General idea of the game.

It's a puzzle game. Deliver bananas using monkeys in a most effective ways. There are various monkeys harvesting bananas in different patterns. And banana trees are planted in a map that different monkeys are most effective than the others. The player will have to figure out which monkey is the most effective way to correct most bananas in time. Sometimes mixture of monkey may be needed as they can be used as combos. Every monkeys are unique and ability to learn more skill but nor are the same. Which will give the player the passion of playing and rising the monkey to achieve the goal.

Goal of the game.

The game is to predict, and solve the puzzles given using limited resources that the players have. The player will need to take care of the monkey that they have to make them level up and they will become more precious. The player will learn the joy of rising an exotic animal as well.

Image source: http://www.ilbe.com/2198235958

More submissions by Doyoungkim for MDS GDV110 - 'One Game a Day' Assignment

General idea of the game.

The player becomes a journalist of a broadcasting company. The job is find the story of for the news. The player can move around the map taking photos to find stories. The player can submit stories whatever they like, but the company decides whether to broadcast it or not and how much to pay. The player is a just novice journalist so even interesting stories won't get paid as much. But as he becomes more senior (more leveling/Upgrades) the player will get paid more. Then the player will be able to purchase cars, plane tickets to cover more areas of the map. And the people he met will become more and more high class which gets paid more.

Goal of the game.

The goal of the game is to become the most well-known journalist in the company or all over the world. The game will be entertaining and also educational, because the game will have the stories that are written, or broadcasted in the real-time in the real world. So instead of reading news in the newspaper, players can play the game trying to find stories, they can experience what happened through the game.

Image source: http://www.painc.com/nickel-news-watch/

General idea of the game.

It's a RPG game. A player become a mind controller who can control other objects, living things, or people. One day, the player realizes that he has power to control things. Only things he can do for now is only turning lights on and off, but he knows if he practice enough he can control other living things.

Imagine a world that you can control other objects, living things. The dream comes true. Obviously there are people who are immune to this, and can control better the player. These people are called as wireless. He realizes that these people does bad things by controlling other people. So that he decides to increase the power and stop them.

The game is made up of

  • Training part of the game. He will have to gain power to control.
  • Fighting part of the game. He will defend the people from enemies.
  • Storylines. Every time when he successfully defend, he can proceed to next storyline to find the source of power of wireless.

Goal of the game.

How would it feel to control other things from distance with mind only. You can control others to protect them. As you protect others, you realizes the power should not be in the hand of bad people and decides to destroy the source of the power.

Image source: http://www.rushfm.co.nz/mind-control/

General idea of the game.

It's a RPG game. A player will become an assistant of a young CEO. This young CEO inherit this company from his dad who died. This young CEO does not know anything about running the company nor how to manage people. The only thing that CEO knows is that he can trust you with anything. He knows how to spend money on his entertainments and does not really care about the company. The player makes a decision to take over the firm from the young CEO.

The game can be made challenging by adding components such as

  • nThe young CEO must not know.
  • nThe young CEO demands money from the company.
  • nMust obtain over 50% of shares to end.
  • nYour starting position may change. (E.G CFO or just a new employee.)

Goal of the game.

The game is to understand the structure of the business. During the game the player will learn how to buy shares, and ways of promotion. The importance of the relationship with other colleagues inside the company.

Image source: http://wallpaperlayer.com/skyscraper-wallpaper-4030.html

General idea of the game.

It's an adventure game. A player is living in a world that requires heroes, either smart or strong. The player have found on a street hurt and abandoned. He has a no memory of what happened and wants to find his true identity. He will encounter different situations (quests), he can solve them using brain or power. Based on the choices he make he will find his true identity little by little.

The game can be made challenging as

  • The game has different endings for choices player make.
  • Quests will be like a mini game inside a game.

Goal of the game

The character will be certain level of overpower compared to normal characters in the game. However decision making, information gathering will be critical point of the game. You cannot just charge in to achieve objective will require strategy.

Image source: http://www.ilbe.com/5024425312

General idea of the game.

It's an endless jumping game. A player becomes a kid who dreamed to running around the sky in the clouds. One day the kid became really able to fly in the sky. The kid jumps a cloud to another to travel around the sky. If he travels far enough he can travel further on the next day.

The idea is from clicker games of resets. The kid will be able to travel further as more resets comes in. The player will can travel much as they like, then reset the distance to upgrade distance or jumping skill so they can travel further next time.

Goal of the game.

Is just like any other clicker games. A game that a player can enjoy while not paying attention for a long time nor play long time. The play time maybe long though. The numbers going up, and the effect of kid going up to sky reaching the dream will not be able to let go.

Image source: http://alwaysky.tistory.com/

General idea of the game.

It's a race to the end game. Players will compete each other in a race. The goal of the game is to get to the other side of the map. The name of the game is meaning two things in this game. First, the players are chargers that runs fast and able to charge into each other. Second, all players are given a charger that boost their speed even further.

The game can be made challenging by offering

• The different maps. Mixed with Solo lanes phrase and group lane phrase.

• Different characters with different speed.

• Adding random distractions.

Goal of the game.

The game will be challenging as it will test the reaction time of the player as they will move really quickly on the screen. And also players will need strategies to get to the goal by distracting or by avoiding the other players. You can make a choice to use your charger in the solo lane phrase or group lane phrase will make a different.

Image source: http://running.competitor.com/2014/02/training/what-distance-runners-can-learn-from-sprinters_68582

General idea of the game.

It's a shooting game. A player who lived in a normal world, dropped into a mysteries hole which lead him to became a tiny person in a tiny world. The things in this pocket has a lot of values so he is a millionire in the tiny world. But as the look is different from the tiny world people his life threatened by these people. He will have to employee Soldiers and protect himself from the people who wants to take his money. And he has to use these soldiers to gather money as well as he has no income. The goal of the game is to find the mystery hole that he came in and return to the real world where he came from.

The game can be made challenging by changing components such as

  • The amount of money he has at the start.
  • The value of the soldiers.
  • The strength of the enemies.
  • The income he takes.

Goal of the game.

The game is to return to the real world, where he came from. To achieve that he will need a strategy of where and how to spend the limited money and limited income.

Image source: http://www.google.co.nz/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=0CAcQjRxqFQoTCOvN97ehw8cCFSIlpgodlUsPXQ&url=http%3A%2F%2Fwww.sky.com%2Fmovie%2Ftoy-story-of-terror!-2013&ei=39zbVaviEKLKmAWVl73oBQ&psig=AFQjCNEL54CorXuRVqN2JBuQvwkr_WE0eg&ust=1440558682039142

General idea of the game.

It's a mini puzzle game. The player is given piece of papers, and clips. The task of the player is to categorizing these papers by colour, number and sizes. Number of papers fitting in a clip is limited and number of clips are limited. The player have to solve the problem considering which clip to fill in. The difficult part of the game can be made by once player start moving around the papers, time counts start and once player clip a paper player cannot remove the paper.

The game will have these parts.

  • Analyzing the papers given.
  • Clipping the papers.

Goal of the game.

The game can help with analyzing, decision making, working under pressure and concentration. The key of the game is analyzing and decision making. You cannot do thing sudden, and fast if player analyze before player start moving.

http://www.dreamstime.com/royalty-free-stock-photography-blue-paper-clip-yellow-notepaper-image1704737

General idea of the game.

It's a RPG game. A player is a billionaire who wants to ruin the world. The world is supporting you, and happy and proud of you. And people are willing to give you money to stay as billionaire. However you want more, you want more than money, you want power to rule. So you decided to hire villains to do your work. People must not find out until you can overwhelm them at once.

The game will have these parts.

  • nGathering money from innocents.
  • nHire villains. To rule, and have power.
  • nRule the world or get kicked out from position.

Goal of the game.

The game can help with patience, information gathering. The key of the game is having patience and timing. You cannot do thing sudden, and fast as people may find them out. You will be have to start with underground villains who doesn't get caught easily. Then more and more powerful villains who does things in the morning on the streets!

Image source: http://scribblenauts.wikia.com/wiki/Villain

General idea of the game.

It's a shooting game. A player becomes a last policeman in the world, the world no longer punish any crime as new union called "Slayers" rules the world. The world became weaker gets ruled by stronger person. The policeman does not accept this concept of new world. The policeman is willing to show this world what happens if the stronger rules by killing the leader of "Slayers"

The ruler of the slayer is protected by with an army of soldiers. The player will need to go through the army of soldiers which is very tough, the player will receive help from the civilians who are weak, supplies, ammo and information of the ruler.

Goal of the game.

The player starts at the police station where no one but him works. The player will find and kill the ruler of "Slayer". To make the world as before where crime is treated with punishment.



Image source: http://www.amazon.com/LEGO-71000-Series-Minifigure...

General idea of the game.

It's a decision making game. A player will become a project manager of a company. The company has limited resources to spare. E.g money, employees, and time set goals. The project manager will be given offered with different projects with different success rate based on resources, and managing factors. The player need to allocate the resources once make a decision, and sometime giving up tedious unprofitable projects to make other profitable projects to complete.

The game can be made challenging by offering

  • The different projects to choose at the same time.
  • The allocating limited resources.
  • Adding random factors, employees getting sick, employees working harder, etc.

Goal of the game.

The game is to make the players to experience how to run a company. The sacrifice has to be made to make one successful over the other. Through these choices the player will learn

Image source: http://keymediasolutions.com/news/small-business-owner/project-management-tactics/

General idea of the game.

It's a life simulation games. That the player becomes the character left on an island. Till nowadays, all the player needed to do was just pick a set character with fixed status. And improve by playing a lot or completing a quest. This game, all players will set a test or tests, to determine the player's character status. The status can be formed with Courage, Diligence, Understanding, Expression, and Knowledge. Or Rational, Practical, Relational, and Experimental.

The status will have a big impact on the game balance, which mean people with better status will be able to perform more or better results compared to who are not.

Goal of the game.

I want a game that, casual players and hardcore players can enjoy the game at similar level. The downside of this can be if the hardcore player cannot score high then they might lose the interests. So the solution of this, can be the answers or the hints of the test can be hidden inside the game. So that the players can gain the answers by playing a lot and score higher points.


image source: http://www.koofacilitation.kr/sub/knowledge/?mode=view&bid=24&s_type=&s_keyword=&s_cate=&idx=156&page=1

R for Remember

General idea of the game.

It's a memory game. A player will be given random pieces are shown on the screen for a short period of time. And the player need to remember how many pieces were on the screen. The number of pieces shown and number of different shaped pieces will increase as level goes up.

And some distractions can be made e.g lighting, random animal going through the screen etc.

The game can be made challenging by changing components such as

• The amount of pieces shown on the screen.

• The different shaped pieces shown on the screen.

• The percentage of memorization required to advance to the next stage.

• Lighting, random animal going through the screen etc.

• The amount of time showing on the screen.

Goal of the game.

The game is to help people out memorization. Memorizing different things, in different amount of numbers in different length of time will help the players

Image source: http://goo.gl/XbikvZ

General idea of the game.

It's a farming game. A player will be given a character, the character will be running forever to get to the goal which does not exist or does not exist any near future. So basically the player will be just watching the character running endless field that never ends. However the character can be upgraded with other materials or stats to increase the speed. The player should not know there is no ending for obvious reasons. But the player will be aim to get the end by upgrading the character to run faster and faster.

The game can be made challenging by changing components such as

  • nThe amount of hours required to purchase upgrades.
  • nThe amount of money required to spend on upgrades.
  • nThe run will be automatic, but putting a bonus in the middle of the field or putting distraction to slow the speed of the character will make the player pay attention.

Goal of the game.

The game is just relaxing RPG sort of game. So the player may feel they are doing great as the character in the game is endlessly running into nowhere.

Image source: https://pixabay.com/en/man-running-silhouette-black-40739/

General idea of the game.

It's a farming game. A player is a farmer living in Mars. A planet that fire storms comes once in a while. The aim of the player is to protect the plants. As the player grow the plants, he has to choose whether to plant more plants or better plants. The plants will have different effects and value. The storm will move unpredictable. The ultimate goal of the game is either upgrade the plant so much that can destroy the storm or plant the whole planet so that there is no space for the storm to arise.

The game will have these parts.

  • Planting
  • Fight or flight
  • Choosing skill

Goal of the game.

The game can help with decision making, information gathering. Considering difference between each upgrades and how that can be effective compared to another will be required. The skills shouldn't be able to change or repacked if the player didn't pick on that level.

Image source: http://www.v3wall.com/ko/html/pic_down/1600_1200/pic_down_2020_1600_1200.html

General idea of the game.

It's a diplomatic game. A player becomes a diplomat of a country. The player can select a country to start with. The difference come in depending on size of the country, population, army size, location in the world, resources and most importantly THE KING. The king will request the player to get something he wants. The player will need to go around the world trying to achieve this task by giving less. The game will be over when the country that player belongs to rules the world.

The game can be made challenging by adding components such as

  • nLess things offer to other country.
  • nRequesting a lot from other country.
  • nThe country the player start in will be disadvantaged by -20%.
  • nDifferent level of AI. They don't accept you unless it's reasonable.

Goal of the game.

The game can help with decision making, information gathering. Considering difference between countries, identifying others needs will be required to achieve the goal easily. Offering something they need and taking what they don't need will be most efficient way to negotiate.

Image source:

General idea of the game.

It's a FPS/RPG game. A player become a character who suddenly start dreaming about zombies, and monsters trying to kill people around him. When he wakes up, the people who got killed in the dream are dead in mystery. He finds out that he can uses his strength and weapons in the dream if he knows how to use it. So he decided to train in morning to fight at night with the enemy in the dream.

The game is made up of…

  • lTraining part of the game. He will either exercise or buy weapons.
  • lFighting part of the game. He will defend the people from enemies.
  • lStorylines. Every time when he successfully defend or lose someone important show a short story.

Goal of the game.

How would it be so much fun if we can shoot and fight freely? The dream can be a powerful tool that can convince everyone, anything could happen. But even in the dream the player will be responsible for the actions he took. It could be either good or bad.

Image source: http://vnvnflrk478.tistory.com/11

General idea of the game.

It's a RPG game. A player will become a supervisor of a farm. The player will be paid by the efficiency of the worker. (NPCs) The efficiency can be increased by a few commands that player makes time to time.

The workers will be working normally most of the times. Then some works will stop working until the player command him to work.

The game is challenging as the player has to monitor the game at all time to make a maximum efficiency.

Goal of the game.

As the title stated the goal of the game is to kill time. There will be no uses of the money they the player will be paid. And the command that the player need to make on the worker is simple too. All the player need to do is just watch the game, and see the money going up and enjoy. Then click workers some times.

Image source: https://scontent.cdninstagram.com/hphotos-xfa1/t51.2885-15/s320x320/e15/11378318_718793258246068_1999103152_n.jpg

TIME KILLER.docx13kb
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General idea of the game.

It's a cooking game. A player will become a cook! Everyone can add their own recipe. And get tested by game. The game can provide general idea of a nutrition involved in their own recipe.

The recipe will be scored by nutrition point, popularity, and skill required etc.

The cooking part of the game is made of three different parts.

  • 1.Choosing what food to cook.
  • 2.Cooking the food based on the instruction that is provided by other cook's recipe'
  • 3.Score will be given based on, how well player has cooked following the instruction.

Goal of the game.

The goal of the game is that the players can get more familiar with cooking. By getting introduced to different food around the world and get to cook it inside the game without a worry of ingredients.

Players will be required to learn the food language as well. What is rare? What is medium? The players will be familiar with these term because they will be scored based these.

Image source: http://www.ecofriend.com/cooking-use-less-energy.html

General idea of the game.

It's a decision making RPG game. A player will be given a character, the character wants to become an assassin. The assassin will be given different tasks to complete per day. Whether to accept it or not it's completely their decisions. Every time when they successfully complete task reward will be given. Experience, skills, weapon and gold etc.

The game can be made challenging by adding components such as

 The objective is defended by guards.

 The objective is defended by traps.

 The objective's location is hidden.

 IF YOU DIE IN THE GAME! YOU LOSE ALL. (BACK TO THE START)

Goal of the game.

The game will be a hardcore one life based game. The character will be certain level of overpower compared to normal characters in the game. However decision making, information gathering will be critical point of the game. You cannot just charge into achieve objective. You cannot just become a killing machine instead of an assassin.

Image source: https://www.vingle.net/posts/743804-%EC%9E%AC%ED%99%9C%EC%9A%A9%ED%92%88%EC%9C%BC%EB%A1%9C-%EB%A7%8C%EB%93%9C%EB%8A%94-%EC%BA%90%EB%A6%AD%ED%84%B0-%EC%B0%A9%ED%95%9C%EC%9E%90%EA%B0%9D-%EB%8B%B4

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2015-07-21 to 2015-09-11