Streak Club is a place for hosting and participating in creative streaks.
Ok so progress report time:
Today I finished my concept art for a 1-bit space RTS thing,
I'm really not sure If I wanna make this right now or... what I really want to do! But I know I want to do something.
I've decided to work on the new version of my template project for gamemaker studio 2.3
Today I got a bunch of stuff cleaned up/or working, namely the main menu. It's pretty primitive in scope right now, and desperately in need of polish, but it is functional!
no shiney gifs, but progress is progress
Mirrored from: https://avis.itch.io/fermata-solar-conquest/devlog/178329/devlog-3-visual-improvements
Hello!
It's been a little while since last time, but I come with great news!
After a discussion with my girlfriend, we agreed the 1-bit graphics were a bit unappealing/uninteresting, so I decided to pull up the planet code I've been carting between projects since working on "The Kessler Effect" from AGBIC last year.
I did a substantial amount of cleanup on my own code and also added a new variant that lets me control some specifics of planets (I can now specify planet size, biome, and seed)
I also fixed the long standing bug of planets disappearing when you resize/minimize the game window by simply re-generating the whole planet using the new seed system every time a player resizes/minimizes the game.
Pictured in the screenshot is a fairly huge planet with a little moon orbiting it in the distance to the right.
I still need to redo all my 1-bit art assets & make the whole game but I feel like i'm making good progress now!
https://cdn.discordapp.com/attachments/623334316595740682/754468515607478282/unknown.png
https://cdn.discordapp.com/attachments/623334316595740682/754468538755842078/unknown.png
https://avis.itch.io/fermata-solar-conquest/devlog/177369/dev-blog-2
Hi!
Today I started working on more engine stuff, but I also started with some implimentation!
Gravity scripts are imported, and things can now sit on the surface of planets!
I also added some sauce to the menu, but only a little.
Hi everyone, Avis here.
Recently I decided to re-make an old project of mine called GravArk using the codebase i made for a different (now abandoned) project called Kessler Effect.
Today I took some time to work on cleaning up/commenting old kessler effect code for use in this project. I also set up an itch page and wrote up this dev-vlog and posted it to various places.
No juicy gifs yet, but they will come!
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Love it bb ♥♥♥