Streak Club is a place for hosting and participating in creative streaks.
I'm finally showing some of my gameplay, basically, you move by moving the mouse, its kind of based on games like getting over it and a difficult game about climbing. This is just a small look at it, I have a lot more content, but this is the basic idea.
It's also very physics based, its filled with objects you can just push around and stuff. Also planning to add more sounds later.
The FishFest is coming to a close and I have to get to school, so I'll see you next time, good luck everyone.
Well it's damn near over, I had a good time, I'm just burnt the hell out. Everyone did great and good luck to you all. Now back to the dread of school. Also thanks to PossiblyAxolotl for making this jam, the second I saw it I just had to join due to my name and boredom over break. It's been a good time for my first jam, thanks for hosting.
Also here is the build for my game: https://fishperson12.itch.io/floppy-fish
PS: My real name is Fisher, pls give me bonus points.
I was crazy busy today so I didn't get much of anything done. I'm also crazy busy tomorrow, so I am just hoping I can put everything I want into the game. Wish me luck.
Here is a lame cutscene I made for the story in my game, also I know I'm not very good at art, but that's the best I got.
I did a lot of work on this project today, but I still don't want to reveal it yet, idk why, but here is a picture of a message in a bottle that means absolutely nothing.
I honestly haven't done much, and I don't want to spoil what my game is about, so I'm just going to put an image of the bad art I made for this.
also the scene looks different when the game is actually running, this is a kinda bad image.
Quick tip is to listen to run the jewels while working, it gives a 30% increase to productivity. Also here is a lame picture of a fish I made
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@ttanks Would it be better if I made the fish lower quality
also thanks for saying something, as someone who doesn't have an eye for art, I appreciate you pointing this out
@FishPerson12 basically i was saying that the art isn't consistent.
@ttanks Ima be honest, I have no idea what that means because art is not my strongpoint, but thanks
That's really cool, though the difference between the quality of the arts is staggering, the player looks like vector art compared to the background and objects. Good luck c:
woah, that's some really cool stunt. great physics