego consta de combates 1v1 2D al estilo de juegos de pelea como Street Fighter, Skullgirls, Guilty Gear, Marvel vs Capcom, etc. Los personajes son animales con poderes, ejemplo: Un oso que es un grappler, un pingüino con ataques de hielo, un Avestruz con ataques rápidos, etc.

Los controles serian los de un juego de pelea normal (Ataque débil, Ataque fuerte, Especial, Guarda, Agarres, Ultimates, etc). El audio seria uno que no usaría mucha cantidad de instrumentos electrónicos y que te diera esa sensación de estar en una selva, jungla, tundra o similares

Ejemplo de audio: https://www.youtube.com/watch?v=pFueL6WrED8&list=PLwuaxCFPlpwPUx7nt_cdmuvKNzXxkpDWR&inde

Imagen de Ejemplo: Es de un juego Fanmade de Pokemon llamado Close Combat. Me gusta su estilo de arte

Genre: Survival Horror, first person, Inmersive
Platform: Console

Target Audience: Horror game enthusiasts, projected for ages 16 and up.

Game Description: In Alone in the Woods, you play as a child camping with your parents in a remote mountain range. One night while gathered around the campfire telling stories, you hear a strange voice coming from the darkness. Your parents go to investigate, but when they don’t return, you decide to search for them… only to become hopelessly lost.

Now you must survive the unforgiving wilderness, evade the strange creatures that lurk in the shadows, and battle the creeping terror within your own mind, all while trying to reunite with your family.

The gameplay is a first – person survival horror with a medium realistic style. One of the mechanics is sanity, which is linked to light, stamina and the things that you experience. As your sanity deteriorates, you will begin to see and hear things that aren’t really there, the sanity will be communicated to the player by the vibration of the controller.

The audio will tend to be a dark, unsettling one (some whispers in the wind, sounds of the forest at night, disorienting sounds as your sanity falls, breathing and heartbeat cues, etc) an the music will be of a similar tone.

Audio Example: https://www.youtube.com/watch?v=gOIPIswqqSk

Género: Simulación, Comedia, Aventura, protagonista villano
Plataforma: Consola, Pc

Público Objetivo: Amantes de los gatos, jugadores casuales. Proyectado a jugadores de entre 15 a 30 años.

Descripción del Juego: Eres un gato que al salir la dueña, decide divertirse causando caos. El juego empieza en tu departamento haciendo cosas que haría un gato normal, rasgar cortinas, tirar objetos de las mesas, comer comida de la refrigeradora, etc. A medida que causas caos, puedes salir del departamento y divertirte por la ciudad, asustando a la gente, cazando animales pequeños entre otras.

El juego te recompensa por causar desastres pero también aumenta la dificultad ya que hay perros, cuidadores e incluso tu dueña que lo que quieren es atraparte. Hay misiones de sigilo, en las que deberás moverte en silencio mientras haces ciertas tareas (cazar ratones, evitar a tu dueña o robar la comida de un perro).

El Juego tiene estética 3D Low Poly con vista isométrica. Los controles son sencillos ya que constan de los de movimiento wasd/joystick, el salto Espacio/A, e interactuar con RightClick/B.

El audio es de risa, enérgico, un ejemplo de estos son los Soundtracks del compositor Patric Catani ejemplo: https://www.youtube.com/watch?v=T-pzMAfnjFo

Imagen de referencia: Imagen tomada del gato de una amiga (Le pedí permiso de subirlo)

Genre: Rhythm, Fighting, 2D, Beat ‘Em Up
Platform: Pc, Console

Target Audience: Fans of rhythm and fighting games, player who enjoy meme culture. Proyected to be 13 ages and up.

Game Description: Players control knights wearing armor made entirely of orchestra instruments or with parts of them in it, as they battle through waves of enemies in rhythm-based combat.

The knights protect a city while you must press the correct keys (WASD in pc and the buttons in console), the knights are each one assigned to a key, you must press the key in the right moment to attack. The more perfectly you react the better will sound their section of the orchestra (Example the Tube will be the brass section, the violin the strings, the fute the woodwind and the drum the percussion).

The game’s audio will consist of an instrumental orchestra, their sections will sound more or less depending on if you hit or miss. If you fail multiple times in a row their section of the orchestra will sound discouraged, however if you get several rights, it will be more lively adding instruments and even choirs, thus encouraging the player to give their best.

Audio examples:

Image of reference: https://i.pinimg.com/originals/37/a1/ed/37a1ed1b61682a35f9ca1e0ef98822c1.jpg

Genero: Puzzle Platformer, Exploración, Metroidvania

Platformas: Pc, Consolas

Público Objetivo: Diseñado para adolescentes y adultos jóvenes, jugadores casuales, tipo de jugadores Explorer.

Descripción del Juego: Es un metroidvania con estética 2d en un mundo hecho de papel, cartón y materiales artesanales, los jugadores toman control de una chica de origami.

Un día encontró un libro el cual le dio los poderes de cambiar en diferentes pliegues de origami (Grulla, Rana, pingüino, zorro, etc), cada forma tiene diferentes habilidades que la ayudaran a pasar obstáculos y descubrir la verdad detrás de un fenómeno que está destruyendo el mundo.

La mecánica principal del juego es el usar las diferentes formas que se van desbloqueando para resolver puzles, derrotar a los enemigos (Su dificultad está ligada con lo difícil de hacer el origami), explorar el mundo, etc. Las formas se desbloquean en puntos específicos y para hacerlo tienes que hacer unas series de combos de teclas para que el personaje se pliegue hasta quedar como la forma.

El audio del juego seria en su mayor parte relajado. No podría describir el como quisiera el audio, pero sería como el del juego “Ori and the Will of the Wisps” (Dashing and Bashing (youtube.com))

La imagen es un ejemplo de la idea del mundo y de un jefe.
Creditos de la Imagen (Anivia (leagueoflegends.com))

Genre: Roguelike, Hack and Slash, Action
Platform: Pc

Target Audience: Fans of fantasy and medieval themes, people who like Dungeon Crawler’s. Projected to Young Adults and Teens.

Game Description: In a vast country ruled by goblins, every time the ruler dies, a grand event is held to select the next one. Each tribe sends a representative to the dungeon, and whoever overcomes the challenges is crowned as the new leader — Until their times comes…

You control the representative of a new and tiny tribe. The game features a 2D aesthetic with an isometric view centered on the player. Throughout the game, you’ll find weapons and relics to help you progress through the challenges.

Inside the dungeon, you’ll encounter enemies (slimes, orcs, kobolds, wolves, etc.), puzzles in certain areas, chests and loot and certain shops. The bosses you face are others representative from other tribes, each with a unique fighting style.

The game’s audio has a medieval, fantasy vibe, but always maintains a fast-paced rhythm to keep you in the action, like the soundtrack of Dead Cells. (https://www.youtube.com/watch?v=CzK3z8MLSpA)

Image of reference and credit for it (https://www.artstation.com/artwork/2xd64y)

GAME 1100 AGO 2024

Short game ideas for Game Design Class

daily from 2024-08-20 to 2024-12-05