I have created animation for the player (idle, walking, and punching), got the player moving, added in a key with animation, and created a grabbing/throwing mechanic.

HacksawUnit9 years ago

@saluk Boss encounters every x chests, big chests with player upgrades for every boss defeat, tons more standard enemies, local multiplayer (maybe,) multiple character skins, gamepad support. Maybe some other stuff, but those are the big ones.

saluk9 years ago

Looks good. I just played the original version, very fun, though I am pretty terrible so far. Throwing mechanic looks like an interesting decision. Should I toss the key to get out of this jam, but have to go pick it up again? Or can I get out of this scrape without losing it.

Besides tossing, what other stuff are you planning to add?

Make games.

Work on some aspect of a game, let's say 5 days a week.

daily from 2015-01-25 to 2016-01-25

"One Room Dungeon" remake

Remaking my Ludum Dare game "One Room Dungeon" one day at a time.

daily from 2015-01-27 to 2015-02-28