End of day 1. So far I have a player that can swim and shoot. I like how the swim movement turned out, it has a nice feel to it and isn't too floaty.

(1mb)
StixDevs229 days ago

COOL! I have no clue how to make movement that smooth!

Jsinclairisto230 days ago

@TheCurryGod Thank you! The game is going to be a bullet hell/avoid type game that progressively gets harder. Fight your way through basic enemy types like piranhas that chase and eat you, to more complex enemies like blowfish that shoot bullets in every direction.

TheCurryGod230 days ago

What's ur idea? I love the movement btw!!

More submissions by Jsinclairisto for Daily Fishposting

Didn't get as much done as I was hoping. But at least I got a knock-back effect when you shoot the enemies. Tomorrow I want to finalize the enemy types and start working on the sprites to try and make this look like an actual game.

(6mb)

Created working enemy AI and an enemy spawner (the red dots are supposed to be piranhas). It's pretty chaotic right now, so I will have to adjust the parameters, as well as making my bullets actually work lol. Those will be tomorrow's tasks. Goodnight y'all.

(3mb)

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