Streak Club is a place for hosting and participating in creative streaks.
Simple regular polygons, arranged and animated in a (hopefully) pleasing way. Colour palette is "Paradise Wedding."
Diamond/shard shape with a little bit of particle system flavour. Instanced drawing of the particles is good but I'm not sure if it's faster to send the transform per instance or do the vertex transform work on the GPU. Either way, this one is done on the GPU because I hadn't done it that way before.
Random vertices on a disk and a sphere, joined to their closest relative, then interpolated between the two states, rotated.
Shader-based generation of the terrain. Quick and dirty 3D noise + domain warping. Just for fun. Realtime is a little different each time. http://tannerrogalsky.com/demoloops/loop065/
A wireframe mesh transformed by 3D perlin noise. The realtime demo is a little different every time.
Some simple rectangles drawn in polar coordinates. The math breaks down toward the centre of the animation but I actually like the effect. Colour palette is Kiss The Clouds.
I like how smooth and constant-ly this flows, gives me real ocean vibes.
Theres something that feels slightly off or unbalanced about it though, but I can't pinpoint it. Maybe the red ones have too many corners for my liking or something :p
Also i should probably start using color palettes too, it's taking a lot of time to generate nice colors and I'm never quite happy with it / don't feel like spending enough time to get it just right when I do the colors, usually after the rest is mostly done.