Streak Club is a place for hosting and participating in creative streaks.
You are a manager at a first rate toy store. You must check that everything that comes out of the store is safe and perfect. You however are stuck in the rubber animal department. You must push every animal to make sure it makes sound and the correct sound. A report will be filled in everyday of people that purchase the animals and will comment on the players shop.
Players will be pressing on every animal that pass through their check table. The players will need to mouse over and press on each one to get the sound. If the sound is correct the players can left click and it will then go away. If it is not the players can leave it and it will be taken away. Each toy will stay on the table for a certain amount of time. So players will need to be quick on the click.
The reports given in will give the player money which they can use to pay off debts or upgrade their store. If reports are good they will get extra money to win more games. If not they will have to pay money to others. There will also be stories with the report. It will get worse and worse the more the player does horrible in the game.
In this Tumble Dry Runner players will be running in a tumble dryer where they must avoid hazardous bumps. Players can look around in the tumble dryer to see what is coming ahead of him. The player cannot turn around his character to run the same way the tumble spins however they can side step.
Players will be timed on how far they get in to the run. There will be more challenging obstacles with jumps being more consecutive and side stepping clothing which are much larger. Players can also pick mysterious items such as gold coins to help them on their adventure. This can go from higher jumps to faster side steps.
The player with the highest score will have it shown to the world. Other players will be motivated to be the best and try beat the time.
When a player is caught they will be caught with the tumble dryer and spin back to the main menu. The character model is a sock.
The player and their friends have entered a strange hotel. The rooms are all black with white furniture. These rooms gives you the creeps but the cost is cheap so you guys take it. There are 2 rooms so the group may decide to split up or not.
The players will enter through the sliding doors of the bed rooms to get it. There will be 5 rooms in total. 1 room is the foyer where the players can escape. 2 bed rooms where the players start in and 2 bathrooms. The bathrooms are there for groups that go into one room instead of two.
The bathroom is locked by the key that the player will need to find in their bed rooms. This key will be hidden which the players will need to find. It will be hidden behind the mirror of the bed. There will be other elements that the players can search. These will give maps and clues on why they were trapped inside the creepy hotel. The code that they will find will unlock the other bedroom door. This will allow the other players to escape from their room. If the players are split in 2 groups this may be a lot faster if they cannot find the bathroom key.
Once they are in the bathroom there will be a safe. This safe will hold the code to enter a foyer. First they will need to find numbers hidden in the bathroom. This will give the code for the players to type in to safe and then get the code out to foyer. Once again they will find more story line clues on what is going in this creepy hotel.
Once in the foyer the players will need to escape through the French doors. These doors are locked with 2 keys so players will need to find the keys and get out of the room. The clues will come for all the story line articles they have collected. Bedroom 1 will have the same story line clues as bathroom 2 and Bedroom 2 will have the same story clues as Bathroom 2. So players will be wasting time if they split up into groups and do the bathrooms.
The keys will be hidden in the fire place buried underneath the coal. The players will discover that there is also dead skull in the game. The clues will be more of a detective clue guessing game. Where players will need to solve a word mystery. “Everything is doubled in this room even the keys"
The safes in the bathroom will be hidden in the sink. There will be newspapers hidden everywhere which the players can move. Keys to bathroom will be hidden in the mirror. Code for opposite rooms door will be scattered under the bed. (The code paper is ripped up).
Players are trying to defend a Nexus from minions. These minions will follow a path the players will make and try to get to the Nexus. If they get trapped they will turn around and go down a different path. The players has only fences and gates. Gates can be closed for only a certain amount of time and fences will block the path of minions. There will also be traps and holes which can stop the minions. Players will have one champion which they can control to defend their Nexus. The players will also have ally minions on the map already.
Players must be careful that they don't trap themselves in their own fences. So that they can move around and kill the minions. When a minion gets to the Nexus it will start to attack. Minions will not die when it gets to the nexus like normal tower defences. Because when the minion starts attacking the Nexus ally minions will come and attack the minion. Note that fences can only open and close by the player's champion. Ally minions can be killed by other minions.
Players must try and survive for as long as possible. They get coins for each kill and can spawn more minions from these coins. Minions will roam around the maze.
In this game players will be trying to claim other players' territory.
Each player will be hung by to a line which they can change directions and the angle they are hung by. The more players there are the more directions the players can change and angles they can hang from. Each line will connect together at the centre and the line next to them. This will create a symmetrical polygon with lines coming out. The angle the payer is on will be labelled on the HUD.
Players will be scored on the percentage of area they have at the end of the game. Players can knock each other of as well with a punch mechanic and kick mechanic. The punch can be dodged by flipping angles and kicks can be dodged by being on the same angle. Players will be respawned at the start of their line and a few steps where they are invincible so they aren't spawn camped.
Players can do different types of battle. There will be a free for all where players will be fighting each other. There will be a team battle where players will be working as teams to fight each other. Team will require a lot more team work.
The player plays as the overlord of a new civilization where he must control where the humans go. He will need to send them down different path ways but can not control their final out come. The player will be trying to build the best kingdom he can. This can be played online with other players or offline. The objective is trying to beat you other players societies so that their population joins your kingdom, The players can do this in multiple ways from trading to force.
The players will first have a population of 50. He will be able to send them down 4 roads at first. Re-population, farming, studying or Army these roads can be upgraded to give the player more returns. Re-population will be the players sending in their humans to mainly have kids, Farming will be the players sending their humans to get food. Studying will be the player sending their humans to advance their technology, Army will be the player sending humans to training camps for their army. There will be no gathering and planting mechanic, The more humans you send the more food you will get. Same with the other 3 roads.
When a player advances in an age they will be able to select more specific roads the humans can go down, This can be a specific type of child or growing bigger farms. Each age will split the road in to 2 so at the 4th age there will be 16 roads the player can choose.
Players can attack with the army they have created by clicking on a kingdom and sending the amount of troops they want.
Note that population does die so players will need to micro manage the age of each human they have sent to the road. There is also a chance for humans out side of the re-population tree to have babies so there is never a double negative on players when sending a human down a dead end road. These babies however will can only go down the same road as their forefathers,
Everything can be juggled. You play as private clown juggler Steve and you must make your way up to the rankest to beat them all. You will need to do tricks and throw never seen before items to get the top. Players will need to correctly time when to catch and can control how they throw the objects. The player with the highest score will be crowned the champion while everyone else is behind.
The game will be a mobile game where players can tap to catch on the right hand of the screen and the left side being how the object is thrown. Tapping will cause Steve to extend his arm to catch. When he catches he will pass it on to his other hand. Players will need to flick to throw the object. The flick must be in the right direction and power or it may disappear. Players will be able to add what object they want and how many as well.
Adding new items in to the game will cost in game money. These items can range from balls to swords. The players can also delete items so that it does not get very difficult. Each item is worth different points for being caught but will have different timing and weights. Money is made for each show/event the players go to.
The higher the points the player gets the close he is to the top of the mountain. There will be 2 modes. 1 mode for offline so players will be playing against themselves to beat their own score and mode 2 for online. Where players will versus players to see who in the world is at the top.
In Burger run players are trying to find as much cash as possible before they get to the burger shop. The players will be controlling the hands of a character like in surgeon simulator and also the walking of the player. The player will be able to get upgrades from extra money which is left over from their burger runs. The objective of the game is to be successful in getting a day a burger for a week.
The players will control their character moving around so that they have more freedom. The hand will be controlled by the mouse. Mouse key 1will be the thumb and mouse key 2 will be to 1st finger. With more mouse buttons the more fingers the players can move. The player will have to make sure they keep with the time constraints as well or they will be disqualified for that day. When a player stop his daily streak he will need to restart to get to the next round.
When players get 7 in a row the will be able to unlock new maps the players can play in. This will hide coins in more mysterious places.
In Weight Trainer the players are playing as a vehicles conductor. However you can only control weights in the vehicle. The player will need to get their vehicle over obstacles and terrain to win each round. Players will be driving horses to planes depending on what scenario they are in.
The player will have no control of the speed of the vehicle. They will be able to turn however by putting more weight on one side. The players will need to be careful of how much weight they put on as well. The player can magically crate and delete weight so if players make it to heavy the vehicle may collapse.
The vehicles can also be damaged by the surrounding environment. Players will need to avoid structures and other items to get through the course. This will differ for each vehicle. A horse may need to dodge more than a car does. Though this may look harsh for the horse it is a lot slower. The game will be balanced on size, speed and what it needs to dodge.
The vehicles will act as difficulties on the map. Each map will have a set amount of time so the players will need to beat the clock. Cars will be a lot easier than a horse so players can change the difficulty be changing their vehicle.
Stars will be given on how fast the player finishes the course, how much damage they have taken and how much chaos they have created on the course. The course will have traffic which the players will need to dodge or can run through. This is all up to the player.
Human slinky is a game where the player is trying to collect other humans and making a longer slinky. The player must connect the right the new humans the right way. The slinky can be broken if the player allows something to fall on it. The objective of the game is to get the longest slinky ever.
Humans will have feet and hands. Hands will only connect to feet and feet will only connect to hand. If not connected properly the approaching piece will fall off and disappear. These piece will fall more regularly when the player gets longer and longer and will start to spin as well. If connected right the slinky will get longer and longer. If the slinky gets longer then the screen the screen will get bigger and the droplets will increase in size.
If a droplet drops on to the middle of the slinky it will break it. The smaller part will fall off and the player will control the longer part. If the player is reduced to 1 human in the slinky they will lose the game. The amount of droplets do not change. They will fall at the same rate so players will need to dodge and collect at the same time.
The longer the slinky the more points the player will get.
In PogoRace players will be playing against each other and AIs to place first. There will be different types of races. The game will have different challenges and obstacles the player needs to go through before finishing the race. Players can also get power ups in the race to slow down other players. Customisation will also be allowed for the players.
The different types of races can be getting to the finish line to getting the max amount of points. Players will be competing against each other or teams to win races. There will be getting to the finish line race where players will be trying to get ahead of each other to win. There will be a capturing the flag race where players need to capture and hold the flag at different points around the map. There will be a death match type game where players will be trying to kill each other to get the max amount of points. There will also be different maps such as a skyscraper map where players will need to race to get to the top and jump platforms instead of a flat road.
There will be different obstacles the player will need to get over to clear a path of the race. Some may require your team mates to polvote everyone over. These pbstacles will have a high rewards such as shortcuts and special buffs for the players if they get it. However if they fail then they will need to restart form the original position with a time penalty.
Power ups will range from speed up or high jumpers and there will also be weapons. The buffs will last for a few seconds when acquired and the weapons will last for ever until used by the player. Weapons will range from nets which will trap the player to slippery grounds that will throw players when they land in it.
Players will be able to customise their colour of their pogo stick and add some animations to it. But this will require online points where the more a players plays the more they unlock. These come range from fire when bounced or lighting flashes appearing. The can also be sound changes such as more machine sounds instead of spring bouncing.
In this game the player is playing as a character that can manipulate itself every time it comes to a mirror. A normal mirror will flip the right hand and left hand. A concave will make the player looks smaller and will flip the players upside down. A convex will make the player much bigger.
The maze will have multiple different puzzles and enemies the player needs to fight through. The player will need to know when it is best to run and hind or fight the enemy. Monsters and puzzles will have different requirements the player needs before even starting them to give a hint on what may be lying ahead of them.
Players will be timed for on their problem solving skills and their highest scores each time will be recorded. Their objective will be to finish as quickly as possible. Points will be given as stars as players collect them through the puzzles and mazes.
In this game players are trying to put out fires. It is incremental so players will get more points for putting out fires. There will also be a level system so players can get more point for more high tier fires in game.
The game will have a click mechanic which will pour water over the fires. There will also be buy able AIs which will help put out the fire. All of these can be upgraded by the players.
In some scenarios the players will need to go through some objects. Such as a big hill in the way, players will need to buold in tunnels and items to get through. This will need the player to spend point and time to build. New levels will also have bigger fires and will require more time and stronger sources.
When there are no more fires for the player they can move on to the next level.
Carjong is a Marjong without tiles and using cards instead.
The game can be played between 2-6 players and the speed can vary.
You will need a deck of 54 cards. You can use 2 decks as well for longer game play.
Players will first shuffle all the cards together. Each player will then draw a card one at a time to make their hand of 6. (This rule may change on how fast the players want to play the game).
One player will then begin the game by drawing the first card. The objective of the game is to make a poker hand and a pair. So a player will win with 7 cards. The Joker is added so that it can be any card the player who draws it desires. When a player has 7 cards but not a wining hand he will need to discard a card.
When a card is discarded the player on the right of the player can choose to take the card. However it must be a wining hand. When there are no more cards to draw the remaining hands will be judged and ranked on the list of poker hands.
Fold it, scrunch it, throw it. In paper master the player is playing with sheets of paper. They can do whatever they want in game. From drawing on the paper to making paper cranes and origami. The players can test their creations out in multiple different scenarios. Players will be able to post their creations online and see what other players are doing.
The game is a simulation of the player playing with paper. The paper size, colour and type can be selected by the player. The game will be click and drag which will be the easiest for the design. Can be touch screen on mobile and touch screen items. They will be a lot of tabs the more options the player brings up. So the tabs can be minimised and reopened anytime. There will be a fold tab for different folds, cut tab for different cutting techniques, drawing tab for drawing on the paper and an action tab which will have throwing and scrunching options in it.
The players can select different maps to play in as well. These maps will not affect the paper until the player is done with it and throws it or lets it go. Playing in a swimming pool or in a waterfall will make the paper ruined before the player makes a fold. Different map will also have different interactions such as the swimming pool having little kids running around and diving in to the pool. They may sink the player's creation and such.
Each idea can be saved so that players can upload them online. Other players can download the design and edit the design. Players can also like and subscribe to players to see their new creations and book mark their ideas.
Just throw it is a mobile game where players are just throwing anything and everything. Players will getting point for doing the right thing in the situation such as basketball. Getting the ball in the hoop will give more points than missing. There will be funny hidden secrets when players throw it somewhere else.
There will be a few unlocked maps already such as a basketball map and paper rubbish thrower. More maps will be unlocked when players are able to find 3 stars in the maps. Stars will be hidden as interactions when the players finds the secrets. There will be 3+ starts in every map.
Special maps may include a war training course throwing grenades, Australian outback with boomerangs and many other items and scenarios. There will be hints and cheats for the players if they cannot find anymore secrets.
The point system will record how many successful shorts the players do in a row. The highest score will be kept on the top right corner of the screen. Players can beat their friends high score and stuff.
In Junk Junkie players are farming junk and collecting them so that they can increase thier junk productions. Junk Junkie is an incremental game where players will start slowly increasing their income of trash to be the junkiest of them all.
Players will start of with controlling a single human that can eat junk food and collect trash. As they collect more and more they will be able to upgrade themselves to eat more and collect more. They will then begin to control more humans becoming a massive horde of people trying to get junk.
When the player are able to evolve they will be able to buy and conquer land from the ordinary humans to collect more trash. They can begin farming land fills and create massive junk food take outs to continue thier growth. The players final goal is to make as much trash before Earth is destroyed.
People keeping parking in illegal places and need to be towed. You have been tasked by the mayor to take these cars and tow them away. The more cars you have towed the more points and money you will get from the mayor. The player will need to figure out how to deal with AIs that will be trying to bribe the player.
There will be a chart with multiple attributes such as backlisted: when the player's accept too much bribes. These will give different passives to players such as getting less money from the mayor and such. The players will decide what path they want to take and what to tow.
Players can upgrade their car with money from the mayor or the other AIs. They can do colour changes and other visual upgrades all the way to speed upgrades. They can also pay off other AIs to bring down stats or remove a passive.
OceanTreasureMaze is a puzzle game where players will be trying to solve rotating mazes to get treasure out and get them. However there is a spin the treasure is not affected by gravity but by water.
Player will be controlling the height of the water by which will float the treasure out. If the treasure is trapped however it will only sink down the maze. If the treasure is trapped for too long it will start to decay and the treasure will be lost. Using the up and down arrow keys the players can control the way water level goes and space bar will hold it. Players can rotate the maps around so the treasure can move. Using the left and right arrow keys players can rotate the maze around.
Each maze will have different difficulties and different treasures. Each maze will be timed for the players to beat their own scores. They will also be allowed to post online so other good players can try and beat the scores.
Sound Animal Turner
Sound Animal Turner is game where players must select the right animals and turn it the right wat to fit the silhouette. There will point given to the right animal and right positioning. Each round will be timed so the players will need to make fast decisions.
The game will give sound hints and image hints to the players to select animals. The silhouette will be in the middle of the screen. By clicking on it there will be a sound for the hints. Animals will be all around in the silhouette where players can pick and rotated around.
If players pick the wrong animal but it fits in the silhouette they will get less points and same for right animal and wrong position. If they get both animal and silhouette wrong they will get no points. If players cannot finish by the time limit it will auto select their last option.
Ocean fighters is a MMO Arena where players will be playing as fishes fighting in the sea. The players can select different types of fishes from Mackerels to Sharks. Each with their own special ability and spawn in ability. When a fish spawns in they can spawn something in on the map as well. Mackerels will spawn in a swarm of mines in the arena and fish will get damaged if they swim through. Sharks will spawn in murky water which will hide whoever is in. Fishes will also have real time abilities such as spawning ink and throwing sensors off.
The arenas will come in different reefs and oceans around the world. Each will also have their own special environment and AI interactions. Getting to close to the surface will cause fisher men to come and hunt the players. Getting to close to the floor may raise the deep sea creatures that will attack the players.
The games camera will be an over the shoulder behind the fish of the player. They will have a mini map which sense sonar and sound on the corner of the map. Their health bar will be a ring around the mini map. They will also have a bar which list their abilities and will have their cool downs listed.
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