A cartoon style arcade/shooter game where you play as a semi-robotic space worm sent out to war in the maze-like mess of a galaxy against the intruding mutant worm species.

The object of the game is to kill all of the enemy worms in each section in order to advance to the next level/wave. Each level is a different looking space-themed maze that you will have to navigate through in order to find and destroy every enemy worm.

Each worm, including you, is made up of a bunch of worm segments that grow over time depending on how long they last in the maze. This also means that whenever you kill an enemy worm a part of one of your worm sections will grow, making you stronger. You can destroy worms with less segments than you by 'bashing' into them and the ones with more segments than you are able to bash into you and reduce your hp. You have the ability to shoot at enemy worms (when you pick up one of the shooter items placed in the maze) and each hit will knock off a segment from the worm you hit. As the segments fall off and the worms get smaller they will begin to move faster and become harder to catch.

As you progress further through the galaxy the mazes will become more complex and hazard-filled and the enemy worms will increase in number and strength.


http://img.photobucket.com/albums/v604/artdw2000/space_worm_web2copy.jpg

More submissions by kellymccrowyoung for MDS GDV110 - 'One Game a Day' Assignment

This game is played entirely from the perspective of a bee. While you may be one of the world's tiniest, most humble creatures, you are the backbone of this (slightly) decrepit world.

The world appears to be a fully functional place but in reality, under the surface, it's pretty broken and there are many issues (run down buildings, invading species etc) that need to be taken care of. It has somehow been put upon you, the super bee, to fix these issues and basically run the town due to the fact that none of the humans really know what the (hell) they are doing anymore. To do this you will be given tasks to do such as go through the fuse box and bring the run down buildings back to life, or to fight off an enemy species' army that is trying to invade the town.

Because you are such a tiny creature, the environment will seem ridiculously massive which makes some of the basic tasks a bit of a mission to complete. This also means that for the tasks that involve fighting and such, you will need to control things such as an fighter plane or an army robot.

The world will be split into sections/different maps for you to focus on, meaning you will need to clear/fix one map before being able to move onto the next section. Because the game is split into sections and there are so many tasks to complete, the mechanics will be quite basic and easy to get a grasp of and the tasks will not be too arduous.


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A strategy/skill based horror game with minimal mechanics but an (almost) excessive amount of horrifying scenes and events. This first-person game will be dependent on your ability to accurately time your actions under pressure as well as your reflex skills.

Your character has been ruthlessly thrown into this nightmareish world and must now brave through every terrifying inch of it to reach the portal that leads back to his beloved home.

The mechanics are very basic, only allowing you to turn and face whichever direction you want and jump/walk forward onto certain platforms when the time is right. This means that you will be thrown through a constant chain of horrifying events and you will only be allowed to move in certain directions at certain times, so the game's main aim is to freak you out as much as possible. For example, if you were currently forced to walk over a crumbling, monster-filled pathway you would have to specifically time your jumps and perspective turns in order to stay on the path and not fall down into the abyss, as well as avoid getting scared by monsters jumping out at you and therefore making you miss your cue to jump.

The game will start out super eerie and slow-paced so that you get the feel of the controls and overall vibe, but as you venture further into the nightmareville the pressure will increase and the jump scares will get out of control so you'll have to stay super focused in order to avoid getting sucked into the void of fear.


http://andikoroveshi.blogspot.sg/2015/03/speedpaintings-sep-2014-2015.html

Pudge is your average kind-hearted sloth who is just looking for a pal or two to give him as much care as he does for the world. Unfortunately, his social skills leave something to be desired, as he tends to go about the whole friend making thing in very questionable way. Pudge doesn't know how to approach the normal folk as he gets nervous, so he likes to wait until they're in a suitable situation/environment before he attempts to befriend someone.

You must help pudge make as many pals as he desires by helping him follow potential friend candidates through the streets without being noticed until he is finally able to approach them and befriend them.

In order to not be spotted by the current friend potential, you must strategically duck behind walls/trees/fire hydrants, blend in with small crowds on the streets and in a desperate situation: pose as a statue. However, if your timing is off, you might end up loosing track of the friend candidate or worse: be spotted by them and unintentionally creep them out, causing them to briskly flee into the night and therefore causing you to lose the level.

There will be various environments (both day/night, crowded streets, silent hallways etc) that increase in difficultly as you progress through the game. There will also be opportunities to gain bonus points for successful statue posing, close-calls and following super close. The points can be used to add more interesting hiding abilities to your creeping skills and to personalise/upgrade pudge's appearance in order to make him look as approachable and befriendable as possible.


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A sort of backwards endless runner where instead of being the runner who must dodge obstacles, you are actually the obstacles/enemies who must attack the runner.

You will have a 3rd person view of the runner but front on so that it looks as if the runner is running towards you. In order to prevent the runner from ever reaching his destination, you will need to launch obstacles and create barriers that will knock out the runner. These will be things such as rolling boulders, shooting some sort of death ray/fire blaster or making parts of the ground crumble away.

As you play more and gain more skills/points, different modes will be unlocked. One of these, for example, would be the enemy mode where you will be able switch the view to the opposite side and then possess an enemy/creature to chase the runner. The controls would be exactly the same as if you were playing as the runner but you just have the opposite objective.

http://gotgame.com/wp-content/uploads/2014/08/InfinityRunner-Running.jpg

In this nerve-racking bidding game, you are a young American auction hunter looking to make a name for yourself in the storage unit world.

You start off with nothing but a few hundred dollars and your task is to have to look through all the storage unitsand bid your way through them until you own as many of those hidden unit gems as you possibly can. You will be shown one unit at a time and are given 10 seconds to look at/memorize each unit. After that you will need to bid on the unit based on what you managed to see in those 10 seconds. Once you have bid you will be shown the entire contents of the unit and it's overall value. For example if in the 10 seconds you saw an antique chair, some golf clubs and a case of fine wine, one might deduce that the unit belongs to a higher socio-economic and therefore would be worth a large amount. But if in another unit you saw a bunch of cardboard boxes and some old shoes, you might take a gamble and assume that the boxes contain junk and therefore the unit is not worth much at all.

You have the option to not bid and ignore the unit if you don't wish to buy it and hope that the unit was actually terrible and that you didn't miss out on a jackpot unit. However if you chose not to bid and you did in fact lose out on a great unit, you will be penalized (not allowed to bid for a round) and lose points.

The aim is to make as much profit as possible which means you will have to gamble and/or strategically control your bidding in order to not over-bid but instead accumulate a load of valuable and/or entertaining secondhand items and satisfy your uncontrollable bidding urges.


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An ios game where you grow a little digital cloud friend as you play the game and has a restriction that only allows you to play it once a day. (This game is extremely reliant on the existence of a database of cloud pictures.)

Assuming there is a cloud database, a survey of some sort would then be taken where people would be asked what they think each cloud in the picture looks like. The answers would then be categorised and saved and used as a main mechanic in the actual game (it may seem like a ridiculous amount of effort needed to put into this mini phone game but the game's entertainment value will hopefully balance it out.)

In the game, because you are only allowed to play it once a day, you will be given one cloud picture each day and asked what you think it looks like and then given a list of wildly different options to choose from (the answer options are based off the answers gotten from the survey). The aim is to pick the most obscure answer possible and you will be awarded points based on your answer. For example, if the cloud looked a lot like a dog with a little bit of a flower look, you could take a gamble and say that the cloud looks like a flower and could potentially earn heaps of points as 'flower' was an uncommon answer in the survey. However if you had chosen 'dog' then you would only earn a few points as 'dog' was a very popular answer. But if you chose too obscure of an answer such as 'snake' and nobody in the survey had chosen that answer, then you would earn 0 points.

The points allow you to upgrade your cloud buddy and grow/raise/customise him day by day.


http://cl.jroo.me/z3/r/0/M/d/a.aaa-Funny-cloud.jpg

A horror/thriller endless runner set in an eerie, snow-covered ghost town. The town is mostly bare with a few abandoned/destroyed cabins and cars peppered around the place so essentially you are running through a blizzard where you can't see a lot unless there are monsters creeping up next to you or something.

Most of the time, unless you get a solid amount of power-ups or good luck, there will be gory, skeletal monsters chasing you from behind or running along next to you. Some of these monsters spit acid or grab at you which will either slow you down or make your vision blurry if they hit you. There will also be flying creatures that appear as if out of no where in attempt to give you a jump scare/throw you off track. Because you are running in a blizzard, you are not able to see far ahead of you meaning you won't be able to see obstacles (spikes/stakes, slippery ice/blood etc) until you get super close to them. There will also be power-ups/boosters, however, that will help you temporarily escape the skeletal creatures or let you shoot at enemies coming towards you. The game is extremely fast-paced and is made to scare you as much as possible while still incorporating the need to use strategies.

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This is a game optimised for xbox Kinect that involves you sitting in a chair reading off a teleprompter. You must read from the teleprompter aloud and accurately, and will be awarded points for clear speech and enunciation. To gain bonus points one must make appropriate hand gestures that are relevant to the severity of the news that is constantly popping up on the screen in front of you. For example if the news is light an extra 5 points can be earned by showing a clear beaming smile, however if 3 kids have died a smile will lose you significant points/ratings. Each piece of news will count as a level, on harder levels the teleprompter will scroll even faster in attempt to make you stutter or mispronounce words, thus losing points/not gaining bonus points. The more you stuff up the harder it is to get back on track and finish the piece well as things such as a laughing or booing audience will begin to appear, sometimes in a physical form on the screen. However, the more effort you put into your readings, the higher ratings/points you will receive which will then allow you to customize your teleprompter and stage.


http://msnbcmedia.msn.com/i/MSNBC/Components/Photo/_new/130412-obama-teleprompter-1020a.jpg

A 2D puzzle platformer set in a surreal, painted world. It is a side view game where you have a full view of each room/level so the challenge is figuring out where the exit is/how to get to your destination. The levels/rooms will be super strange/surreal, for example one will be a mixture between a building and a person/figure where the building parts move around and you would have to navigate yourself around these parts and get to the exit (which would be the figure's eye). The game works similar to the way Fancy Pants Adventure does where there are doors/exits that lead to random areas to explore without giving you much context. The levels will be set out in a way that is difficult to see a clear pathway to get to each exit and it's hard to notice which things you can interact with and which things you shouldn't. There are minimal mechanics as the game is focused on the complexity/design of the levels and figuring out the context/how to navigate yourself through the world.

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In a dystopian scrap world, the vagabonds are the only species left to wander the lands. They used to dominate the world, populating every inch of it, but as their community collapsed and the wars began, the world around them began to crumble, causing them to slowly die out and leave only the strongest, moral-infused vagabonds alive.

The Vagabonds is a 3rd person exploration/action/rpg where you must guide your Vagabond character around the remains of this wasteland and slowly gather the supplies needed to begin and live in your own version of a utopia. While the vagabonds have a sense of respect and compassion, they can also be wildly idealistic. The vagabonds sole concern and life's purpose is to take this broken, empty world and turn it into their own version of an ideal, undying utopian world.

To do this they need to collect various personally important objects that they have made a connection with and horde them inside their temporary home. As you wander the earth and slowly explore the land you will soon learn different abilities that let you fight, go into silent mode, climb along building edges etc.

You may run into one of the few remaining corrupted vagabonds that will try to destroy you if they spot you and you can choose to either fight them or hide out of sight. However you may also come across a fellow personality-infused vagabond who will befriend you and possibly share items/abilities/hiding spots with you.

While there is some action/fighting/interaction involved, the game is also quite mellow and eerily quiet a lot of the time to keep the vibe of the dystopian, wasteland world.


simonstalenhag.se

A 3D endless runner/partial exploration game where there is no logical story as such, but there will be recurring characters and parts of the environment.

The world is dreamy, blurry, full of saturated colours and has a glitchy effect where parts of the world will occasionally glitch out or merge with each other. You have full control of your horizontal movement and the environment will be quite wide, allowing you to have a lot of exploration space. The world will be full of bizzare, freakish creatures or beings that vary depending on the section, like floating hands/heads or tiny ufos, as well as some that recur throughout the whole game. Some of these things will harm or kill you while others might interfere with your view/attempt to throw you off track. You will be able to dodge them freely however you wish but some may follow/chase you for a little bit.

It will be a pretty slow paced game to exaggerate the dreamlike, hazy, ethereal vibes but some sections of the game will be darker/creepier which would kind of give a speed-up or threatening effect. At the beginning it will be pretty difficult to die but as you progress through the game it will get crazy hard making it annoyingly difficult to discover the last parts of the world/see what the final state is.

There will be a load of lo-fi, dreampop background tracks accompanying your journey and eventually the environment will engulf you in a sense of story/progression that will lowkey take over your mind and tempt you to want to join its world forever.


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An endless runner following the journey of an accidental outcast as he desperately attempts to find a way back inside his strange village.

This village was built to hang upside down, but unfortunately the concept has some design flaws. Because the rest of the world still functions normally (right side up), one of the village's daily routines consists of expelling trash and other unnecessary objects from the village so they can be destroyed by the outer world. This can happen at any time however, as the gravity holding the village upside down is not that strong. Your character has regrettably been too reckless and gotten himself expelled out of the village with some of this garbage. He must now venture through the outer world in search of one of the teleporting discs that will be able to send him back to his upside down home.

This is a fast paced 2D endless runner where pieces of garbage, furniture, the occasional tiny animal (pretty much any everyday/bizarre object) are consistently tumbling down around and in front of you. You will need to dodge these hazards as well as watch out for the garbage collection truck that could cross your path in front or come up behind you at any time. There will also be booster pickups and extra points to collect if you find objects like rocket shoes or a personal item from home that has fallen down.


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In a hauntingly atmospheric, desolate world, a single light vagabond is left to wander through the entirety of the land alone. Your job is to guide this character on their journey and help reveal the (slight sense of) story.

The light vagabond is a glowing figure made up of light (either male or female depending on what you choose prior to entering the game world), they are primarily a white light but the colour varies depending on your surroundings and the time of day. Because the vagabond is made up of light, they need to collect the light rings that are drifting around different areas of the world in order to stay alive. Once the light rings are spotted however, they will begin to fade. The rings vary in size so the larger the ring the more time you have to collect it before it fades away. If you miss too many rings and you run the risk of beginning to fade yourself and the longer you wait, the world itself will become dim and will slowly darken making it harder to find your way around to the next ring.

There are minimal mechanics, only walk (occasionally run) and jump, and no dialogue. The light rings will be placed around the world in a way that guides you through the most intriguing parts of it so you are able to focus on the aesthetics/atmosphere (and the dreamy, psychedelic music) of your surroundings. However in the more dark, dangerous parts of the world the light rings will be further apart and in obscure places that are harder to reach so you will need to think about your technique in order to avoid fading away. Additionally, there will occasionally be a special, different coloured ring that allows you to either jump twice as high or run twice as fast when you collect it.

The more you explore the world, you will soon realise there are other light creatures that wander the world aswell. Some of these creatures will only interact with you (praise you, do a dance etc) slightly when you encounter them, some might introduce another background tune for your travels and others will help guide you through the difficult/scary stages of the game.

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In an overly festive dessert world there is bound to be at least one form of amusingly unconventional effects.

Strange Cakes is a 3d puzzle platformer filled with desert themed obstacles and issues that must be avoided with the use of the world's various magical Strange Cakes. These strange cakes will be strategically hidden around each level and, when consumed, will temporarily give you a special ability needed to defeat an obstacle or enemy. For example if you ran into an impassable pool of caramel, you would need to eat a strange cake that would give you the ability to walk across it without sinking into it. Some of the strange cakes' abilities will wear off after a short period of time and others will not wear off until you eat a different strange cake.

As you progress through the levels the game will become more fast paced, the obstacles will become more ridiculous and difficult and you will eventually need to strategically combine 2-3 strange cakes at once to beat the level.


http://vignette2.wikia.nocookie.net/mario/images/b/bc/Layercakedesert.jpg/revision/latest?cb=20120918152347&path-prefix=de

Finally, the comprehensive underwater RPG everyone has been waiting for!

You must choose a character from a choice of a few different sea creatures (shark, dolphin, whale, octopus, swordfish etc). During the beginning the game is largely based on hunting your prey for survival, and finding other members of your species in the ocean to build your school. The ultimate aim is to conquer other schools to build the size of your school and dominate the whole ocean. When your school begins to grow quests will also be introduced that are thematically varied and the completion of them will largely help the development of your school.

However there is also an intense political sphere surrounding the ocean, based on real life food chains and the struggles found in underwater ecosystems, as well as an awareness of the slow and steady invasion of mankind.

Eventually, by the end of the game, the only way to stop the fisherman/oil drillers is to team up with other sea creatures that aren't your species and build a super school.


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VHS is an endless runner that also doubles as a kind of interactive movie. Your character lives in an alternate media/cyber-world where VHS tapes are the sole element that keeps the world intact.

In this endless runner your character must run along the gridded plane that acts as the ground in a bizarre, space-like void. While you are running there will be short snippets of a VHS recording that will play on floating screens on either side of you. The video snippets play continuosly and all connect to one another as they make up a short film/story. However you must keep collecting chunks of magnetic film tape in order to keep the video recordings playing and see the rest of the recording. If you miss some of the chunks of tape then the recordings will begin to slow down and glitch out, eventually causing the grid you are running on to crumble away and the world to collapse. There will be various obstacles and hazards blocking your path and also the chunks of tape.

Each recording/story is quite short as there's a different recording that will begin to play once the last one finishes. Each of these recordings will be pretty odd and sometimes nonsensical but they will all look super cool and weird, as will the cyber-world.


http://cache.redgiant.com/wp-base/wp-content/uploads/2015/05/VHS_Hero_V02.jpg

A 2D arcade/action game where you play as a mellow toast ghost whose sole desire is to mildly spook his former toast neighbours.

Toast ghost has various ghost powers including the ability to write spooky messages with various condiments, make threatening crunching noises and temporarily reverse the toasting effect, turning the toast neighbours back into their fresh bread form.

Toast ghost is also able to see through walls, meaning that if you are in a room you are able to look through a wall into the next room and plan your next spook attack by seeing which of your toast neighbours are currently in that room and where.

Once you successfully freak out your toast neighbourhood, you will eventually be allowed into secret/larger areas and will learn greater spooking techniques.


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Mystic Guy is a space drifter whose sole purpose is to drift through the entirety of the galaxy and experience as much of the mystic world as he possibly can. The special thing about Mystic Guy is that he has a soul that has manifested into a mystic companion. Both Mystic Guy and his soul companion possess different powers which they must use to fend off various space enemies and asteroids in order to make it to each end of the galaxy.

Your aim is to guide Mystic guy through each galaxy world by controlling both him and his soul companion around puzzle-like obstacles and enemy attacks. You can only control one form at a time but are able to switch between the two at any time depending on which set of powers you need to get past the obstacle. Mystic Guy will have most of the physical movement and attacking powers which should be used to fight the space enemies. Mystic Soul Guy will have more magical abilities and when you are controlling Soul Guy the view will become super dreamy (the colours will be slightly different and Mystic Guy's movement will be all floaty).

While there are enemies and some strategy is needed, it is also an exploration game where the aesthetics and unique/strange look of the worlds are a very important aspect of it.

Continuous years of leading a heedless, unforgiving, degenerate life has inevitably landed you right in the firery depths of the Hell™ company. The repercussions have finally caught up with you and you are now responsible for much more than a reckless young adult should be allowed to handle.

Your nightmare boss (overlord) has put you in charge of handling the fresh Hell™ employees and your aim is to hastily get them sorted without error. Get this job done fast and well and you will be promoted to Hell™hound trainer. Mess up too many times however and you will be demoted to . If you get promoted your chances of being demoted again will lessen but the levels will rapidly become more difficult and you will soon have to compete with your fellow unscrupulous Hell™ workers. Should you get demoted, once you make it back to the former level it will also be much more fast-paced and difficult to complete therefore giving you the motivation to not mess up the first time.

Scurry your way up the Hell™ ranks and prove your boss and co-workers that your former unruly self is more than capable of rising up to the top (of the underground).


https://c1.staticflickr.com/9/8021/7443756734_3e114ed6ea_b.jpg

An explorer/puzzle game based in the surreal, outlandish halls of Flander's Hotel after having woken up in a room there unsure of how or why you have ended up in this bizarre place. Your aim is to find the answer, and your ultimate purpose/fate, by exploring the possibly endless amount of rooms in the hotel and interacting with their peculiar occupants.

The main focus of the game is the surreal, vibe-y atmosphere that is made up of muted neon colours, smoke/mist, deceiving pathways and lo-fi background tunes. Every room you enter will have a different look/vibe depending on the creature that occupies the room. You will meet and interact with various figures and creatures, some super creepy, and some of those creatures will influence your current perspective and movement. For example you may come across an ant creature who shrinks you down and therefore makes the room ridiculously large and daunting, or you might meet a figure who makes your view extremely hazy and wobbly, making it difficult for you to navigate yourself around the room.

Some rooms will only appear once the player has met certain other characters and it's possible for the player to not even discover certain rooms so therefore every player will have a slightly different experience in the hotel. The game's eventual ending depends on the player's choices and where they have managed to explore in the hotel so it is up to the player to decide their ultimate fate.


http://img00.deviantart.net/8887/i/2015/105/1/8/oscar_s_hotel__kickthepj_fanart__by_thegodofpegana-d860zwk.jpg

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2015-07-21 to 2015-09-11