Billionaire Robbery:

In this escape room players will take on the role of thief's who have been given the objective to steal loot and valuable items from the bedroom of a billionaire. The room contains many clues to the location and keys needed to find the treasure. The billionaire left these clues to the treasure in case something was ever to happen to him.

The task is simple enough, get in, find the hidden treasure and get out, however there is only one problem. The players must find the treasure and escape the room before the police arrive and arrest them.

The room will have a sequence of puzzles which will need to be solved in the correct order before they are able to obtain the hidden treasure within the secret trap door underneath the carpet. The puzzle will start off with players entering the escape room from the bottom door. The first clue that players will have to find is the note which can be found underneath the table which the box of chocolates is lying on. This note will have a clue saying "Our Dreams lie amongst the stars" which will hint that players towards the hanging star in the centre of the room.

This note will give a clue to the next sequence in the puzzle which will require the player to find a hidden key which is located on top of the star which is hanging from the ceiling. The escape room will have two locks which will require keys to open, one of which is the secret trap door and the other which is the safe within the one bedroom. This key found on the star will be needed to open the safe inside the bedroom.

The safe will contain a couple of contents including a key ring holding a large number of different keys (none of which will be of any use or open anything) as well as another note telling the players "The answer lies within the crosshairs". The set of keys will just be a distraction to throw the players off however the note will be the very next important step in finding the next clue. The note refers to the crosshair shaped window which players will have to look through in order to find the location of the next step in the puzzle. By looking through the window the crosshair will point towards a clock hanging on the wall.

Players will then have to check the behind the clock in order to find the actual key which is required in order to open the secret trap door which contains the hidden treasure under the carpet. Once the players have opened this trap door they would have completed the puzzle and will be able to escape the room with the valuable treasure. All other items in the room will just be distractions to throw the players off of finding the treasure.


More submissions by DylanMeissner for MDS GDV110 - 'One Game a Day' Assignment

"Skater Wars" is a comedic racing styled game in which players will be racing around different tracks on skateboards. The game will also feature many different weapons and traps which players can use to tamper with other racers. An examples of a weapons is the grandma launcher which can be used to fire grandmas at other players who will then try and stop them from skating along the map. Traps will also include banana peels and oil spills.

Each map will also feature its own set of scooter kids who players must be careful not to knock over in order to avoid lectures from their parents which will delay the player in their race. The game will also have extensive customization options and players will unlock more and more cosmetic items as they play the game. Players will be able to customise the full appearance of their skater character in terms of clothes as well as custom made boards.

Image Source: https://s-media-cache-ak0.pinimg.com/236x/c8/9b/06/c89b06b8417c1555dffb1ceacb784a3d.jpg


"The Pizza Juggler" is a game in which the player plays as an Italian chef known as Antonio. Antonio owns the most popular pizza restaurant in the country and as a result receives flocks of customers every day. In the game players will have to keep Antonio's customers happy by completing their pizza orders to perfection.

Not only will the player have to put the correct ingredients on and cook the pizza for the right amount of time, they will also be able to put on spectacular shows for their customers by juggling the pizza dough bases around in the air in front of the customers. Bonus points will be added for completing tricks such as these which will all contribute to the overall customer rating of the restaurant.

In this game the player will have to find a good balance between time management skills by making, cooking and juggling pizzas all at the same time in order to ensure that Antonio's restaurants high standards and customer rating remain the best in the country and hopefully one day become the best in the world.

Image source: http://i.istockimg.com/file_thumbview_approve/16796400/5/stock-illustration-16796400-pizza-man-juggling.jpg


In this game players will take on the role of a goblin whose sole purpose is to steal as much gold as possible. The game will be an endless runner styled game in which the player will control a goblin running along an old mining shaft filled with dropped gold nuggets. The player will have to collect these nuggets in order to accumulate and increase their score.

There will also be many different obstacles along the way which the player will have to jump over, slide under and side step to avoid them. There will also be different types of enemy goblins along your path who will interact in different ways in order to try and stop you from collecting gold. This includes throwing rocks at you as well as placing booby traps along the pat which the player will have to keep a close lookout for if they wish to avoid them.

Image Source: https://www.google.co.nz/search?q=goblins+and+gold&espv=2&biw=1517&bih=741&site=webhp&source=lnms&tbm=isch&sa=X&ved=0CAYQ_AUoAWoVChMI3YeVl-3kxwIVgp6mCh0JGgeL&dpr=0.9#tbm=isch&q=goblins&imgdii=tGrac8p4hPchlM%3A%3BtGrac8p4hPchlM%3A%3BlQd4KM2BWrt7FM%3A&imgrc=tGrac8p4hPchlM%3A

"Survival of the fittest" is a 2D platformer styled game in which the player takes on the role of a character in the game who the player must try and keep alive for as long as possible in the open platform world.

The player will have to progress through the game and overcome many different enemies and obstacles which will progressively get harder and harder as the player survives longer and longer in the game. There will also be many different collectibles and pick-ups that the player will have to search for in the open world platformer.

There is one catch to the game and this is the fact that dying will result in the end of the game. The aim of the game is to survive for as long as possible in the open platform world and when a player dies they will receive a score depending on how long they survived and how many enemies they killed etc.

There will also be a multiplayer mode in which players will be able to verse one another and attempt to try and survive for as long as possible. This will be a PVP styled game mode in which players will be able to kill one another in order to become the last survivor.

Image Source: http://www.overclockersclub.com/vimages/news/news32441_3-moon_spider_studio_announces_platformer_racing_puzzle_game_harold.jpg


This is a first person horror themed game in which the player will have to try and survive for a night in a haunted mansion. The game will be designed for PC and will have realistic graphics and sound effects to encapsulate the player into the game and give them the best experience possible. The purpose of the game is to put fear into the player by giving them surprises and many paranormal activities including the movement of objects by themselves etc.

The mansion that the players will be surviving in will also have many different monsters which the player will have to run away from in order to survive the night. The game will feature many different forms of feedback to the player including exaggerated shadows to alert them to the presence of monsters as well as the in game sound effects. The player will have to find a balance between running and hiding in different locations as they try and survive the entire night in the mansion.

Image Source: http://cdn.movieweb.com/img.news.tops/NE8tFXsiJASmca_2_b.jpg


Spit ball is an arcade styled game in which the player plays as a naughty primary school student who is aiming at annoying their teacher as much as possible. In the game the player will see the first person viewpoint of the student and will have to aim a straw and fire a spit ball at the teacher who is giving a lesson.

The player will however have to factor in many other variables when making the shot such as air flows from fans, drop due to gravity as well as other students who may be in the way of the teacher. The teacher will also be strolling up and down the front of the classroom so the player will have to predict exactly where and when the best time is to make the shot count. Points will be subtracted for missing the teacher and even more points will be subtracted if the player hits another student.

The year is 2090 and the earth has been overrun by hundreds of different alien species, each with their own unique strengths weaknesses and behaviours. Some of the aliens are quite docile and will run at the sight of any humans whilst others hunt them down. In this game the player will play as a hunter with futuristic gear and weapons and your goal is to collect as many alien trophy heads as you possibly can.

The game will have an open world for the player to explore filled with many different biomes and environments. The player will need a variety of different strategies in order to collect as many trophies as possible and the player will have to unlock new equipment and weapons by handing these trophies in. There will also be many different types of traps to be used and players will also be able to track aliens by keeping a lookout for footprints.

Image Source: http://youthvoices.net/sites/default/files/image/25949/jan/bad_aliens.jpg

In this game the player will have to solve a series of puzzles in which they will have to draw pathways for water to flow from a leaking pipe into collection jars. The aim of the game is to bring across fun puzzle solving gameplay whilst also teaching player the importance of conserving and saving water.

Each level in the game will have a series of water leaks in different locations on the screen and the player will have to figure out different ways to guide the water down into bottles. The player will have to be careful though as the bottles may overflow if they become too full and so they will have to balance the water evenly between them.

The player will gain a score at the end of the game depending on how much water they were able to save and will have points subtracted for each drop of water that escaped. Levels will get progressively harder and may require some thinking to ensure that every drop of water is saved.

https://www.google.co.nz/search?q=water+leaks&espv=2&biw=1517&bih=741&source=lnms&tbm=isch&sa=X&ved=0CAYQ_AUoAWoVChMI2-eo0pPYxwIVwqWUCh2D3w3W&dpr=0.9#imgdii=eQpTYnEdwnuYDM%3A%3BeQpTYnEdwnuYDM%3A%3BbMm7VKrTSCY0aM%3A&imgrc=eQpTYnEdwnuYDM%3A


In this game the player will play as the manager of a small fireworks company who gets hired out for celebrations and events. The game will revolve around the idea of customers giving the player a set task or desired fireworks outcome which the player will then have to try and match to the best of their ability. For example a customer may want a show to have bright, loud green and red mixed firework explosions in the sky and so the player will have to combine a number of different fireworks and extra ingredients to alter them in order to fulfil the requirements. The player will also be able to set a timer to each firework to create a realistic fireworks show and create amazing patterns in the sky.

The game will have beautiful graphics to really showcase the player's firework creations and players will also be able to save special replays to review later or share with their friends. The game will initially start off slow as the player will be the owner of a very small scale company which they will have to grow by progressing through various shows and events successfully. As the player upgrades their company they will unlock more fireworks as well as extra ingredients for hundreds of different combinations and effects. The shows and events that the player would have to do would also gradually become larger and harder and will require more specific detail to the fireworks as well as greater rewards for the player.

Image Source: http://www.chicaloccatours.com/wp-content/uploads/2014/11/fireworks.png

"Charge it Up" is an idle clicker game which will be designed for use on Android, IOS as well as PC. Players will originally start with an AA battery in the centre of the screen which they will have to tap repeatedly to charge or power up. They will also start with a simple radio alongside the battery which will play music as the player taps on the battery which is being used to power the radio.

The game will be similar to other clicker games in the fact that the player will have to tap on the screen or click the mouse to increase their score. As the player taps on the battery they will begin to earn score for each time they click/tap on it and every so often the battery will drop little lightning bolts which the player will have to pick up by clicking on them.

These lightning bolts will allow the player to buy better batteries as well as objects to power up using those batteries. These batteries that the player can buy will also improve their clicking score and power produced. For example the next battery which the player may unlock could be a 9 volt which may increase the score by 3 as opposed to 1 per tap/click. Players will also be able to buy new objects to run off of their battery power as the game goes on.

The player will also be able to buy temporary automatic clickers which will earn score at a slower rate whilst the player goes offline. There will be different ranks which players can achieve depending on their total number of clicks ranging from amateur clicker to the legendary clicking master.

Image Source: http://www.ridgetopgroup.com/wp-content/uploads/2015/07/battery_charge_section.png


In this game players will go head to head against one another as 2 different organisations. One team will be made up of ninja assassins who can throw ninja stars and the other will consist of special ops assassins who use throwing knives to take down their enemies. These knives and shuriken will be the only weapons available in the game as the game is meant to be played by those who enjoy shooters with projectiles that have drop due to gravity.

Players will also be able to pull of dodge moves, rolls, dives and slides to dodge other knives and move around the map. The game will feature many different game modes including team death match, free for all as well as a featured game mode known as “One for all" in which there will be one target player who all other players must kill. This mode will allow players to test their skill to the max by placing them in an unfair 3 vs 1 game to see if they have what it takes to be the top knife thrower. Knives and ninja stars will have a significant amount of gravity drop and so players will have to hone their skills when it comes to landing longshots as well as kills whilst sliding and dodging etc.

The game will also feature many different types of throwing knives and stars which players will be able to unlock by completing specific challenges in the game. There will also be skins for the knives such as flaming knives and throwing axes etc.

Image Source: http://aprilmaynjune.weebly.com/uploads/8/4/1/9/8419682/5906256_orig.jpg


"Juggle Mania" is a game for those who are soccer lovers as well as those who just enjoy pulling off some sick soccer moves and combos. In this game the player will have to essentially keep a soccer ball up in the air by juggling it on their feet as well as other different parts of their body. The player will have to time the ball coming down and then press a button to "kick" or juggle the ball.

This may be a hard task at first but once the player gets comfortable with the timing of the ball coming down and kicking it back up again then the fun really starts. Players will also be able to pull off awesome juggling combos and tricks such as around the world by hitting a correct sequence of buttons in the correct timing. However if the player miss times a kick the ball will be dropped and their combo score streak will end. The aim of the game is to get the highest score possible and score multipliers will be used when players pull off more advanced juggling tricks.

The game will also have a multiplayer mode in which players will go head to head against one another to see who can pull off the highest score and best tricks in a specified amount of time.

Image Source: http://i.ytimg.com/vi/X8xZ9vv35ZM/maxresdefault.jpg


Find me if you can is a puzzle game in which the player will have to search for a specific target in a crowd of people. The game was originally inspired from the childrens book Wheres Wally except in this game the target to be found will change each level and the crowds in which the target is in will also be moving making it harder for the player to find them. The game will be designed for IOS and Android and will be a children friendly game. There will also be a timer for each different level and depending on the amount of time that the player takes to find their target they will be rewarded with 1-3 stars which can then be spent in the shop to buy things suchj as clues and in game hints as to where the targets are. The game will feature many different levels each of which will have different environments and crowds of people to search for targets.



"The Timekeepers Journey" is a 2D puzzle platformer game in which the player plays as the ancient timekeeper of the world known as "Chronos". Unfortunately whilst playing around with time Chronos somehow managed to travel backwards and time by opening up a time portal and now he cannot find a way back to the present time. Chronos has been taken back to the dinosaur ages and now he has to try and find his way back to the present time by entering a number of different worm holes to different time dimensions.

In this game the player will be playing as Chronos and will have to find the quickest possible route through each level in order to enter the worm hole and travel to the next time dimension. If the player does not make it to the portal before time runs out Chronos will be stuck in the current time zone forever and the level will be failed. Each level will have a maze like structure with obstacles and enemies which the player will have to navigate around in order to find the time portal.

The game will also incorporate history into the gameplay as each time the player completes a level and enters another time zone they will proceed into the future where the environment will be completely different as well as the enemies faced. For example in the first level the player will be taken back to the dinosaur age and will be stranded in a jungle filled with different dinosaurs as enemies. The next level may proceed to a "caveman time period" where the player will vs cavemen as enemies and so on and so on. Each level will slowly bring Chronos back closer and closer to the present time zone which when reached will result in the completion of the game.

Image Source: http://theleadershipprogram.com/wp-content/uploads/2015/08/time.jpg


"Reckless Rampage" is a 2D endless runner styled platform game in which the player will play as a character who was earned the nickname "The Reckless Runner". Not much history is known about the mysterious Reckless Runner besides the fact that he likes to charge at, and head butt anything and everything that stands in his way, leaving nothing but a pile of debris and corpses in his trail.

In this game the player will play as The Reckless Runner and will have to charge through various enemies and obstacles that stand in his way. The player will be able to run through certain objects such as thin walls, doors as well as people who stand in his way however there will also be some objects which will be impassable and the player will have to either try to jump over these or jump to a higher platform which runs above the obstacle.

It is important to note that the player will have to head butt obstacles if they want to pass through them and this will be done by timing a button press just before colliding with the obstacle. Head butting too soon or too late will result in the player not head butting the obstacle correctly which in turn will result in The Reckless Runner getting a concussion, ultimately ending the game.

The Reckless Runner will also build up speed as the game progresses making timing of head butts and jumps harder for the player to accomplish. Players will be awarded more points for head butting breakable objects as opposed to just safely jumping over them. The game will also feature various pickups such as extra life pickups, shield pickups which will block the next obstacle, as well as a rampage pickup which will cause The Reckless Runner to go into a frenzy temporarily tripling his speed and making him invulnerable to all objects.

Image Source: http://chrispiascik.wpengine.netdna-cdn.com/wp-content/uploads/2013/02/1299-20130212-HeadButt.jpg


In this game the player will play as a hard-core extreme surfer known as "Stevo". Stevo likes to push his limits when it comes to surfing the biggest waves on the planet but has he finally run out of luck when trying to surf a tsunami approaching a large city centre? It will be the player's job to determine whether his name will go down in the history books or whether his dreams will be washed away along with the rest of the city. In this game players will play as Stevo and will have a third person view of him on his surf board.

The player will have to steer Stevo as the tsunami wave he is riding approaches the city. Once the wave hits the city the player will have to guide Stevo through the city streets whilst avoiding obstacles such as cars, people and other debris being swept away by the tsunami wave. Hitting any of the obstacles in the way will result in Stevo falling off of his board and failing to successfully ride the wave to victory.

The game will have fast paced action and will also include "ramps" along the streets of the city which Stevo can hit to pull off some sick aerial tricks. Performing these aerial tricks will grant extra score boosts and will aid in making the game more entertaining for the player.

Image Source: http://1.bp.blogspot.com/_NxpJ5_Df1p8/TT12h1ARAaI/AAAAAAAAADg/-6--S_TMjR0/s1600/11714surf.jpg


"Where's My Sandwich" is a memory styled puzzle game designed for IOS and Android. The Game is based upon the story of a new blossoming chef known as "Viktor" who makes extraordinary sandwiches for very picky customers with specific needs. The player will play as Viktor in this game and will have to memorise and then combine the correct ingredients in the correct order to fulfil customer sandwich orders.

The players score at the end of the working day will be determined by the number of correct sandwiches made and the number of mistakes that were made per sandwich. In each level Viktor's working day will start off with a display showing a customer's sandwich order which may range from 2 – 15 ingredients which must be stacked on the sandwich in a particular order. These ingredients may include things such as pickles, ham, cheese, tomato as well as different types of sauces such as BBQ sauce and aioli etc. The player will then have to try and memorise the ingredients in a short period of time before the order disappears and they then have to create the sandwich.

Levels will get progressively harder by randomising the ingredients list as well as adding more ingredients and more customers to each working day. This game will be a great memory learning game which could be played to help players improve their memory skills in a fun and enjoyable way.

Image Source: http://jimscherer.com/xyz/wp-content/uploads/2014/01/ham_sandwich_2575sp.jpg


"Bubble Trouble" is a game in which players play as "Jonny" a primary school boy who is trying to break the world record for the largest bubble gum bubble blown. Each level will start off with Jonny blowing a small bubble on the ground, as the bubble grows bigger Jonny will begin to rise into the air due to the convection currents and the bubble which lift him off the ground.

The problem is that the other boys in the neighbourhood are very jealous of Jonny's bubble blowing skills and as a result they try to shoot his bubble with darts to stop his world record. It is the player's job to guide Jonny and avoid any darts as well as obstacles in the air in order to help him achieve his dream of holding the world bubble gum blowing record.

Jonny's bubble will also gradually become bigger as he ascends into the sky making it harder for the player to avoid obstacles as the game goes on for longer periods of time. The game will feature an in game store in which players can buy different types of bubble gum with different effects as well as appearances when blown up.

Image source: http://www.marcusword.com/images/Articles/bubble-gum-cartoon.jpg


"Jet Pack Tennis" is a tennis game which is designed to be played on Play station, Xbox as well as PC. The game will be a third person tennis game in which the player will vs the computer or other players in multiplayer modes. There will be many different game modes including tournament mode, player vs player, as well as a practice arena in which the player can practice various shots and improve their skill. Each game mode will also include the ability to play singles or doubles matches.

This game will be different from normal tennis games as players will have an additional piece of equipment which will change the entire dynamic of the game. Each player will have a jet pack strapped to their back which will allow them to perform aerial shots on high balls if they can aim and time their jumps correctly.

The game will also feature a shop in which players can buy customisable gear for their players including things such as clothes hats and even different jetpacks which have different trails such as a flamethrower jetpack, bubble jet pack and rainbow jet pack.

Image Source: http://couldthishappen.com/wp-content/uploads/2012/09/ugo-50jp-elroyj_288x288.jpg

"Nightmare Paranoia" is a 2D horror styled platformer in which the player plays as "Timmy" a high school boy who is trying to make his way home after spending the afternoon in detention. You decide to try and walk the back route home as you do not want to miss dinner but the only problem is that the sun has now gone down and you quickly become lost.

Nightmares of the world have also come out to haunt you on your way home and it is now your job as the player to guide Timmy home safely. The game will have a very eerie feel to it and will use slow horror sounding music to keep the player in suspense. There will also be many noises which will be used to scare the player including whenever they come across a nightmare.

The game will also be very dark at the start and there will be certain areas lit up by street lamps etc. but the player will quickly have to find a torch and as much other equipment as possible to help them survive the night. The areas around Timmy will also be dark and sinister and so the player will have to utilise Timmy's light to explore the world and try to find his way back home whilst avoiding as many nightmares as possible.

Image Source: http://4.bp.blogspot.com/-VuM7qJiFFG8/UY0PKQPtIfI/AAAAAAAAAl4/_QRGCAWAXLk/s1600/Path_Of_Nightmares___II_by_perception_obscure.png

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2015-07-21 to 2015-09-11