pretty straight forward part. it's a little difficult for me to keep track of all of the moving parts in code, i'm realizing. the visual element of the editor feels nice to me, and complementing that with code, like in the case of loading luxe's prefabs or setting rules on existing entities, feels great.

i'd actually be pretty excited to see how to get some basic 3D things working, but not only do i know that the support for 3D animations is pretty low at the moment, i have an idea for a 2D game that i really should be trying out first.

daily creative

work on something (gamedev, art, 3d modeling, music, ...) every day

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Decade Jam

To help keep members of the Decade Jam on track with their projects!

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