started the tutorial project for luxe. did some skimming across the brief introduction of programming quirks in the language "wren," which is what luxe uses. i've definitely heard the name before. it seems neat but some of the syntax feels a little like it's different just to be different.
the way luxe handles systems and breaking down "units of work" into bits and pieces that make up your game feels really backwards to me. i think a lot of it is related to coming from Unity, and having certain expectations for the responsibilities of a class. i've always meant to learn Entity-Component-System structure for my own sake, because it was described as being only a hop away from Unity's whole Monobehavior nonsense, and i think i agree that luxe is keeping a lot of the good parts of ECS based on what little i've done so far. but some of the syntax is definitely weirding me out.