This game is about a diver exploring a deep part of the Pacific Ocean, the player begins to hallucinate after going to deep and comes back into consciousness and is unable to find any sign of the surface. The player soon finds they can move really fast under water and breathe infinitely. The player will then find themselves coming into contact with horrifying deep sea creatures where they must find ways to defend themselves or escape.

The player can choose between 3 different trees of talents to help them either avoid danger or fight to survive with an ultimate goal of reaching the surface again.

Talent Trees
Lightning – AoE spells, Static (small stun durations)
Sea Master – Able to use other fish as allies, Can ride faster sea creatures
Volatility – Melee class, extremely high damaging unarmed combat with low health but able to life steal

No matter what spec each player will have a range of mobility moves to help dodge large sea creatures to avoid dying.


source: http://i.imgur.com/VlLjsNP.jpg


More submissions by StanleyBarrett for MDS GDV110 - 'One Game a Day' Assignment

This game is about a character that is trapped inside a sphere. Inside the sphere is an a vast open universe which scales outwards as if the character was a speck of dust.

The character will be hunted by the evil spirits that inhibit this world and have to survive within the sphere using the environment to help them survive. The character will need to find sources of water and hunt to survive. The ultimate goal would be for the character to escape the sphere which they are trapped in by destroying the evil spirits are within it.

The character would be allowed 1 choice of companion which will act as a companion and also help them defend and retrieve resources to help them survive. They would have a choice from different animals that they could ride such as; Big Cats, Wolves, Horses, Scorpions and other different animals which would have different advantages and disadvantages, sometimes these would be zone based.

https://s-media-cache-ak0.pinimg.com/736x/a2/5a/e0/a25ae0106d8b7f21e2c9e051cbf8e1fb.jpg

This game would be an FPS Based PVP Fighting game. Each player would spawn at a designated point in each arena, each player would be equipped with an arsenal of spells depending on their class/character and have an auto attack similar to how an FPS shooting mechanic would work.

The arena would be a small map which utilizes line of sight and pillars that the players can strategically use to their advantage. Each round would end when all players of the opposing team are eliminated, in a best of 3 format. Winning a game series would promote your rank as you climb higher in this competitive bracket.

Ideally the game would be played in 2v2 or 3v3, the games “meta" aim would be to have multiple compositions that synergize together efficiently, but having skill as the most important factor to whether you will win or not. The spells will range from character to character each with their own theme – eg Frost Mage, Healer, Assasin ETC. The combat would use both combo based fighting and FPS Aim based components.

https://s-media-cache-ak0.pinimg.com/736x/ad/82/a9/ad82a94e3484cc729fbda080cd6d4c64.jpg

This game is largely inspired by how Rocket League has created a game of soccer using cars. This game would be Jenga using cars. The player will have a series of ramps from all different angles that they can change at their will, and choose which angle to fire from.


Once their angle and spot has been chosen to setup their ramp they can then proceed to shoot off the ramp and into the Jenga tower – hitting 1 or more without the tower falling generates more points for the player, and more obviously for more Jenga pieces taken out. The player will have 2 minutes to take their turn before automatically forfeiting their turn, unless they are in mid-air – in which case they can still gather points.

After the player has made their turn they will then pass it too the next player who will attempt to knock out their pieces without making the tower fall, first to make the tower fall loses –or if both players miss 2 turns in a row the player with the highest points will win.

https://s-media-cache-ak0.pinimg.com/736x/02/43/29/02432954aa6b0190083181db3394d9b8.jpg

This game is about survival of the fittest and territorial control, similar to gang warfare the hobos in the area have become more aggressive at demanding control over their territories.

The player will have to pick one of four factions –

The Window Washers – fast, agile, medium economy.

The Sidewalk Hustlers – Slow, Strong, medium economy.

The Garbage Lords – medium speed, strong economy, low damage.

The Wanderer – Super Fast, lowest economy.

Each faction has different ways of producing money in order to gain supplies to help feed their people, however the player must be careful of not over-indulging their people as they can become too lavish and eventually get a home. The player will have to send different people off on missions to collect resources, money, or fight against other neighbouring hobos for territory.

Each faction will have different territories which give them larger buffs, for example Garbage Lords will be far stronger when there is lots of rubbish nearby, or the Window Washers will gather far more resources when in an urban setting with lots of cars.

https://s-media-cache-ak0.pinimg.com/736x/86/98/29/86982958bc54926137cb12d085de8cb8.jpg

A game where you play as different kinds of birds that you need to fly to get your head through breadcrumbs. The game would be 2D side on but switch to 3D as you flew the bird.

Different types of birds would be used to aim and get through the breadcrumbs depending on the different levels, each level will have different obstacles. When the bird gets their head through the bread they eat it to gain XP. Each bird could have different attributes and aesthetics,

Towards the harder levels of the game more difficult obstacles such as Cats – capable of leaping from surrounding objects to kill the pigeon would be more frequent. The game would also feature a free fall mode where the birds would have to avoid danger and stay alive as long as possible.

If the player grabs a floating chicken that is in all of the levels at one random point they would transform into a chicken and do karate. http://orig10.deviantart.net/e08e/f/2015/246/3/7/daily_paint__1017__bread_head_by_cryptid_creations-d98adcs.png

A lifetime of war has left the world in complete anarchy, any sense of community or culture is completely gone. People surviving in the world have focused on creating robots to battle each other for resources.

Your character is a younger kid who by chance finds a crappy robot in a scrap yard, the player must fight to get stronger and weaponize more. The map would be sectioned off into territories, each zone will have a control point which must be captured, and capturing it would gather yourself resources and different boosts depending on the type of zone. The character would spend their first few levels being neutral and being able to gain a small amount of resources from people. After some time they would need to band together with other players in order to fight for territory, or start their own group, anyone who plays solo would have a small combat bonus but largely have a harder time.

https://s-media-cache-ak0.pinimg.com/736x/18/bc/89/18bc8942a9f08407c50a930bdf54ca47.jpg

This game would be an open world battle zone, different elements would be located in different areas of the sand box. Each zone would have a separate Gate which would spawn enemies of that element.

The player would play an avatar that could swim and fly over a high speed, they could capture the enemies that spawn at that element, the elements would follow the normal water defeats fire etc.

In the middle of all the zones would a town that the players who venture out are trying to protect, at different times random surge of enemies with stronger power will erupt from different gates. The player would have to coordinate with other people playing in order to capture elements and try to bring them to the element that they counter. Every few minutes chaos gates will spawn randomly around the area that will be displayed to all the players that are stronger and do equal damage and receive equal damage from all elements.

https://s-media-cache-ak0.pinimg.com/736x/32/90/7c/32907c74e55863d52d7ee6420b4cabe1.jpg

In this game you play as an owner of a mystical wolf that hungers for blood, you will have to look after it and hunt for it as it needs food. As the story progresses the wolfs hunger for blood will increase and cause you to fight harder foes. But as it goes along, it becomes more and more apparent that you are in fact its servant.

The player will ride the wolf for mobility and use it to reach different locations in an open world, they will compete against other players for stronger gear in an arena tournament setting. In order to level and gain food the player will need to hunt in the wild. As the wolf gets stronger its hold on you will become stronger until eventually you are unable to leave the wolf and you will combine into one unit.

If the player competes in the arena against other players they will bid resources and gear in bets, winner takes all.

https://s-media-cache-ak0.pinimg.com/736x/8d/69/82/8d69829b8e96c7fa00edd9be86762e49.jpg

You are in an alternate reality where dogs are humans dominant overlords. The player must stage a rebellion in order to free the humans from their grasp. The player must use a range of strategies in order to deceive the dogs, they are able to bait them into situations with dog food, cover their scent, and feed them chocolate and they will soon die.

The player will aim to release as many humans as possible, slowly gathering a sizeable force in which they may eventually pass to the next phase of attack. In this world the player is weaker, slower, and has less health then the dogs and must use strategy in order to outsmart them. If the player chooses to charge in and try to take them on they will almost certainly be destroyed.

Because of the strategic element of this game it will be placed in a birds eye overview, as the player advances they will unlock more skills in order to outwit their opponent.

http://i.imgur.com/1FO7aMh.jpg

This game would be based off Earth Benders in Avatar the series. The played would be given a randomly generated level which they need to bend into a fortress that they can defend. In the center of each level will be a relic that the player will build their fortress around.

The player can also travel further away from their fortress to explore the open sand-box and collect and defeat other things in the area. However they should be careful to leave their base open. During different phases of the game different types of enemies will spawn at the edge of the zone, the enemies will attack the weakest points of your fortress to try and destroy the relic.

The player can mound the earth into different formations ideally to slow down the enemies in order to survive the phase, they can also use different spells to create walls during this phase to help slow them down. If the player survives the time period the enemies will despawn.

https://s-media-cache-ak0.pinimg.com/736x/e8/9a/02/e89a025ccd99a47bb50af447630be7af.jpg

[WARNING SPOILERS]

This game is inspired by Game of Thrones White Walkers. You will be under control of a white walker army in the north, in the early stages of the game you will need to mass your army by attacking villages and converting their dead into white walkers.

You, will play as one of the generals of the White Walkers and be able to control where the units go, and have different skills depending on which character you have chosen (mass raise dead etc).

As the player gathers a larger and larger army they will eventually lay siege on the great Wall, which would be an incredibly hard task, any of the villages closer to the wall will also be much more fortified. While you could potentially mass an unlimited army the people fighting you are also able to burn the corpses and stop you from gathering more and more.

You will need to strategically take over points surrounding the wall and plan your attack on the wall, as storming the front gate generally won't go so well.

https://s-media-cache-ak0.pinimg.com/736x/d8/b0/f5/d8b0f59ffceda96448dd55211b79f6c3.jpg

In this game you would take a 3D picture on your phone and then turn that virtual space into your base. The grid of the box you would spawn and could build in would expand as you gained more experience. The game would do its best to attempt to guess what is in the environment (water, concrete etc) and spawn virtual things in the area that are related to the environment.

If other players online are in the same area they will have to fight for territory over the zones to expand their space. The information would be gathered using technology like Google earth. People in the zone could also form alliances to control more territory.

Players would need to get workers and people to defend their area by collecting the virtual things that spawn (mentioned previously). You could also create small miniature buildings that help your character learn more things.
This is all hypothetical and doesn't really make sense.

https://s-media-cache-ak0.pinimg.com/736x/59/b1/a8/59b1a82dbbe9831b4029001f27b6261e.jpg

This game is about playing a large entity that rules over a sandbox mode, you are able to either destroy or grow the life that spawns in the area. You are able to spawn items and areas around the sandbox at your choice, but you only unlock them after defeating rounds of attacking monsters (that would be related to some of the previous areas you choose to spawn).

The simulating life that spawns in the zones would automatically become more advanced over time and go through different ages of civilisation. However if they are attacked to much (by monsters or disasters or YOU) they will reform into a civilisation devoted to war and no progress in life would be made.

The game would feature a day and night cycle where the life would hide during the night and you would have to defend them. You would utilize spells that you would gather from defeating enemies that come (learn their skills).

https://s-media-cache-ak0.pinimg.com/736x/2e/5c/85/2e5c85fe4c56b35235831e9502f8b801.jpg

A Cat that is in a world of puddles that show its reflection. The player has to chase down small ravens that spawn throughout each level. The Cat's reflection and the reflection of the raven follow the same controls as the player.

The game would have puzzles involving the use of both the cat and its reflection and attempting to catch ravens. The cat would need to avoid other obstacles such as oncoming traffic, pedestrians and other things along the road. Eventually as the game progressed, the things spawning on each side would change and if you die on one side the other cat will run away and the level would restart. At the end of each level the character could receive some cat food and go back home(customisation area etc? )

When the cat reaches the end of the game the sun will come out and dry up the puddles and the cat will lose its friend (until next time it rains?).

https://s-media-cache-ak0.pinimg.com/736x/b8/5c/9f/b85c9f32921c71d80cef19bb46028747.jpg

This game is set in a similar location to the image shown. The player would be a Chinese delivery person, and their goal is to deliver food around the city in the fastest time possible.

The player would be able to run, and use a bike – the game would include a lot of parkour similar to Assassins creed and have a ton of shortcuts in the open world environment that the player will need to make their way through.

The player would receive a score based on their speed, and the amount of damage the food received. As the player advanced further into the game they could unlock increasingly more ridiculous power ups to deliver at maximum speed such as – jetpack, grappling hook, EMP (Stop all the moving cars etc around you).

The player could choose to compete against their friends scores or their own high scores and utilize the ghost system where the replay of a selected time would appear as a ghost in the same level that they could race to compete against.

https://s-media-cache-ak0.pinimg.com/736x/f0/1d/1d/f01d1d9f813f4cd3cc14cc14e0abc550.jpg

Is a game about an ordinary worker who by circumstance or fate has become the master of 4 tigers. The game would follow along the story line of this man and begin with his daily boring life and explain how his life spun into chaos.


The player will soon find out that while he has possession of them they are owned by a dangerous gang member who is now out to kill you. You must defeat the gang in order to save the lives of the 4 tigers.

Mechanics
The main character himself is quite weak – he operates on the basis that you do the dirty work, open doors, basically do anything a tiger cannot.
The player will need to switch between the character and one of the 4 tigers in order to pass different obstacles and levels.

One of the tigers has great strength, one has mobility and can leap further, the other is able to defend well, and the last one has incredible senses.

If any of the tigers die or the main character dies they must continue from a check point.

https://redaccionbicicleta.files.wordpress.com/2013/08/jon-foster-5.jpg

This game is inspired from the horse in skyrim and its complete disregard for physics. The player will ride a horse which can climb up vertical walls, wall jump, and do back flips and other insane tricks.

The player will get a score on their speed, and tricks that they perform during the level.

The levels would be a mixture of urban landscapes and skyrim-ish mountains. The game would operate using ragdoll physics, and the player would be unable to fall off the horse, of course the horse could generate extreme speed and be capable of performing insane acrobatic feats of nature.

There would be a series of possible different level scenarios from time attack, multi race, tricks, and similar to other snowboarding games etc, levels where the horse would go down a mountain really fast and have a ton of ramps. If the horse falls over it would continue to fall down the mountain at a high speed and still add to their score.

https://s-media-cache-ak0.pinimg.com/736x/cc/55/6e/cc556e6fe56f993e213baa2068afd875.jpg

In this game you play as a cat that stands on 2 legs, you fight against the world to prove your rights to live a normal human life. The gameplay would be similar to SIMS but involve a main character as your cat, everyone else in the game would be a normal human. You will have to perform multiple mini games in order to earn currency, such as catching birds, cat science etc.

The player could choose multiple different career paths for their cat, some which may be suited towards them being a cat, and others which are not (race car driver). They will slowly build up their empire and their castle in the hopes for world domination, where they may release their loyal cat followers to destroy the rest of the world.

When the player interacts with other humans in the normal world, they can either increase or decrease in social points with them, getting to 100 social points will enable them as your slave.

http://i.imgur.com/kYtVZBV.jpg

Is a game where you play as 4 characters at the same time. At the start of each round you will need to play through each character to eliminate all enemies attacking the train.


The game will be a first person FPS, you have to play a character until you die – there will be a lot more enemies then possible to take down with one character. When you die you will need to play as another character there but this time, an image of your previous self will also be shooting to help defend. If you manage to eliminate all enemies within the space of the 4 characters you will have passed the round.

The person that managed to kill one of your previous characters will be highlighted in red, if you do manage to kill that character your previous character will have an extended period of life where an AI will shoot for it for 10-15 seconds.

http://data.hdwallpapers.im/steampunk_trains_fantastic_world_technics_chain_fantasy.jpg

This game is about the best bro ever! Desktop buddy will accompany you on your long lonely nights of internet browsing. The first thing he will do when he is opened is completely destroy internet explorer from your operating system, because he is a bro!

You are able to draw different platforms that he can walk across, and upgrade the materials you use and the equipment he can use using the shop. The shop is used by gathering coins from the mine which you can send your buddy to mine for you!

The game will feature customisation through the roof!, while you are browsing windowed applications or in any explorer other than internet explorer he will pop up on your tabs and hang out while you search away!

Your buddy can battle other computers buddy's, so you should make sure he works out in his very own training room! All rooms and equipment are able to be upgraded, and each day there will be a randomized room that you can choose to enter that is good or bad.

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2015-07-21 to 2015-09-11