And I won the draft, so hooray.

But that doesn't count for a streak, so today I also started working out the rules for handling different categories of random events in my game. Some will just basically be an alert, some will require a decision, and some will kick off a whole conversation with a character.

This is the last big mechanism that needs to be in place before I can call the project prototyped, woop!

Daily Gamedev

Do something related to your game every day!

joined 1,363 days ago

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Decade Jam

To help keep members of the Decade Jam on track with their projects!

joined 1,363 days ago