SkyPlatformers is a 3rd person tower platform building game in which you must scale upwards building as tall of a tower as you feasibly can. You play as a project manager in which you must control the platformers that your workers use to continue building the tower up as much as you can. The camera will be from a perspective similar to Fez in which you can rotate around the tower you are managing and building the aim to climb and build as tall as you can will be hindered and limited by existing platforms from the previous build team. You win when you reach the top of the tower and have successfully been removing all existing platforms along the way, once done so and have reached the top your goal is to add another 10 floors and a spire and then you must bring your work platform back down to the ground.

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More submissions by matthewseymour for MDS GDV110 - 'One Game a Day' Assignment

You start in an abandoned room which you immediately notice has been ransacked and there are locked drawers, a scattered table and torn cushions on the couch. After closing the door you realize that it has locked behind you, on top of that you notice a ticking sound similar to a bomb coming from the dining table, investigation concludes that yes that is the bomb and that you must find the spare key to opening the door as well as any reason that someone wanted this room to be destroyed.

Puzzle 1:

The shelving to the left of the door next to the TV display case is cluttered with random objects, investigating under them reveals the code 8356 and that on the table in the far corner there is a lock box, using the code in the order opens the lock to reveal a cryptic message as well as a pair of scissors. The message reads “The Fabric hides the secret to the location of the goods".

Puzzle 2:

Taking the scissors from Puzzle 1 and approaching the turn couch it becomes pretty obvious that they are to be used to discover the secret of the couches fabric. After cutting the fabric up and pulling it off you find 3 burnt words on the underside “Behind", “Case" and “****" the last word has been burnt off, however the observant will notice that the words have left an imprint on the cushions and using that you will be able to figure out the last word is “Book" and piecing the 3 together leads to checking behind the 2 giant bookcases near the dining table.

Puzzle 3:

Pushing the Bookcases aside you discover a door, entering the other room you discover 3 locked cabinets all with numbers in a random order linking to each other, by this time the bomb will have beeped a few times faster urging the people along and while they are so intent on solving the puzzles they will find the 4 keys, 3 open the cabinets and 1 opens the door, if they have enough time opening all the cabinets will reveal all the sensitive documentation, which someone was intending to destroy and then escaping out finishes the escape room.

Hidden In Plain Sight is an action adventure stealth game in which you play as a modern day ninja who is stalking his target and you must stay within 10 m of your target at all times without being seen. Initially you main method of concealing yourself is by using a piece of cloth painted to match the background, which conveniently always matches the background, also you can crouch and hide behind walls and obstacles as long as you are not more than 10 m away from you target. The first couple of targets you must stalk and then assassinate are not very observant, and the better you do on your missions the more points and experience you get which you can use to upgrade you stealth abilities and can buy more abilities and skills to make your job easier, the more you upgrade your stealth abilities the closer you can stand/hide to your target before they either notice you or become suspicious.

Image Source: https://pbs.twimg.com/media/COXhoA6WgAEDfmL.jpg

Geometry is a puzzle based adventure game in which you must rotate 3D geometric shapes in order to solve puzzles and reveal clues. Geometry will have a Chinese puzzle box style of geometric shapes for levels in which rotating and manipulating the shapes will reveal internal compartments which have hints on how to solve the puzzle as well as manipulating some of the shapes will make them sink into the puzzle changing the levels dynamic as well as opening up new ways to manipulate the puzzle. The sound design for Geometry will be a happy up beat song which will increase with tempo the closer you are to solving the puzzle as well as having the design and art style as a cartoonish 3D animation and objects as well as a simple GUI to show that how much of the puzzle is left to be completed and a level (puzzle) select.

Image Source: https://pbs.twimg.com/media/COWs-79WoAA1pGi.jpg

Deep Sea is a 3rd person action adventure game in which you play as a fleet of battle submarines fighting against other fleets to survive and to find gold. You start with 5 basic submarines in your fleet and you are told to adventure out looking for gold deep in the ocean and you must retaliate with lethal force if you encounter any other submarines, if you end up losing the battle with the other submarines you will respawn with a 10% gold loss penalty, gold which you find is extremely valuable as you use it to upgrade your submarine fleets health, damage, speed, gold finding, radar and depth you can dive to. Deep Sea will be controlled using a pc keyboard, the arrow keys control directional movement while the spacebar ascends and the shift key descends while the mouse controls the camera so you can look around independently of the ships movement and trajectory, Deep Sea doesn't have a win condition apart from not dying.

Image Source: https://pbs.twimg.com/media/COSu64DUwAE_rhf.jpg

Floating Island is a 3rd person adventure game in which you spawn stranded on a icy floating island in the middle of the ocean, with no memory of how you got there and clothes not suited for the environment you find yourself in, you must adventure around the island searching for clues on how you got there as well as finding/making warmer clothes to help prolong your survival. The further you progress inland the harder the natural wildlife becomes to both kill and survive from, as well as the natural environmental effects will take a stronger toll on your character, quickly making you perish if you don't have warmer clothes which you can craft by killing some of the other wildlife for skins and pelts. When you start it will be advisable to craft basic tools and weapons from trees and rocks scattering the beach side as these will help you significantly in killing wildlife and creating clothes, as well as increase your chance of survival as there is perma death.

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The Bridge is a point and click action adventure visual novel in which you play as a young boy who is deciding on crossing THE Bridge which no one returns from. As you start the game you are told the lore surrounding THE Bridge, and you will adventure around the house that you are in as well the surrounding neighborhood to discover hints and hidden information on people who have crossed THE Bridge and hidden information what happens to people who crosses over. As you progress through the game you go through 15 levels before getting the prompt to cross over THE Bridge, if you choose not to you finish the game and watch a cut scene of nothing important happening, however if you chose to you get put into a first person view and are prompted to run across THE Bridge and avoid all the obstacles and monsters who try and kill you and see if you are able to traverse the fog and cross, if you die on the bridge you are given a game over screen, however if you cross it you find that your community is actually sheltered and protected from a ravenous wasteland and you get killed and given a game over screen.

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Citadel is a first person action adventure game in which you play as the chancellor of a Citadel who is expanding there empire, you must make decisions on the architecture of the new buildings as well as decide on which area's to demolish to make way for your new empire. As the chancellor you will initially be given a brief overview of the surrounding areas to the existing empire and what each district does, and provides for your empire however if you choose to remove a district you will face the consequences of evicting/removing so many citizens from their homes. The UI will all be projected on the screen so that you will always see the state of your empire, how the economy is going, what supplies you have, how much money you have to spend as well as how close your citizens are to rioting and if they are thinking of assassinating you, if they do it is game over so you must carefully balance your expansion and there happiness.

Image Source: https://pbs.twimg.com/media/COBI0qlUEAAXnY4.jpg

Flaming Wheels is a first person action adventure platformer in which you play as a flaming tire, navigating your way through a platform world of a racetrack. You must adventure through the world collecting flaming bits of scrap from crashed cars, keeping your tire on fire as this is what you use to propel yourself further through the level. Flaming Wheels will be a mobile platformer using taps to jump your wheel as you progress, as you roll your tire you will slowly lose your flame and therefore sallow down, to keep up your speed you need to collect fire from the wreckages from crashed cars. As you play through you will advance through 20 levels with the jumps getting harder and harder as you level up. The art style will be cartoonish happy theme to take away from the fact that there is car wreckages and burning cars, also to make it less violent.

Image Source: https://pbs.twimg.com/media/CN9fXSZWIAASvfd.jpg

Chaotic Trains is a top down simulator in which you play as a train conductor for the whole of the United States, while your little conductor is in his room you have a satellite view of the US and you get to watch the madness your wreck upon the US as your conductor has gone insane and is trying to derail and crash as many trains as he can. As you play you start to see the fruits of your labors as you purposefully speed up or slow down trains, as well as switching trains across tracks colliding 2 or more, Chaotic Trains will have a very cartoon art style this is done to make the game less violent as well as making it more enjoyable overall. The sound design will be a cheery happy sound to help keep the game g rated and a fun cartoonish game as well as increasing in tempo and bass when your actions get more and more chaotic causing more destruction, increasing your score.

Image Source: https://pbs.twimg.com/media/CN38mJlWEAEn1Vu.jpg

Samurai Masters is a first person action adventure game in which you play as one of two Samurai's fighting for honor and glory. Each round of Samurai Masters starts with a 5 second cool down in which you must choose what you will do this turn, whether it be block, stab, slash, or dodge once the timer counts down your character on the screen will repeat what you have told it to do, at the same time your opponent either AI or another person will also have the same choices on what to do for their turn, making Samurai Masters a mental challenge and mind game more of a slash and stab as you must play around your opponents while reacting to what they could choose to do or just rushing in for the kill. Each Samurai will have a total of 100 health points and when you get hit by your opponent or when you hit them there health will drop according to the damage that each move can do, for example a stab will do 50 health points of damage where as a slash if landed will do 75 health points, so in Samurai Masters you have to do your best not to get hit and to finish off your opponents as fast as possible.

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Glass Houses is a sim control game in which you are put in charge of a large overpopulated community of very vain individuals and you are tasked with creating an apartment complex for them made of glass. The aim of Glass Houses is to create a fully independent apartment complex which satisfies the vanity of the inhabitants as well as the requirements set forth by the contractors. You play as a building contractor and you must place and design the apartment complex, as well as manage how each new resident feels about their apartment as well as how they feel about each of their neighbors. On top of that you must make sure that each residents vanity is stroked and that they are not complaining, with any of the residents do complain your score will drop and if it drops to far down you will lose and will have to start again. To win Glass Houses you need to completely build enough apartments before your operation gets shut down due to vanity complaints or buy building all of the available apartments correctly and having no issues.

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Hike is action adventure game in which you play as the leader of a nomad tribe who migrating to an ice spire which you can see in the distance. As you progress through Hike you must manage not only your health, stamina and the durability of your clothes but also the same for all your tribe members, as well as you need to manage your tribe member's general wellbeing. As you travel closer and closer to the spire the obstacles you must traverse more and more difficult challenges, ranging from blizzard storms effecting your tribe members and slowing everyone down to deep snow which will restrict movement and will also bring a chance of frostbite and a loss of tribe members because of this. The closer to the spire you are the more treacherous the terrain gets starting with icy glaciers leading up to giant crevices with a narrow pathway across. When you successfully get at least 50% of your tribe to the spire you win Hike

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Fight to the Top is a first person tower attack and defense multiplayer game in which two opposing teams fight over a single multilayer tower. As a player on one team your objective is to control as many layers of the tower in the center of the map as possible, if your team controls the most floors at the end of the 30 min match time your team wins the match. To make the game and the fight for the tower more interesting instead of only having one or two ground entrances, there will also be an option to spawn in above the tower and parachute down as well as the option to be jetted up halfway or later on people you have leveled up enough will have the ability to tunnel their way in and make their own entrances. Fight to the Top will be a pc exclusive game initially to both test the waters as well as the network connectivity however it will then expand to console markets as well as have the option to have cross platform support so people can play with their friends no matter what copy of Fight to the Top they have.

Image Source: https://pbs.twimg.com/media/CNiqwJSUsAAmbd_.jpg

Rotation is a 3d puzzle adventure game in which your camera rotates around flat plane and your goal as a player is to create a tower as tall as possible using the random 3d shapes. You rotate the world as well as the 3d shapes and you must place them on top of each other to construct a tower as tall as possible, however what makes things difficult is that not all of the shapes are cuboid and easily able to stack on top of each other, as well as some of the surfaces aren't very grippy and therefore some blocks won't stick to each other and will fall off. You win when your tower is stable and reaches a minimum height of 50m, each block will range from 1m to 5m tall so a minimum of 10 blocks stacked on top of each other will reach the minimum height, the only thing you need to manage is stacking blocks without them falling down, if your tower falls down you lose.

Image Source: https://pbs.twimg.com/media/CNW5ureUYAAfGfk.jpg

Swordsmith is a point and click adventure game in which you play as a blacksmith in which you craft a multiple swords for customers using some premade parts. You must make swords which meet all of the customers' requirements and spec sheets for each individual sword design, each part will have different specifications and modifiers. Each sword will have a running spec total as you are putting the pieces together to be assembled and crafted ranging from sharpness, cutting effectiveness to points based on looks. There will be a total of 50 levels in which you must craft different swords for different customers and they will grad you and then pay you, using this money you can upgrade the parts you have to gain better stats or you can research better looking and more powerful blade materials and pommels. As you progress you will be given requests for swords which you cant craft perfectly until. You unlock certain parts later on in the game and the 50 levels you do are randomized so they there is an element of replay ability and you need to finish the game once to get all the pieces for a second run through for perfectionists.

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The Pillar is an oculus rift adventure game in which you play as a basic adventuring individual who is questing to the top of the tower, adventuring around the outside of The Pillar. As the player you only have the ability to climb and jump, due to this will be no enemies and the only things that will be able damage and inevitably kill your character will be traps and fall damage as well as weather damage i.e wind chill and blizzards. The objective to reach the top of The Pillar is the only indication and instruction you will get, upon reaching the top of The Pillar to your dismay you find that it seems that all of your effort has been for naught as you now have to jump into the center and fall down, while doing so you must manipulate your fall to avoid the interlaced network of support holding up The Pillar as well as spikes and traps left over from past civilizations. You win The Pillar my successfully climbing the outside to the top and then falling the whole way back down without dying.

Image Source: https://pbs.twimg.com/media/CNULxlxWgAEKFN2.jpg

Shadow Walkers is a first person horror game with a twist, instead of being afraid and flinching at any load noises you play as the monster and your job is to scare a family of 5 to the untimely demise after they disturbed your eternal rest. You as a phantasmal creature are doing your best to haunt and then subsequently bring upon the demise of the family who have disturbed you, your mere presence is enough to bring down there health however if they will react negatively and rather forcibly to end your haunting spree if you end up removing one from this plane of existence long before the others are near there expiration date. You are able to haunt inanimate objects and fling them at the family you are haunting and this will be your main form of offence apart from your dilapidating presence, as a ghost you are able to phase through walls to navigate quickly around the map, this will be the easiest way for you to figure out the easiest way to haunt said family.

Image Source: https://pbs.twimg.com/media/CNPJDQgWwAAOXgP.jpg

LightTrails is a top down control sim in which you play as an omnipotent individual who is watching a traffic system from above however your perception of time, is skewed and you only see the light trials from the cars and motor vehicles as they drive past. Your aim is to control the traffic lights in such a way that all available road is taken up by light trails from said vehicles, in doing so not only does the game and speed of the traveling lights pick up so does the sound, you win when you have successfully filled up all of the available road real estate similar to the old snake game. The sound model for LightTrials will be a simple system which will slowly increase in tempo, beat and bass the more and more of the roads you fill up. What makes filling up the roads so difficult is that the vehicles can only go either in a straight line or turn once leading to difficult situations in which you have to pre plan each path before interfering, each level is broken up by a new vehicle being added with the previous ones staying behind following their path without you being able to change them, if any vehicle crashes into another light trial that's it Game over, leading to you the player having to start again from level one, the camera controls will be a free moving and rotatable however it will always be fixed pointing in the direct center of the town making it harder to see what's going bringing in an element of memorization

Image Source: https://pbs.twimg.com/media/CNJ0BgbUcAADmqM.jpg

Scale is a third person adventure climbing game, in which you play as an orphaned teenage character doing their utmost best to scale out of their poverty stricken environment, scaling up the side of the industrialized walls and climbing out to freedom. Your goal is to climb as far as you can before you run out of stamina, therefore falling down and landing on the net designed to catch the wealthy if they fall down, you then must try again the next day. As each day passes your stamina ability increases if you get higher than the previous day as you climb higher and higher the amount of easier accessible handholds will decrease making it harder to climb and forcing you to jump across between each side of the wall to progress, further up the distance between handholds will get so significant that you have to research and build a grappling hook. Scale is won when you successfully make your up the wall and escape from your poverty

Image Source: https://pbs.twimg.com/media/CNFBUrsUkAE48Ws.jpg

RoboFight is first person combat game in which you fight and upgrade your robot to fight and battle for glory and victory. RoboFight will be a 2v2 fight arena in which you fight using a controller and each win you get gives you a new part for you to upgrade your robot, every now and then you will get a special rare item which will give you a greater bonus. The more you fight and the more you win the stronger the parts you get and the stronger the enemies that you fight, making the hunt for more parts to get stronger more of a necessity. The things that you are able to edit and swap are all the UI elements in your HUD, and all of your ligaments as well as the option for a very rare weapon option. The win condition is the when you have successfully finish the main campaign and beat all of the 20 boss levels.

Image Source: https://pbs.twimg.com/media/CM6isXdWoAA3j2_.jpg

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2015-07-21 to 2015-09-11