There are four seasons. There are days where days become bad, nights that become noisy. But don't you worry, we have the weather man, to protect us.

In this game the player plays the role of the weather man, protecting a city. The aim of the job to maintain and protect the city in any way possible from the weather and natural disasters. Basically its almost exactly like managing a city, but only in terms of the weather.

So if there is a broken house caused from disaster your job as the weather man is to repair those homes. In addition, this also means for all disasters there are, you as the weather man will be protecting the people of the city, or more like properties of the city.

The game will definitely will definitely increase. The city will grow bigger and the management of the city will become more harder. The occurrence of natural disasters and property disasters will increase. Many will also happen simultaneously.

Image Source : http://www.thebiblefactor.com/wp-content/uploads/2015/07/Calm-before-the-storm.jpg


More submissions by JeffreyWong for MDS GDV110 - 'One Game a Day' Assignment

This game involves many lazers. The amount of players playing doesn't matter, just that if there are more players the playing grounds need to be enlarged. The playing ground is usually a room, a dark room with lazer lights.

Basically the game is played with a group of players which must make their way to the opposite side of the playing ground. But there are lazers that players must avoid touching. If touched a life would be taken away from the group. The group is given three lives in total, lives can't be added but only subtracted by touching the lazers.

In addition to avoiding lazers players would also need to touch all the indicators. These indicators will be obvious to players that they are required to touch them. The reason to touch these indicators is for clearing the stage level they are currently in. Once all the indicators have been touched, at the opposite side where the players' started, there will also be an indicator. This indicator means the stage has been cleared and all the lazers will be turned off. So players can successfully make their way to the other side and which this indicator is pressed. It would be the next stage is about to begin.

Complexity and difficulty of the is represented in the number of lazers and the amount of indicators which the players must touch. Furthermore, lazers would also move in certain directions and indicators would flash and change its position.

There is another mode which players can play with. For this mode all players would be split into two groups. Players are given mirrors which they can change the direction of the lazers. Then in turn shoot the lazers toward their enemy to cause them to lose lives. However, with a little change of the game rules, groups can obtain one additional life for every player they shoot the lazer to.

Image Source : https://c1.staticflickr.com/9/8285/7568698226_b71b044e46_b.jpg



This escape room theme consist of three elements; darkness, light and verbal communication. So it correct that the entire room is completely dark until the players solve sequential puzzles to turn on the lights, at this stage the room is almost complete, the players would just have the find the hidden door that leads to the exit.

This room doesn't involve keys of any type, this mechanic will be replaced with the room's darkness. In addition, most of the puzzles in the room will involve this mechanic so a source of light is mandatory. Hence this room will include a singular torch.

When players enter the room, they wouldn't be grouped together to begin with. But separated in small sub rooms, which verbal communication can be made. This is the first stage of the room. In each sub room that the players in, there will be hints for them to get out. But getting out will be sequential and for those who are out of their sub room, they will need to use the hints outside their sub room to solve puzzles to get their team members out of their sub room.

In each sub room there will be puzzles and hints. Players would need to tell each other what the hints are in their sub room and figure out if that puzzles could be solved using the hints given in their sub room.

Before all the players gets out of their sub room there will be a player that will still be in their sub room. For the room they are in, it involves a pin to get out and this pin is located on the top wall. But the player that is inside won't be able to see the pin so in order to see it the player which is on the far opposite, in that room there will be a torch so the player has to fire the torch all the way through a small window passage which would light up the pin for the player to get out.

When all team members are out of their sub rooms the first stage will be completed. In the second stage of the room players would need to use their only source of light to look for hints in the room.

In the final stage of all puzzles. Players would be lead to a compartment in the room where it would be the light switch of the room and next to the switch it would contain the pin for the exit door. When the room is lit, the exit for the room be obvious and all the players would have to do is enter the pin to escape.

Level Design

As it already states from the title, it is really, Shopping for your mum.

So basically your mum called you via phone and you told her you were out. She then immediately told you that she had to buy things in the market. But since you've told her that you're out, she decided that you would go and buy things for her in the markets. So through the phone you listen to what your mum says about what she needs to buy.

The complexity of the game is listening to what your mum has to say. One top of that, listen to all of her long listing of shopping items, then taking time to think of more items to buy. This all might be bearable, but your mum might even tell you, she doesn't want to buy those things anymore. Then ending up to buy a new list of items.

Imagine you're in the markets and you have your mum's voice over the phone and everyone can hear. The embarrassment. But you must bear with it because there is a meter. This meter measures you're rage, anger and tolerance. We all must keep our respects to our parents, our mums in particular. So the aim of the game is to keep your cool while help your mum complete her shopping list.

As the game goes on and the player continues completing stages of the game. He/she will face harder stages. Where your mum would become more hateful. The list keeps coming. Additional jobs will have to be done for your mum. But to complete each stage the player must keep his/her cool.

Image Source : http://i.nextmedia.com.au/Utils/ImageResizer.ashx?n=http%3A%2F%2Fi.nextmedia.com.au%2FFeatures%2Freceipts-pile.jpg&w=640&c=0

&w=640&c=0


This is a body movement based Free Runner. It is based entirely from dancing. The player must perform certain dance moves or certain movements for the player in the game to move.

The player will earn points while playing, these points can be used in the shop. Which can then be used to buy items to decorate the game player. Additional points can also be given for performing well, in terms of dancing. Furthermore, looking great can also earn points.

There are many different types of dances that the player can do or choose from before the game begins. These include, hip-hop dancing, tap dancing, break dancing, ballet, you name it. There will also be different form of music to come with each type of dance type. Music will be a major hit for this game due to the dancing mechanic.

This game tries to encourage players to have fun while exercising their body for good health. Multiplayer will also be supported, either through the internet or through the same device. So many family and friends can join the fun.

Image Source : http://fc07.deviantart.net/fs71/i/2012/090/9/3/infectious_revolution_wallpaper_by_aleksparx-d4uhu9v.jpg



This is a free runner game where the player plays as a magician trying. To portray the fact that being a magician it isn't a easy path. So in this free runner it tries to represent by using magic tricks to run through the free runner.

The magician that the player will be playing will be holding a magic hat and in that hat there are many unexpected and surprising things that the player can pull out. So from using these things that the player has pulled out from the magic hat, the player is about to use them to help him/her to run further. As well as earning points.

Examples of the things that the player can pull out of the hat includes, magic cards to throw to destroy obstacles, long walking stick to guide the path, rabbit to ride on, birds to fly and much more.

Ultimately as the player is given a high score when the player dies and this high score is translated into coins. Coins are for the shop which can upgrade the tools for the player.

Image Source : https://s-media-cache-ak0.pinimg.com/736x/d1/8a/1f/d18a1f6ba4bf6e9a273f4222a3275230.jpg



As the title already states, 'Pizza Tossing'. This game is all about tossing pizza dough and since tossing pizza dough then making pizza from that dough seems disgusting and unhygienic. At least to me, so this game won't include pizza making.

The game is three modes, learning, relaxed, extreme. These three modes are primarily made for players experience. The learning mode, obviously, as the mode states, its is primarily learning about the game. That is, telling the basics of the game and how to do some special moves with the dough. Some of these basics include the simple dough tossing.

In the relaxed mode, players will be playing, obviously in a relaxed state. It just means players can go freestyle with the dough. Just perform whatever tricks they want with the dough.

As for the extreme mode. Players will earn points for every trick they do. Points depend on the complexity, spin of the dough, duration in the air and more. Basically this mode aims to challenge players. Additional features of this may include, spinning the dough with fire, doing really complex tricks like break dancing while tossing dough or even tossing multiple dough's. You get the idea..

Image Source : https://s-media-cache-ak0.pinimg.com/236x/0f/26/7d/0f267dfa89fb13157625a020c19baf3f.jpg



I hear voices. I don't know wheres its coming from. I don't know who's trying to talk to me.Is it just me ? Everyday I live my life everyday with these voices. Where is it coming from ! Sometimes its cries, other times its violence. Its very muffled. My guts tell me to follow these sounds, it might lead me to something. But I'm very incompatible to do so. I still have my life to live. I tell others this and they find me crazy, they think I'm under depression. After all I'm blind.

The player plays as a female character which is blind, living in her life. This is a story based game from this female character. The aim of the game is to find what is actually happening to her life. Where are these sounds coming from? It is just her or is there someone that is actually trying to talk to her.

This game will incorporate the Oculus VR for intense immersion of the game. Since she is blind, the player obviously wont be able to see anything. So the Oculus VR is there to make sure the player won't be able to see anything in the physical as well. This game is all about sound. High quality sounds will be implemented into the game.

Spoiler Alert - The female character isn't blind.

Image Source : https://akirastories.files.wordpress.com/2013/11/blind_girl.jpg



You're a Chef. You make burgers. Tall burgers. Tall, stable and edible burger. Customer's come up with many challengers to challenge you. You're really grateful for them and so you accept every challenge. Hence the game is Burger Mania. Trying to fulfill all customers challengers and wishes.

So in this game the player plays has a very Chef, that makes burgers. The aim of the game is make as complex and satisfying burger, while also accepting and completing all challengers from customers.

The menu of burgers from this Chef is very wicked and exciting. They aren't some regular burgers that are made from McDonald's, Burger King, Carl's Jnr or whatever. So as the player, he/she will be making burgers from this menu.

Factors of a good burger

  • Stability
  • Ingredients
  • Size
  • Time needed to make

Some examples of challenges

  • Tall but skinny burger
  • All vegetable burger made tall
  • Burger made of fruits
  • Burger made of wicked ingredients
  • Burger made inside out
  • Burger cake
  • Burgers that look like wedding cakes

Image Source : http://i.dailymail.co.uk/i/pix/2015/05/15/09/28B3E9BA00000578-3082948-image-a-2_1431677017095.jpg


You wake up from the hospital, you've been suffered serious injuries from some unknown reason. You've been in a coma for some time already. The doctors said you leave in a weeks time when you're in a stable condition.

So a weeks time have past and you're out of hospital. You continue living but to you it feels as if you're living some strangers life. You don't recall the past but there are certain images the run through your brain when it comes to certain situations. You're absolutely clueless. So you try to chase after these images in your brain. But as you try to chase them they disappear. Its so strange.

This game is about a player which for some unknown reason has ended up in the hospital. The aim of the game is to solve this mystery of the game. As the game is played through the player realizes he/she has done something to change the world line, and as the puzzle unfolds he also realizes he changed time, which brought him into the situation where he started, the hospital.

The world he lives in is called the Alpha World Line. When the game is complete the player should have returned back into the Alpha World Line. But there are many obstacles which he/she has to face. So, is he/she willing to make the sacrifices to be so selfish to return back into his World Line?

Image Source : https://franciscaalhalaseh.wordpress.com/2014/10/30/what-if-you-could-go-back-in-time/



I know I am living. Am I a monster ? Am I human ? Its a mystery . . But who cares . .
Where could I have gotten this ability ? . . But who cares . .
I only realized i had this strange ability when i as seven. I probably already had this strange ability before that . . But who cares . .
My reflection always never fails to surprise me . . Is only me that has this problem ? . . But who cares . .
What is going to be this time ? Is it going to change my appearance again ? . . But who cares . .
Could it be my personality ? Could it be my mood ? Does this have to do with the ability ? . . But who cares . .
Oh god. Here comes another 12 hours of excitement . . But who cares . .


You play as a character which a strange ability. You don't how you got it. All you know is that once you look at your reflection you become a monster, but you won't get the same ability every time. Every ability lasts for 12 hours, after the 12 hours the ability will wear off and you will turn back into human form, like a normal human.

There is a primary aim for the game but most of the game is based off your decisions. You may play the role of a villain, to kill and bring forth mass murder or be a hero, which maintains justice in the world. Whatever you choose will only lead to the primary aim. Which is to find out how you obtained this power.

There will be additional unlocks throughout the game. That will include more monsters to change into. The difficulty of the game will depend on the your progress of the game. The game will auto adjust itself to your needs.

Image Source : https://www.pinterest.com/pin/552746554237614933/



Your mission is to enter the human world, turn what is now a trash and rotten world into a place where there is life. As a group, you must excel the human world in all ways possible. That might be knowledge, justice and peace. The human world can't continue as it is. So as a group you all must time travel back in the days to revolutionize to the human world. Give hope to those poor.

A condition which you all must keep at all times is to not reveal your true identity. Which also means, when your mission complete, you must die in the human world. Once you die in the human world, we will come revive you and take you back into our world.

Good Luck.

So this game is about going back into the past to save the human world. Players in this game will play as the most famous, as we know now, inventor, physicist, mathematician, cosmologist and theorist. The reality behind these famous people aren't from nature but planned by those of the future.

The most famous and well know, Newton's Law of Physics, Theory of Relativity, Invention of Electricity, Quantum Theory and much more. These aren't by nature but are all planned.

So as the player in this game, you are to play as these roles to bring the human world into a more lively place.

This is a first player horror game which is played in a maze map with many players. These players are split into two team where this is a catcher team and runner team. Each team has their own role and objective to achieve. At the end of the game the team with the most points win.

When the teams have been decided, at the start of the game. A member from the runner team is selected and this player will have to run through the maze to collect the objectives in the map, while being uncaught by the catcher team. For each collected objective gives a point which is tallied up. If that member of the runner team has collected all the objective, that player's next objective would be running back to where he started (Home). If the player successfully completes this also without being caught additional points will be given. In additional this is considered as the perfect score.

While that one member from the runner team is running through the maze. The other members of the team will be giving that player verbal instructions of the best path. That might be for avoiding catcher team members and locations for the objectives. But these verbal aren't realtime, they are delayed. So player would have to use information from the delayed time to pick their best route. If the player is caught by the catcher team, that player would be out immediately and the next player of the runner team would come into play.

So in simple words, this somewhat like a baseball game. But this includes a maze and objectives. Furthermore, once all the players in the runner team has taken their turn to run in the maze. The roles of the team will switch.

As we have already mention this is a horror game. So the game will implement a horror theme. For example, creepy music, dark scene, disgusting looking players in the catcher team and more. We hope this will spice up the game.

As this is a multiplayer game, we will allow for larger maps and more objectives for larger teams. The map won't be fixed for mazes only. So players can play in different map varieties. To add to that, players are also able to create their own maps.

Image Source : http://indiegamemag.com/monstrum-lose-yourself-in-a-labyrinth-of-horror/



This a 2D side scrolling puzzle game.

While there are games out there with the 'Endless Runner' Mechanic where the player plays with this mechanic in real-time. This game has the similar mechanic but its not played in real-time, the play will have to plan their moves beforehand. So in other words, the players would need to experiment with their loves they planned beforehand and when they're set with it, they can watch the magic happen.

The game will include many obstacles and enemies. So they would need to include avoid these obstacles and enemies. They would also need to predict where enemies are going to avoid them.

The levels increase as the player clears more levels. For each level there are collectibles which must be collected to actually complete the level. In addition there are other collectible which can be collected for extra points. As the levels increase, the level will become bigger and other aspects that make the world will increase.

There isn't a limit as to how many times a level can be played. So the player can fully experiment with different levels.

Game Features

  • 2D Side Scroller
  • Experimenting
  • May be addictive

Imagine you're in a world where there exist a special power, where the future could be written by your hands. That means, as long in this special world you will live a life of dreams. Manipulating the future in any way possible. But the past can't be changed. That's how this world works, only the future can be manipulated.

The phrase manipulating the world means to alter the world in a godly way. That is you could write the death sentence of that person and their death would happen according to the written death sentence.So it is different to living a life as a normal human being and perceiving the future as we go in it.

Players play in this kind of word in the game. However there are some rules that the player must abide to:

  • Players aren't allowed to have thoughts of going back to the past
  • Player must not regret the decisions made with the special power
If these rules aren't followed. Its game over and the player may play again.

Image Source : https://www.pinterest.com/pin/432345632951185088/

Imagine you're in a world where there exist a special power, where the past could be erased. That means, as long as its the past from your current self, any of the past can be erase. No matter how much or how less can be erased, there is just the special power to erase.

So this exact described world is exactly what this game is about. The player enters a unique world, where this power exists. But once this power is used, most likely their world they're in would change. And from then, that would be the present state of themselves. They have no reference to the future, they can only keep using the power to undo the past. And for every past the player changes, they must continue living like so, unless they wish to use the power again.

This special power may be used infinitely. The game's aim is to create a virtual world from the player's memory that favors the player. And to create an experience that the player has never experienced before. The world may be manipulated however he/she wants. But escaping this world that the players has created of lying mistakes is impossible. This world system only ensures for a 'happy ever after' story through this special power. So anything that tries to contradict this would be denied in the world, such as:

  • Players aren't allowed to have thoughts of death
  • Or even take actions of death
    • Suicide
  • All deaths must be of nature
Once the player dies, he/she may wish to play the game all over again with a different past.. But until then, players should live in a happy ever after story.


Image Source : http://www.thequotepedia.com/only-the-future-is-certain-the-past-is-always-changing-paul-flynn/

Who doesn't hate tangled wires? Especially when you need to use them!

So this game is exactly what the title states, its a wire untangling simulator. You play on many different levels and stages to just untangle wires. It may sound boring. But it would do you a lot of good in the physical world. And you might even fall in love with untangling wire. Or better yet attract attention from others, once you've become good at untangling them.

Hopefully this game doesn't give such a bad effect compared to the actually reality of untangling impossible tangled wires.

We hope to achieve a calm, patient and concentrated atmosphere for the player when they are playing this game. After all untangling wires can't be that hard. And its good for the mind, players would need to concentrate while seriously untangling the wires. And while they are doing that, they might have thought of something creative (like I always do in the shower). Or if on the hand players can be very violent with the wires, to release stress. So all in all, its beneficial in a way.

The game will be played using the kind of body motion detection and the Oculus VR for great immersion into the game. There are many levels in the game which difficulty will increase as more levels are cleared. Players are free to go back into previously cleared levels.

Image Source : http://depositphotos.com/9173148/stock-photo-tangle-of-colored-wires.html

ou play as a role of a human being in a virtual world such that, its have the same laws of the physical world. But this world is kind of twisted. So for arbitrary days of the virtual world all illegal acts are legal. So anyone is able to act as they wish. But on the other days illegal acts are illegal.

That was the unique selling point of the game. Players can act illegally for those arbitrary days. But once those days are over players may wish to take righteous actions to punish those who have committed crime for those arbitrary days, in respect to the righteous law.

What is this means, one can act illegally for the days where all laws are denied. But if they have been proved to be guilty for their acts then they can be sentence for punishment, from the righteous law.

Now. This kind of system, I'm sure many would argue,
This kind of system is stupid, its like this kind of system doesn't exist. People can just break the law anytime they want.
And this is true. Players can just break the law anytime they want. However there is a twist.

  • The arbitrary days aren't announced
  • When a player is proven to have taken illegal actions
    • And the day that they did the act, isn't a day which allows illegal acts
      • They will be banned from the server
    • If the day they did the act, is a day which allows illegal actions
      • They will have a chance taken away from them
      • All players start with three chances
      • If all chances run out, the player is banned from the server
  • Players must take illegal actions
    • At least once every three days
    • If not, they will be banned from the game

So the above is the other mechanics which makes the game continue running.

If a player is banned from a server. They are able to play on other servers. But until the game on the server is over, they can't join.

A server ends where is only one player on the server. That is, all the other players are banned.

Game Features

  • Good vs. Evil
  • Players plays as innocent/guilty law breakers
  • Players plays as a detective
  • Elimination


Image Source : http://www.knowledgehi.com/thumbnails/detail/20121020/artwork%20good%20vs%20evil%201400x1050%20wallpaper_www.knowledgehi.com_97.jpg

In this game you play as a character which lives in the virtual world. Almost everything you can do in the physical can be done in this virtual world. So you play as a character that just adventures around this virtual world. And through time the play would have achieved something or would have something to do to keep them occupied.

There aren't quest for the player to do. Its just like the physical world, there aren't quests for them to do. They just live life and through living they gradually have something to do. So this is what this virtual world does as-well. The player lives like a second life, but in the virtual world. However, they may be different players in this virtual world.

There is a twist in this virtual world. its very strange and weird. It tries to play with the player's memory. What this means is that, every now and then the virtual world changes and the player would have to use their memory to recover the world to the most recent state in their memory. Its okay even if the player can't find the changes, the game would just continue with the changes. But it would be beneficial if the player finds the changes. It might be argued, what if there were no changes but the player thinks there was a change. Well then the game would just be normal because the player didn't undo a change from the system but instead did a change to the world by himself.

This mechanic tries to improve player's memory. It might be slow at start but as time goes on, players should have a stronger sense of memory.

Image Source : http://science.dodlive.mil/2014/07/15/darpas-memory-recovery-program/

In this game the player plays in the first person view of a shot bullet. The aim of the game is to guide the bullet as long as possible without hitting any obstacles, otherwise the player will lose. When the player loses the game will come to an end and a high score will be given.

The difficulty of the game is increased by time. So while the player is alive, time increases, and other factors will be taken into account to increase the difficulty of the game. These include:

  • Increase bullet Speed
  • High chance ratio of obstacles appearing
  • High chance ratio of harder obstacles appearing
  • Rotating obstacles ( Clockwise / Counter-Clockwise )
  • And much more

So the vision of how the game is played is that the bullet fired will be running into a cylinder and in the cylinder there will be many obstacles which the player must dodge. Below are some images of what the obstacles.

Image Source :

http://mathworld.wolfram.com/CirclePacking.html

https://www.youtube.com/watch?v=hWEA22u5LRE

I'm sure almost everyone has felt stressed. It could be from anything really, such as family stress and work stress. There are much more, these are just some examples. But as for me, my stress is this Streak.Club, 'One Game a Day' Assignment. Submitting game ideas over the course of 52 days. Its really stressful and troublesome. But I still have to continue uploading game ideas. Hence I'll just make my complaints here and kinda release my stress and continue uploading game ideas.

So basically as I just said that almost everyone has felt stressed. And I think feeling stressed is completely fine and natural. But the most important thing i believe is to release that stress. And I believe there are many forms of stress relieving, but the most important factor is for the stress relieving method to work. Relieving stress also increases health in the long run so keep stress out of our lives.

Now back to the game. This game is a form of stress relieving, at least that's what it achieves to be. So the game has different modes and each mode is a different kind of stress relieving. These mode include:

  • Screaming
  • Drawing
  • Reading Jokes
  • Playing Short Games
  • Reading
    • Cookery
    • News
    • Games
    • Economy
    • Sports
    • Etc
  • Watching Videos
    • Humor
    • Documentary
    • History
    • Etc
  • And much more coming

We want as much people to play our game as possible. We never want the word 'Stress' to be in our vocabulary anymore. We don't even need it in our Universe. And this sums up of how much we hate it. So maybe try to play this game and see how it goes.

Image Source: https://www.pinterest.com/pin/436919601323226628/

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2015-07-21 to 2015-09-11