I have been working with the Terrain object in unity today to see if it will let me edit it through code.

So far I can build the splat map through code (paint textures)

And set the height in any location I want.

So far it seems to work good, with one exception.

When I set the height on a vertex it works, but then when you hit run half of them disappear. I'm not sure if I can fix the problem or not.

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Today and yesterday I didn't have much time, but I did work on fixing some shadow weirdness.

As you can see below it was very distracting zoomed in really close, but with a few tweaks it looks much better.

Sadly I also found out the way I was doing the walls doesn't work as good as I thought it would. So I may need to draw more tiles.(I was hoping to avoid it if I could, oh well)

I finished up the walls and the graphical glitches to be satisfactory.

Then I started experimenting with Perlin Noise for mountains, and in doing so I found another graphical glitch I missed before.

Overall a very productive day.

Today I worked on getting the walls to show up better than plain squares.
When placed they now auto update the texture properly.
I do have a few graphical glitches to work out still. (I might just try having each piece be it's own texture instead of combining them all into one)

I also think I may have missed a few cases, but that is for another day.

I have finally got enough desire to work on games again. I have had this game idea for a long time that I finally started working on. But the first thing I need is a super speedy path finding algorithm. I tried one I wrote years ago, but it didn't work as fast as I wanted it to. (It took 2 minutes to calculate where to go on my 100 x 100 map) So I did some googling and found this EpPathFinding, and now it's instantaneous.

Why reinvent the wheel, when someone else already has?

Today I was playing my "Scroll Run" prototype and I thought "This looks ugly and doesn't sound anything like a game"

So I drew a Goblin for the enemies and added music and sound effects.

Now if feels like a real game... kinda, I still need to replace some placeholder art.

Today I added pickups to the game

3 different types of scrolls and a Mana Potion( that fills your mana bar up so you can cast more spells)

Decided to make a simple runner game for android.

Here is my progress so far (only 4 hours in)

Green squares are enemies that can be killed (no art yet)

Today I realized that my folder structure is a huge mess. So I spent time today organizing it and deleting old unused garbage. I didn't get all the way done, but it's a start.

Sorry I don't much to show off today.

Fixed the LOD(Level of Detail) issue with my last post, and started working on adding the terrain to the game.

I started swapping out my old 2D objects for 3D ones.

I need to work on the tiling and such because it looks really bad.

Today I spent some time learning how I am going to have to do the clothing for my protagonist.

But mostly learning more about animations and Blend Trees. I didn't even know they existed, they look extremely useful, so my next step is to use the blend trees and Animation layers to fix all the strange animations that I have. (Like the feet sliding)

Today I added my 3D character into my current 2D world. It took a bit of work figuring out how to do it properly, but it's done now. I just need to start swapping out 2D stuff for 3D in the world now.

Today I worked on the animations, found a way to, mostly, fix the issues. The feet shift left first, for some reason. Still needs some tweaking.

I also worked on my website, since dropbox stopped it from working a while ago.

BarkerGames

Today I got a bunch of animations and built the Animator to animate things like:

  • Walking
  • Running
  • Punching
  • Death
  • Swimming
  • Taking damage
  • Sleeping
  • Mining
  • Eating
  • Drinking
  • Etc


I am currently having an issue with a few of the animations making the feet slide on the ground, which looks odd. (See gif below)

I need to figure out how to fix this, but that will be for another day.

I have decided to go 3D


Here is the new character that I am going to use, and the animations and such that I have been working on today.

Going good so far.

Today a friend of mine told me I was fighting 3D in L.I.E., So I spent just a couple of hours throwing together the following 3D... Game? (All 3D objects were pulled from the Unity Asset Store)

Mostly to see how easy/hard it would be to go full 3D with L.I.E.

It was much simpler than I thought.

I am now seriously considering switching to full 3D.

Today, and last weekend, I worked on the User interface for health, hunger, thirst and energy.

Right now I'm going for quick functionality, I would like to redraw it better in the future. But for now I just want the feature implemented so it feels more like a game.

The complex tree art was causing weird shadow issues, because of the transparency, So I redrew them today.

Got a basic pause menu working.

Saving and quitting works.

Not much today, but it's progress. Every little bit helps.

Today I worked on saving the map, then reloading it. Instead of rebuilding using the random seed. Works pretty well right now. To give the trees, rocks, bushes, etc a more random look, I randomly rotated them. Currently that isn't saved to the file, so it doesn't look identical to when it was saved. But for now it looks good enough.

I think the next thing will be interaction with the objects. Chopping trees, picking berries, etc

But for today, I need a break.

Edit: I worked several more hours today. Got the character loading/saving working. (See animated gif below)

It obviously needs more work, but I was going for quick functionality.

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