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So, not much time today, but I was able to get the camera work tonight.
The min and max on the x and y are calculated for entities, and then that is used to::
MAAAAATH
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@nico - Lerping will be next! I will probably use hump.timer.tween. Thanks!
@saluk - I noticed the other day! Small world, huh? Are you using some form of lerp?
@Seppi - nice! As different as our games are we both worked on camera stuff today.
nice work:D I assume there'll be some lerping of some kind eventually on the camera movement?(: