Streak Club is a place for hosting and participating in creative streaks.
This is an arcade management game. The player is hired as a parking lot manager in the Grand Hotel Budapest in the wake of the forthcoming arrival of a huge amount of guests for the royal coronation ceremony. There will be a lot of come and go people arriving and leaving the hotel, and you must arrange the parking lot in such a way as to allow maximum efficiency and throughput in the little space that you have.
Manage the valets as they park the cars in the spots you specify and scurry back and forth between the main entrance and the parking lot. Each arriving car has a timer displaying the amount of time its owner will be at the hotel. Park the cars in the appropriate spots according to how soon they will be required back at the entrance.
The less time you you valets spend running back and forth - the more efficient your service becomes and the more bonuses you will get at the end of each shift. Delay the car at the entrance and the guest will be angry and may even ask the hotel manager to punish you.
Pic:MarcParc
The idea of the room is that you are a team of campers wandering the forest and you stumble upon a hunting cabin. Seeing as there is nobody in sight and the cabin seems abandoned you go inside to take a rest. You start looking around and you hear the door shut on a lock behind you. Trying to open it yields no result, so you start looking around the cabin for the key. At the same time you start noticing something strange. The cabin's walls are covered with stuffed animal heads, but looking closely at one of them you actually notice that it is a head of a human with horns attached to it. You figure that this cabin is dangerous and you need to find a way out. You rush to the curtains hoping to find a glass to break but find it sealed off with a brick wall. At this time you do not notice that one of the bricks is in its place without the cement surrounding it. You could probably take it out if you wanted to, but you are too stressed about that human head you found, so you don't pay attention. If you would, you would find a construction order for the cabin, that would show a second room, that you obviously do not see right now. The room is hidden behind the bookshelf between the bed and the armchair.
There are some half-burnt papers in the fireplace. Taking a close look at them you notice a pattern. All of the papers are news cut-outs mentioning vanishing campers in the woods you are in, saying that nothing has been found, not even the bodies. Obviously the maniac is still roaming free.
You also notice a small trail of cement going from the fireplace to the sealed off window, and subtle signs of something being dragged under the carpet. Moving the carpet away you find several floor planks are out of pattern to the rest of the floor. Trying to nudge them yields results – you find a hidden niche underneath with some supplies – a flashlight, a gun with no ammo, a flat piece of metal, resembling a knife, but not sharp enough to actually cut anything and some more paper cut-outs, this time unburnt. In the cut-outs there are news of a suspect being found, but he escaped custody and has been missing since. The flashlight becomes useful, because the lights suddenly go out several minutes after you uncover the cache. The gun you put on the arm-chair in hopes of finding some ammo later and the piece of metal is left in place because you see no obvious use for it.
Going back to the fireplace you finally pay attention to the cement trail and find the loose brick. Following the clue you move the bookshelf and find the door, but it is locked and without a keyhole. You start looking for a button that would, perhaps, open the door but find none in plain sight. There is however one more place that you haven't checked yet – there is a very tall vase standing in the corner near the sink. You initially thought it was a trash bin, but upon trying to pick it up you find that it is actually attached to the floor. Using the flashlight to look inside you find that there is a small container inside. Using your hand trying to get it yields no results – the vase is too deep for you to reach. Trying the sink for water gives no result – the tap doesn't work, but underneath the sink you find a jug of water. You pour it into the vase and the plastic container raises just enough for you to grab it. Inside you find a remote with just one button. Reluctantly you press it, hoping for the entrance door to open. Instead you hear a click at the door that was hidden behind the shelf. Cautiously you venture inside to find all of the walls glued with paper cut-outs with news of people vanishing in the forest. Apart from that you see a table in this small room with bloodied tools, some formalin, and two more mummified heads. Nothing else in there.
Going back to the door and trying to open it again by force you notice that there is a mirror. You turn it over in hopes of maybe finding a key behind it, but instead removing the mirror reveals a breach in the wall with wires going from the door in the direction of the bed. Following the wires to the bed and under it you notice them going into the small room. The wires lead you to the table with the two mummified heads. You were reluctant to move them the first time you saw them, but now you decide to lift them up and find that a small part of the table-top can be removed, but you cannot do it with your hands. You then go back to the cache you found underneath the rug. That piece of metal might actually come useful, and it sure does, allowing you to pluck that wooden piece out of the table revealing a red button underneath. Pressing the button starts the alarm and a countdown, but before that you hear a loud click at the entrance – the door is unlocked and you can leave.
In "Boarding School Break" you are a student in a boarding school, obviously. You have been locked into the school by your parents to "improve discipline and responsibility", but who cares about that stuff, right? The school rules are strict, students are not allowed any kind of entertainment, should be in their rooms after dark and obviously - no girls allowed.
As a rebel at heart (the reason you were sent here in the first place) you abhor these rules and strive to break all of them, but in such a way that nobody will know, so as not to be expelled. To do this, you must utilize stealth, all kinds of DIY gadgets and chemicals.
The game is based around over 100 achievements you must do to be considered a successful school-breaker, including bringing a girl to your room after dark (to study, of course) avoiding the guards, slipping out with friends for some beers, acing the exams using a cheat sheet (which you obviously must obtain first) and many many more things that you may have dreamed of doing in high-school, but never really got to it.
Fulton recovery is an arcade game where the player is the pilot of a plane used for fulton recovery.
A fulton device is a special device developed by the CIA for recovering one or two persons from the ground using an aircraft. It is basically a harness with a self-inflatable balloon that lift the person into the air, where it will be caught and reeled in like a fish by the picking up aircraft.
The game is will onsist of several maps where the player flies on an aircraft of his choice and has to follow waypoints to pickup his targets. He has to be careful to select the correct speed, direction and altitude to successfully hook the target and then reel him in. There are no retries, if you miss someone that person is essenially as good as dead. For the purposes of the game if you miss a pickup the balloon will continue to lift the target higher and higher all the way into lower orbit where it then "vanishes".
Pic: segmentnext,com
Pixel battles is an extremely minimalistic strategy game targeted for PC.
In Pixel Battles your entire army consists of just pixels of player color and you must pit your army against the other army. In the easiest scenario the player with most pixels will win, but nobody wants the easiest scenario, right? So to add more spice to the game each player will have a skill tree.
As the players will progress through the game in single player or multiplayer they will earn experience which they will then be able to use to upgrade ONE of the many directions available in the skill tree. You will be able to switch skills around freely, but you can only have one branch active at any one time (subject to change due to balance). These trees will give your pixels unique stats and abilities that will help your army become victorious... that is if you have selected the right tree for the right moment. For example the "Bulky pixel" tree will lower your overall damage, but heavily increase the amount of health your pixels have. This might be useful if you have a huge army with low hp, that dies quickly to the enemy's army with increased attack-damage. Changing between skill trees will affect your entire army immediately, making tree-dancing and switching out mid fight a valid option for getting the upper-hand in combat.
Each player will also start out with a pixel generator (pixelator) in his base. As the map gets explored and the battles commence there will be opportunities to get more pixelators to increase your army size faster. The pixelators just continuously pump out new pixels for you to use in your skirmishes.
Pic: A polish site with a monitor review.
In a world where every from of art was outlawed as "stimulating undesired emotional response", squads of government exterminators scour the cities for illegal pieces of art to destroy them and those who hide them. Only a small team of revolutionaries try their best to save these priceless items with a rich history for future generations. You are one of that group, the Archivarius. Your task is to extract art either from the owners or from the government warehouses before they are found and / or destroyed. Your team members will provide you with information, but the rest is up to you. Each piece of art that you lose will be gone forever.
Archivarius is a stealth-action game, where you need to save all kinds of art from being destroyed by the government dogs. You have only one try, if the piece you are trying to save will be destroyed - that is it. The only way to save it again is restart the game from the beginning, but losing a piece does not really affect anything other than your final score. There are hundreds and thousands of art-pieces that need saving, and you can't save them all. The game can be played out in stealth or full head-on combat, whatever you prefer. You need to keep in mind though, that the more you kill government agents, the more difficult each subsequent mission will be. The ruckus will die down slowly if you start accomplishing missions silently, but there will be situations where you most likely will have no choice but to go in guns blazing or risk losing the piece you are after.
Double Discharge is a hectic game for two players, aimed at either consoles with two-player split-screen action, or mobile devices with online play (although that would likely require a a decent degree of network optimization due to the game mechanics).
Basically the aim of the game is for two players to follow the onscreen prompts in sequence and in as much sync as possible, hence the name of the game. As the players progress through the levels to the final bosses their in-sync actions build up the double discharge meter. The closer this meter is to 100% - the harder the final boss will become and the higher the final score will be when the players beat the boss.
Why would a good sync make the boss harder, you may ask? Well, the boss fighting mechanics involve the players in assisting each other in their combo-attacks. The more in-sync the players are, the higher the damage from each of their special attacks. If you are in sync, then it will be a lot more satisfying to kill a hard boss and get the grand high-score. If, on the other hand, players are very out of sync, then beating the boss using special abilities will be a lot harder for them in general, because the attacks won't deal too much damage, so the bosses will be scaled down to allow the players to progress, albeit with a much lower high-score.
Pic: DeviantArt
In "Mamma Mia, Pizzeria!" you take on the role of Pinocchio Melterozoni, an Italian boy that is in love with pizza. He want to own a pizza restaurant that will sell the best pizza in the world! But to achieve the goal of his lifetime he must first grasp the ropes of making pizza. So he sets out on a journey to discover all the best ingredients that make pizza so awesome. Join Pinocchio in this round the world trip, working at restaurants around the world, experimenting with local ingredients wherever this path takes you. Try out new recipes on locals, select the best ones and save them in your recipe book. And at the end of the journey come back to Rome and open your own pizzeria that will attract visitors from around the world, giving you fame and wealth.
A free-playing sandbox game, where you start out as chef apprentice, traveling around the world, working in other people's restaurants, learning the ropes of cooking and restaurant management. At the end you will open your own restaurant in the historical center of Rome amd apply all of that knowledge and recipes that you saved to become a world-famous pizza chef.
"Ten years have passed since that moment... the moment when your mentor and friend has vanished leaving you but one small clue as to what happened. Ten long years have passed... You begin the ritual following the instructions you found in one of the old books in this old refuge of magic. It took you 5 years to unravel the long bread crumb trail left behind... and then another 5 more to actually gather everything required for this ritual. "Summon Aaz, he will know what to do", the message said.
You have never before summoned a creature from another dimension, but the moment of truth has now come, and it is too late to turn back. You finish chanting the incantation... and in a bright flash he appears. A green-skinned monster of a human... or is he really a human? His skin is covered in scales, and his muscular body is covered by naught but a loincloth, towering a whole 2 heads above you. His yellowish eyes with red spots stare at you as if asking a question. And then that question sounds. "What have you done?!" - his voice trembles with anger. You do not understand what happened, but then the ground starts shaking. You run outside and look to the sky only to see a giant rift opening up above the mountain that you thought to be your home. Beast start pouring out of the rift wave after wave... The demon you have summoned grabs you under his arm and makes a run for it. And thus your adventure truly begins."
Explore a vast open world as a novice mage trying to find out what happened to his mentor several years ago. With the assistance of the demon you summoned learn new magic rituals and spells to assist you in your journey in this harsh world where mages are feared and hunted. Find out what really happened to your mentor and find a way to seal the giant summoners rift that you accidentally opened before the monster infestation overruns the local kingdoms. Experience friendship and betrayal, a love story, solve mysteries and puzzles and , of course, save the world!
Have you ever wondered what happens to your cat when it doesn't come back after being let out for a walk outside? Have you ever wondered, what is it they do when you are not at home? What do they meow about between themselves at night? Well wonder no more, for our company has spent millions of dollars to find this out for you and let you experience all of that first hand, from the perspective... of a cat!
Become a cat, a homey cat, or a homeless cat - it's your choice. Explore your surroundings, find food (you are always hungry, right?). Make new friends, make enemies! Find a home, a caring owner, or stay a stray cat for the rest of your life. Fight for your territory and come back home limping and enjoy all the care and love of your owner... or hide under the rubbish and lick your wounds because there is no-one to care for you. Find your soulmate for a season or maybe two and start a family, protect it from other cats and predators. Or enjoy the comfort of your home, lazily watch TV and let that human slave play with you if he wants to... in the end - you know you are the one in charge.
Enjoy all of the activities that a cat can enjoy. Rest assured - we have spied on them long enough to know all about their secret life when you don't look.
Pic: jazzsoandso.com
You have been left in this world for some reason that you do not know. You don't remember anything about your past except the bright flash, the searing pain.. and then you were here. In somebody's body... someone yo don't know. You only know for sure that this body doesn't belong to you. You want to find out what happened, find your own body, remember who you really are.
In this game the player has lost his body in some weird accident that he / she has no memory of. He has to help the protagonist find out what truly happened and find the the one responsible to be able to free himself. This is a detective game, where you have to solve puzzles, ask the right questions, and use the full power of your soul by transferring between bodies to gain access to otherwise inaccessible areas. If you want to gain access to the police evidence warehouse you need to be a policeman. What can be easier? Find a pretty girl, transfer your soul to her body, then find a policeman and seduce him. You can only transfer souls when the other person is in some kind of weakened state, otherwise they will unknowingly resist you.
There is no death in this game. If you die - you can most likely transfer into the first person that will come to check on your body, be it a policeman or an accidental witness. The end goal is to find the reason why you have been given this ability and unravel the mystery looming over this wretched city.
Pic: DeviantArt.com
You are the owner of an old farm that doesn't really give you much profit to live by. You try to make a living growing crops, bu hardly make enough to feed your family. One day a traveler comes by and brings you news that nowadays ostrich races are the hype. Owners of the ostriches earn a lot of money from all the betting and trading of the winners. SO you decide to give it a go, since your farm is pretty much ideal for breeding ostriches.
This game is a tamagotchi style game where you breed ostriches for participating in races. The player starts off with a small amount of money to buy his first ostrich. He should then feed his ostrich and let him grow to the point when he can participate in races. Each type of food and additives the player buys / grows and feeds to his ostriches will have different effects on the ostrich's speed, stamina and health.
When the ostrich reaches the start of his racing career the owner must wisely choose which races to participate in depending on the stats of his ostrich. An ostrich with low stamina but high speed might be more successful at sprint races, while one with high stamina and health will be more likely to win a long endurance race. Participating in races will always earn the owner some amount of money, with much more if he actually gets onto the winners pedestal. As the ostrich races more, he will also gain different traits allowing for unique creatures to be bred, and allowing for individual attachment for the player.
During races the player can also place bets on his racer or other players' racers, which allows for more diversity in earning money for upgrades to the farm, or buying new species to breed, or to buy good exemplars from other players. Trading ostriches between players is a good activity to expand the breeding pool, allowing the player to cross-breed several species to gain unique traits for his ostriches.
There is no final goal in this game, as it allows for almost endless variety of ostriches to be grown for races. Each player will have his place on the global scoreboard of the most successful ostrich-farm owners.
Space jumper is an arcade style *almost* endless runner. The player jumps from the orbital station in space towards Earth and must free-fall down under the weight of gravity.
On the way down there will be several objectives the player can achieve, including navigating checkpoint rings, doing stunts like somersaults, flips and the likes. There will also be collectibles scattered along the way, which could later be used to alter and customize the spacesuit of the player.
There is twist to the fall though. As the game will implement realistic physics, the speed at which the player falls will constantly increase as the gravity does it's work. And since the distance between the orbital station and the Earth is pretty much fixed, there is an end to each jump, and it is the player's choice on when and where to open up his parachute to stop the fall safely before being smashed into smithereens by crash-landing into the ground.
The final score for each jump will depend on several aspects of the jump, like stunts done during the fall, maximum speed achieved, distance to ground before opening parachute and, obviously, a safe landing. If the player smashes into the ground he gets nothing.
Pic: RedBull.com
This game is a creative sandbox game with a competitive element. The player assumes the role of a scrap artist. He is given a random image take from an online database, or selects his own image from a local storage (be it a hard drive of a computer or a photo library of the mobile device) and is then supposed to visit the local scrapyard (virtual, obviously) to scavenge for bits and pieces to recreate the image he selected using those bits and pieces. The catch is that the parts in the scrap yard will be procedurally generated, which allows for almost endless scavenging in search of a part that fits perfectly, if the player decides to go for the perfect score. Otherwise the procedural algorithm will be inclined to generate shapes that are vaguely corresponding to the outlines of the image, but as the player rejects more and more pieces the algorithm will improve the dds of spawning a part that fits near perfectly.
The competitive element will allow players to participate in the global scoreboard for best impressions of select photos provided by the developer or other users.
Pic: Fragmentalist.com
"Hello, and welcome to Helios Systems. You have been invited here to test out our newest product - the Analytical Non-Negotiating Interactive Engine, or ANNIE for short. This is a special product built by our company for leading zero-negotiation talks with terrorists, business giants and basically anyone else, where you want to give the speaker on the other end an illusion, that they are getting somewhere with their requests, but in actual reality they achieve nothing. ANNIE achieves this not by ignoring the requests of her opponent, but by analyzing their speech, emotions, eye dilation and facial expressions and applying psychology to guide the negotiating opponent into a dead end, when they think they have achieved something they have not. We hope you will have a blast using ANNIE in the field, but before that you will need to use her skills on the test subjects. After all, you are one of the best negotiators of our time. We need you professional opinion on her. Thank you for participating in this experiment."
ANNIE is a game about psychology and human emotions, mind games and subconscious guidance of your target to achieve something that you want giving nothing in return, but at the same time giving your opponent the feeling that they achieve something giving YOU or very little. You will encounter several test subjects, with different psychotypes and a different set of requests. You will be presented with several possible answers, questions and other negotiation opportunities that you can use during the process, and you will need to use ANNIE's help to decide which one would lead you to your goal of achieving everything according to the test plan without sacrificing anything in return.
Pic: Gajitz.com
In estate dealer the player is put in a position of buying property in somewhat poor condition for the best price, restoring it and selling it off to gain profit. In essence this is a money management game with a random element.
The player gets a set starting amount of money based on the difficulty level. He then has to inspect multiple randomly generated estates, estimate the expense of restoring it and then choosing to buy one of them. The inspection process is depending on the skills that the player acquires through gameplay. As he buys and sells more estates he gets XP based on how much money he gets in profits. This xp can then be spent to level up the player's attention to detail, accuracy in price estimates, his skill at actual renovation work and maybe his connections on the market, allowing him to spot more problems with the estate before purchasing it, or saving money on materials required for the renovation.
After successfully acquiring an estate the player then has to inspect the estate in more detail. The second inspection gives the player a better bonus towards identifying problem parts of the house and will give an updated list of materials to buy for the renovation. The final prices will vary based on the player's connections and renovation skills levels. After the entire process is finished the player can then sell the property off for a profit, again, based on his connections, the quality of work done (based on the skill upgrades, if any), and general experience.
As the player will progress through the game he will become adept at identifying estates that are not worth buying, or estates with a price that can be negotiated, allowing for a wider choice of opportunities to earn money.
The final goal is to get a high score on the national and international scoreboard, but also to learn the ropes of actual estate management, the caveats waiting for an inexperienced property owner, and the prices people have to pay for a bad investment.
Pic: RealtyTimes.com
In this game you are one of the soldiers in a mafia squad. Your direct responsibility is to take care of those unfortunates that have been targeted by your boss to "disappear" from this harsh and violent world.
The whole thing goes down like this: the mafia squad brings in the unlucky guy or girl and the player has to think up of a creative way to dump them underwater and keep them there. There are all kind of people there. Some can can be thin enough to wiggle their way out of handcuffs, some may be agile enough to untie a rope, and some may be strong enough to break a chain or a cement block.
The player has to take these individual features of each target into account when coming up with a guaranteed way to keep the body hidden. So this is more of a puzzle-type game where the player needs to decide which of the available items he should use to successfully make the target sleep with the fishes.
This game was inspired by Lucy's game of Bras & Balls.
Pic: CSectionComics.com
This in an arcade third-person game inspired by the Tom & Jerry series.
The player assumes the role of a mouse living in an abandoned house at the edge of the town. You have your small little home with lots of stuff collected to make life comfortable. It looks like life is going to be easy as the entire building is empty and you are left entirely to yourself. Until a family moves in, bringing with them some pets. You have been raised in relative safety and you have never seen anything like those pets before, but your instincts tell you that they might be dangerous. On the bright side, people always means food, and it has been increasing hard t find anything edible for you lately, so this might be a change for the good.
Play as a mouse trying to survive in a huge two-story old house, inhabited by a family that is trying to renovate it and make a new life for themselves. Scavenge for food left-overs after dinner or try and jump-scare somebody for them to drop a tasty something they were eating. Hide from the pets of the family, because they may eat you, avoid traps that will be laying in wait for you after you make your presence known to the family. But most of all - have fun! A life of a mouse is not very long, regardless of the environment it lives in.
Pic: DailyMail
Do you enjoy watching politics and public debates? Do you think you could solve diplomatic issues in a more appropriate way? Do you think you know all about the plays happening behind the scenes? Enter the Statesman.
In the Statesman you take on the role of a hired public and diplomatic spokesperson on behalf of a fictional country that has just entered the international diplomatic arena. Your task is to protect the interests of the country that hired you, solve diplomatic problems and negotiate beneficial terms for your country and do it all by any means necessary. Because the leader of your country is a notoriously know dictator, and nobody really wants to deal with dictators.
Use all kinds of diplomatic actions to promote your goals. Bribe government officials and diplomats, hire assassins to kill those who oppose the regime. Use spies to find all the dirty laundry on the uncooperative opposition and blackmail them to achieve the goals of your employer. Do all of that, keep your dictator happy and get a hefty bonus in your Swiss bank account.
Pic: Random T-Shirt print
The game is an exploration into the extrasensory realm, where all kind of mystic stuff happens tat nobody believes in.
The player will assume the role of Gordon Efharistos, a Greek occultist, solving mysterious happenings around the small towns of USA. The player will encounter demonic rituals, ghosts, poltergeists and also some prosaic would be mystical pranks intended to attract attention to a town. The game will feature an evolving encyclopedia of occult information, including rituals for summoning ghosts, talking to the dead, finding lost items, sacrifices and more. The encyclopedia will be updated as time goes by, allowing the player to progress through the game by exploring various haunted mansions, graveyards, finding pranksters and maybe real ghosts. TO solve the puzzles and mysteries of the game the player will have to search the scenes for clues as to what happened there and then based on those clues find the appropriate rituals in the encyclopedia.
The content can be endlessly expanded after releasing the game, since there are a lot of mysterious events out there, that were never solved or investigated in real world, the same goes for the encyclopedia. This game can be a trove of information for people, who are interested in "occult sciences" and mysteries.
Pic: Fuck Yeah Occultism
You were in the open ocean looking for profit. Your crew is few in number, but experienced, you have been through much together. After a few weeks you spot a whale and start chasing. Eventually you catch up with him, but so does the storm that has been following you for the past few days. As the storm erupts so does the fight between your crew and the whale.
During an especially large wave you lose your balance and get knocked out and then something strange happens. Instead of losing consciousness you are suddenly find yourself to be underwater, only to realize you are now that whale you've been hunting. You don't know how that happened, you don't know what will happen if your crew kills you. So you try to survive...
Be the whale in an endless ocean, feed, find a herd, fight for leadership, save your herd from whalers... you were a human after all, so you know how they hunt, you know how they move. Use it to your advantage.
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