"Huff the Werewolf" is a flat coloured, stylized 3D third person puzzle game. In this game, you play as a cute baby werewolf called Huff who needs to find his captured little sister. However, to get to her, he has to travel across many lands.

In "" there are 7 lands, all broken into 15 puzzle sections. Each land has a different running theme (such as a snowy mountain theme or a dense jungle theme). To get through these levels, you need to explore the areas and search for paths to follow and items to help you on your way through. There is a twist to this however, you must use your strange werewolf abilities to grow and shrink to get through these puzzles. You will come across puzzles where you must use your big forms strength to push and pull items, as well as using your small forms to creep through areas were you must remain unseen or to fit into small tunnels.

Image from: https://www.pinterest.com/pin/474566879455407295/



More submissions by Paige Williams for MDS GDV110 - 'One Game a Day' Assignment

God of the Sun, God of the Moon, God of Nature, God of Fire, God of Water, God of Air, God of Life and God of Death. These are the Gods that make up the world. This world, named Paráxenos (Greek for strange), consists of seven cultures, each who worships their own God. However, Death is the only God without worshipers. He is a sad, weak and lonely God who took himself to a dark cave high up in the farthest mountains. No other gods like him, and no villages wished to worship him. He is essential to the balance of this world, but all the other Gods and their worshipers see is the misery he brings.

That is until one day in the middle of spring. A small group of teenagers traveled to the bottom of the mountain Death was rumoured to be hiding in and set up a worshiping circle. In the middle of that circle, an old and dying goat, one that was beloved by them. They wanted Death to end him painlessly and believed that if they offered him the goat, he would do so.

And so Death did. The goat passed it's final breath and fell into Death's sleep. The teens cried with happiness and promised to worship Death for his kindness. They set up a small shrine to him in their village and made sure to give him offerings whenever someone or something died. Eventually, he had a small town of worshipers. Finally, he had the energy of his followers to lead him out of his cave and to begin his quest in becoming a world worshiped God in Paráxenos.

Image from: https://www.pinterest.com/pin/498421883739396364/


"Rat Robbers" would be a multiplayer game where four team of rats (5 per team) are set up in four corners of a house. Their aim is to grab the food pieces from each others bases and bring it back to their own base (the food is coloured to match their team colour). There is a time limit each round (three rounds per game) and each round is five minutes. These time and round settings can be changed if the players are doing a private match. The food pieces can be dropped if a rat from another team bites you, they can then pick up your piece and steal it (everyone has a bite and a dash move). The dash move would allow you to move 50% faster for three seconds with a cooldown time of one minute.

There are also obstacles throughout the games "battleground". Because the area is based inside of a house, sometimes people can walk past and stomp on ya, making you respawn at your base, making you waste time. There would also be a bonus that can be found once per round that unleashes the family dog on a selected team. The dog would run at any rat of that teams colour, giving them a massive disadvantage. However this bonus changes its location each round, making it harder to find every game.

Team with the highest food-points and highest amount of rounds won wins the game!

Image from: http://www.animalphotos.net/animal_photos/rat_stealing_a_cookie__mouse_stealing_food_0001-0403-3109-3252.html



In "Land Beast" you play as the largest ancient creature in the land, the Woogie. You have lived on this land since it was first created. However, now that other little creatures live on it, the land is becoming run down. Rivers are rising and cliffs are falling. It is your job as the great Woogie to keep the creatures safe and to try and fix the land.

The game is played in isometric view and allows you to run in a diagonal fashion. Using the Q,E,A,D keys, you will travel towards the screams of critters in need and help them out as best you can! When you enter a quest area, the view changes from isometric to sidescrolling. You must help the creatures cross rivers and shield them from anything falling. This game mode acts very similarly to lemmings, only you have to run around as a giant creature. You have a death cap in each quest area. If the number of creatures that die exceeds this cap, you fail and the land begins to crumble.

Image from: https://www.pinterest.com/pin/488781365787206924/



In "The Organ Collector" you play as a man who could only be described as a little mad. His home is filled with his eccentric obsessions and collections. The walls are filled with jars or animal specimens, furs, organs, bones and other trinkets. The tables are covered in old newspapers soaking up the blood of his taxidermy subjects, next to that is his coffee mug full of scalpels and pins. However, one day he brought home something extra special to add to his collection. The mummified organs of an unknown village oracle. Not knowing this, he took the box of organs and placed them in his collection.

Later that night, he was sent into a sweaty spiral of nightmares with... weirdly enough, a lack of his own vital organs. He awakes in his nightmare weak and dizzy. Unable to shake himself out of this state, he manages to stand up and begins to take in where he is. It appears as if he is inside of a slimy, meaty room.

Your aim as the player, it to navigate through this messed up, slimy nightmare world, and collect all of your organs. You will meet various characters along the way who seem to closely resemble some of the animals in your collection. As you travel and collect your organs, you will become stronger, and gain more abilities that allow you to enter areas you once couldn't. Get all of your organs and get out of there!

Image from: http://travelphotobase.com/v/USOR/ORNC901.HTM



In "Humans are Dumb" you play as the trusty dog companion of an average guy with an average job living an average life. And you live the life of a slightly more than average dog. What more is there to you? Well, you can pause and rewind time itself. Yes, you, the dog of all things. And it's a good thing too since your "master" is a bit of an imbecile. By that I mean it's almost as if he's trying to kill himself. Seriously, the man can't go a day without walking in front of a car or falling off a bridge. Luckily, he has you beside him to keep him from ending his clumsy life.

This game would be set in a small city/town and would have a set of goals that your master needs to accomplish each day. You must accompany him throughout his day and make sure to keep him alive! Each day acts as a level, getting more and more difficult as time goes on. Sometimes, you must complete puzzles and rewind time multiple times to alter the setting around your master to keep him alive.

"Humans are Dumb" would be a 3D game with day and night cycles. The game would be available on PC, PlayStation and Xbox.

image from: https://www.pinterest.com/pin/124834220893076353/



in "Duck Dive" you play as a duck trying to cross the sea, yes, the sea. You are a very adventurous duck.
The game is viewed from the top so that you can overlook the obstacles that the duck needs to cross or dive under. The game would be in a simple 3D style with flat shaded objects (similar to that of Crossyroad only not displayed in voxels).

The gameplay would start with the duck on the side of the shore, jumping into the water. You then must navigate forwards avoiding obstacles through either dodging/avoiding them or by ducking underneath them where possible. Some objects you HAVE to dodge and some you HAVE to duck under. For example, a boat you couldn't duck under as its motor would shred you to pieces. But, you could duck under swimmers or kayakers for example. The fun part about this is that the player wouldn't be taught which obstacle needs to be navigated around a certain way. The player would need to figure it out through trial and error.

There is no end to the game, it's purely about how far you can swim.

Image from: http://www.pageresource.com/wallpapers/22845/free-widescreen-animals-duckling-hd-wallpaper.html



"Land" is a smartphone/device game which is built to make you feel as if you are creating something with your hands, sculping the land and building your empire.

In "Land" you are the almighty creator of your very own island. The first thing you do in this game is create the land in which your villages/cities will be built. In doing this, you must physically sculpt out your land's shape, height and size. After than, you must place forest areas, sand, freshwater streams, waterfalls etc. These resources are limited and some must be unlocked through gameplay.

Once the land is built, you will find that a small group of villagers have made this island their home. You must help them to build up their resources in order to build them homes and tools. The more you build, the less resources you have on the land. Be careful of this as if you farm everything as soon as you start, you could end up with nothing regrowing.

As the game progresses and you hit milestones in-game, buildings will become unlocked. You will begin to see your island evolve throughout time (or not, if you choose so). All decisions are up to you.

This game wouldn't have any kind of story but would be a peaceful and enjoyable experience to the players. It would provide enough accomplishments through unlocking things to give the players a feeling of progression, however the aim of the game is to use your creativity to build an island that you love.

Image from:http://www.spikeybits.com/2015/03/the-future-is-no...
Inspired by these sandbox land creator tables:



In "Senpai Stalker" you are a sad sad soul of a human being trying to score the attention of your one and only love, your senpai. However, you have absolutely no social skills and can't even begin to think of how you could talk to her. As a result, you have resorted to the art of stalking your beloved senpai.

The aim of the game is follow your sweet senpai for as long as you can without getting caught. Using your W, A, S, D keys to move and the spacebar to interact with objects, you will walk behind your senpai, making sure that her suspicion meter stays low. The closer you get, the more suspicious she becomes. However, if you begin to get too close or she starts turning around to look for you, you can use the spacebar key to interact with the objects around you to hide yourself. For example, hiding in bushes, in behind garbage bins (or even in garbage bins if you find yourself in that much trouble).

The aim of the game is to follow her throughout various areas over as many days as you can. The lower her suspicion, the higher your score. If she sees you, then it's game over man. She will know you as a creep and will never love you.

Image from: http://www.comicvine.com/kashiwazaki-sena/4005-98293/images/



"School" is based in a local Senior High School close to where the character you play as lives. It's your first year there, and you're excited and nervous. You meet people right away, you fit in really well, you get good grades, everything is awesome. That is until one of your friends doesn't turn up to class for a whole week. You can't get ahold of them. You don't know where they've gone to. That is, until an unfortunate student finds her detached arm inside of her own desk, rotting. The school is then thrown into a panic. Fast forward to a year later, five more students have gone missing. No one held responsible for any of the murders. You have dreams about the students that don't make any sense, you see their faces, yet you haven't even met four of them. Now, as you walk the halls of your school, things seem darker. Students no longer have faces to you. Yes, they are not human anymore, they are just animals that live and die and take life from others. They aren't anything more than rats to you, just living things below you, ready to be taken. Take them. Why not take more. More? Yes, more. Play toys, they are your play toys. Take one more. The faces don't matter.

Go on.

Take a sixth.

Inspired by the okay-to-very-not-okay themes in School Days.
Image from: https://eldiariodelfrikioficial.wordpress.com/tag/...



In "Trasher Cat" you play as a not so friendly Mr. Fluffy who seems to have some anger issues. Most of which are aimed at his loving owner. As a result of a rather... unwanted urine event, you have been locked outside. Your goal: Get inside and trash his home entirely. The more you can destroy, the better. There is a timer each level that begins with you outside of the house. Not only do you have to find your way into the house in the time limit, but you have to destroy as much as physically possible. Use the W A S D keys to move as well as the space-bar to jump. You'll want to get real high up to reach those expensive hidden objects. The more you trash, the better, the more expensive the object was, the higher your end score will be.

The best part is, at the end of each level, you get so watch as your oh so fun owner walks in and sees the mess you've made.

Image from: https://in.pinterest.com/pin/74098356346792796/




Spider Crawler is a vertical wall crawling challenge where the player must use the Q W E R and U I O P keys to control all eight legs of a large spider trying to crawl up various obstacle-filled walls. There would be 10 zones, each with a different theme to them, for example an urban theme where you crawl up a brick wall, dodging windows and the things people throw out of them. Each zone consists of 5-10 levels, each harder and more challenging than the last. Some levels have climbing puzzles where the only way to get across is to put certain feet in specific positions (such as to hold down a button or to keep a ledgeway open).

Throughout the levels you can catch flies (if you're quick enough) that are used as a sort of currency in the upgrades menu. These upgrades can be bonus powers such as "Long legs" or extra lives. There are also visual upgrades in this menu where you can buy different species of spiders to play as, as well as accessories such as bows and boots. This gives the player an extra motive to continue playing if the end goal of completing the game isn't good enough.

Image from: http://alliec.deviantart.com/art/Cute-Jumping-Spider-5-116082470



"Please No Stop Come Back!" is a comical third person game where you try oh so hard to blend into society. You're a bit of an odd-bod if you could put it into words. You're a bit... lop sided. I mean, you have two eyes, a mouth and almost... almost two ears, but that's pretty good right? Better than one eye, half a mouth and no ears! Which... still happens sometimes, but you make up for it with a loving personality.

You are a somewhat Frankenstein-like zombie creature built by your 17 year old master for a science project. He loved you, taught you how to walk and to kind-of speak. However, after keeping you a secret in the basement for a further two years from his parents, you are finally found out and are kicked out of the house for being "smelly" and "too gross".

Your mission now is to blend into society as best you can. Find a job, find a place to live, maybe even make some friends and find a girlfriend. Just stay as low key as possible.

"Please No Stop Come Back!" would be a 3D game build for PC/Xbox/Playstation. It would be controlled in third person and is completely open world. You decide how to live out your freakish life. Will you build your way to the top? Or will you scare the absolute crap out of everyone? The choice is yours.

Image from: http://www.buzzfeed.com/mjs538/things-youll-only-find-funny-if-you-watch-the-walking-dead#.bcpOqqYRN



"Run" is a physiological infinite runner game where the player has to navigate an endless black hallway. The game starts out slow and you can see the room around you, it seems fine, everything seems normal. However as you progress forwards, obstacles begin to form in front of you. Tables fall over by themselves, bookcases throw all of their holding books towards you and the paintings on the wall launch at you. The hallway gets darker and darker. Black fog rolls in as you run. The pictures on the walls leap out to grab you and the rugs on the ground try to swallow you up.

You must run as far as you can to find a way out. There must be a way out if you just keep going. Don't let the paintings get you, don't let the rug get you, don't let the tables, the chairs, the bookcases, the candles, the lamps get you. Run.

Image from: http://creepypasta.wikia.com/wiki/Hallways



Bug Jam would be a smartphone game where you smash bugs. Sounds pretty generic right? Well, not if you add awesome dubstep into the mix!

Visually the game would have a black-metal floor (viewed from the top down) where glowing bugs of varying shapes, sizes and colours would crawl out onto the space. Your job is to smash them, revealing a piece of dubstep music. The more bugs you smash, the louder and more extreme the dubstep becomes. The bugs also light up with the sound of the beat and become faster as the beat quickens. The game is scored on how many bugs you hit in a certain amount of seconds or minutes (depending on the level choice). The scores would be posted online if the player chooses to do so.
There is also a free-play mode that allows you to play infinitely so that you can experience all of the sounds. There would also be a record mode to allow you to replay the tunes you create.

Images found from:
http://www.firefly.org/bioluminescent-insects.html

https://lifescienceexplore.wordpress.com/2013/12/3...




In Bacon Puppy, you are a puppy whose world revolves around bacon. You grew up on a pig farm, learning how to round pigs up like your dad. Sure, you may not be as massive as he is, but you can still bite!

The aim of this game is to chomp up the tiny baby pigs, eating their porky bacony flesh til you grow big and strong! The more baby pigs you eat, the bigger you get! Soon, you'll be as big as the teenage pigs and will be able to feast on them too! Yum yum! But make sure to not try to take a nip out of the bigger pigs or you'll end up getting eaten yourself. These pigs don't mess around when it comes to survival. Silly pigs, you're gonna be turned into bacon anyways. Nonetheless you don't want to be eaten. It really is a true case of eat or be eaten!

Image from: http://www.theguardian.com/film/filmblog/2015/mar/03/the-film-that-makes-me-cry-babe



Magnet Climber is a cute pixel puzzle game where the player must use the WASD keys as well as the up,down,left,right arrow keys to move two of the little robots arms. These arms have giant magnets for hands which allow the robot to swing and climb up metal walls. Your mission is to navigate yourself through all 100 levels of the giant robot factory, each a different and more difficult puzzle than the last. Not only are the puzzles difficult, but controlling two arms at the same time is very tricky and is a challenge in itself.

Because this game focuses a lot on the cute visual aspects, there will be unlock-able outfits and special power-ups to purchase using the collectible in game pixel-screws. These pixel-screws are scattered throughout every level, some are even hidden in secret rooms that need to be unlocked by solving bonus level puzzles.

This game was inspired heavily by Nitrome's cute pixel games.
Image found at: http://wallpaper222.com/explore/nitrome-wallpapers...



Fun with Taxidermy is all about learning animal anatomy, and playing with its guts and making a huge mess oh dear lord no its getting all over the carpet oh god no help.

In Fun with Taxidermy, your aim is to fully skin, preserve and sculpt your little fluffy buddy into a beautiful work of art. In the skinning stage, you must cut very carefully along where the skin meets the flesh. Don't slip! Trust me, don't slip or you'll fail.
Next, you must preserve and clean the skin by rinsing it off, drying it, and rubbing preserving salt all inside the pelt. Don't rip anything or you'll end up with ugly holes.
Next, you must place and pin your pelt onto the animals base. Careful where you tug and move the skin, when you tug one area, another might slip. It is a balancing game, and if you mess it up, your fluffy pal will look all sad and wonky.
Lastly, accessorize your cute little buddy! Put little hats on him, dress him up in funny clothes, pose him in weird positions, the possibilities are endless!

The game would be available on smartphones/devices as you don't need the use of a keyboard or mouse. everything can be done using one or two fingers.

Image found at: https://www.pinterest.com/pin/555772410243896633/



Demons and Freaks is an MMORPG set in the very depths of Hell, except it's kinda nice there. Sure, flame rivers aren't very useful for anything, but something about fire just makes you feel at home. And yea, there is no sun down in Hell, but certain wicked species of plants have adapted to feast on the smoke that the fires let off. Same for the creatures that live in Hell, they have not only grown to belong in their environment, but they have become strong. So strong that Hell was forced to set up "safe zones" in various areas of the world. These "safe zones" are protected by both Demons and trained beasts alike, all to keep the citizens of Hell safe (well... safer).

You, however, grew up outside of these "safe zones". You are what the inside demons call the "Freaks". You do not depend on food stores, weapon smiths or inns. You and the other Freaks know how to provide for yourselves. Sadly, times are changing. The beasts in Hell are growing stronger and stronger every year and soon you won't have a choice but to beg to be accepted inside of the safe zones. You, along with a small group of the smartest and healthiest of the Freaks must represent your kind as a whole and prove yourselves worthy of entering. You will be sent on various quests by higher-up Demons of various safe zones. Each safe zone comes with different stories and quest lines, all helping you to gain reputation with them. Once you get a certain amount of reputation with a safe zone, you will be allowed to enter it. Any more reputation you gain with that safe zone after that unlocks shops or items that you couldn't purchase before. Basically, the higher the reputation with a safe zone, the more accepting the Demons there are.

Now go, you Freak, start on your quest for acceptance and the safety of your fellow kind!

Image from: http://exomemory.deviantart.com/art/Queen-of-Thorns-475726569



In "Gryphons" you play as a gryphon going through its life. You must live out your life, all the way from being born to giving birth and dying. You must complete all stages of your life to the best of your ability, if not then sad occurrences will happen around you, such as your home being destroyed, brothers/sisters dying, your own pups dying, etc.

Your life is broken up into 5 stages of your life (or 5 levels) each with its own goals and quests. Stage one: you are born and with a blurry distorted view of the world must push through your three siblings to get your mothers attention. This stage is mainly a tutorial level to give the player a safe place to learn the basic controls. Stage two: you are a young gryphon cub, running around, creating trouble, attempting to fly. The goals/quests come into play more in this level, such as when you have to learn how to fly etc. Stage three: you are a mature gryphon, you are just leaving your mothers den for good and you have to learn how to hunt for yourself. A lot of the quests in this level are over hunting, as well as finding a new den to take shelter in. Stage four: you must find a mate to carry on the species. You will be searching far distances, giving out mating calls, all to find a mate to have cubs with. Stage five: you must raise your cubs to be healthy and happy. Once they have grown up, you die peacefully knowing you have lived a full life.

There is no score in this game, it is an experience that is unique to every player depending on where they go to live, what they find, what they hunt etc.

Images from:

http://hellcorpceo.deviantart.com/art/Baby-Gryphon-127014819 http://tatchit.deviantart.com/art/Kittybirb-496197827


Kittybirb by Tatchit


In "One of These Things is Not Like the Other" you play as a teenage boy who has been dared under bro-oath to enter an all-girls high school for one whole day. However, you cannot just waltz on in there, sit yourself down, and expect to come out alive. Girls are crazy from what you've heard. The only way you can stay there undetected is by dressing the part. Yes, that means putting on your bro's sister's spare school uniform and walking your sad sad soul into her school. Oh boy.

"One of These Things is Not Like the Other" is a 3D game with a timer that records how long you have gone undetected, as well as a counter that counts how many periods of class you have gotten through (6 total + lunch breaks). Your score is based on how long you last, as well as how suspicious people were of you each period. There is also a suspicion bar above every other character in the school that, if it gets too high and goes red, will end up with you being found out and shamed. Avoid speaking at all costs, this will only reveal your man-voice. Instead, when a character tries to interact with you, you will be given multi-choice options such as nodding, shaking your head, or running away. Even though the third option sounds ridiculous, is you hide fast enough it could just work.

Each period of class puts you in different situations, each one different from the last. Avoid teacher interactions entirely as this will just lead to you having to answer questions aloud to the entire classroom. Also, try to get out of doing P.E. for obvious reasons, unless you think that stuffing balloons down your top will work (it might... you never know?)


Inspired by the great Prison School. Images found from:

http://kaz-episode-reviews.blogspot.co.nz/2015/08/...

http://angryanimebitches.com/2015/08/prison-school...


MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2015-07-21 to 2015-09-11