Submissions by ZacWatson tagged warden

Overview

In The Warden, players take control of a singular watchman, travelling between towers along a seemingly endless wall, undertaking slowly escalating puzzles and clue-finding exercises as they continue. The primary narrative delivery in Warden comes from logs and books scattered throughout the levels, and players discover more and more about this mysterious wall as the game progresses.

Core Mechanics

The game is presented from a strictly first person perspective, with players having to platform and manipulate physics elements within each tower. Actions like moving and placing blocks, attaching objects to ropes and various other objects, and using forces like gravity to pass challenges is the key to defeating challenges in each tower. To transition between each tower, players walk along varying sections of the incredibly high wall, where they can look over the parapets into the clouds and the scenery around. These sections of serenity break up the puzzling, allowing players to take a break and calm down. The puzzles themselves are always themed, whether around a particular gimmick or mechanic, like using a particular block or moving tiles into a pattern in order to progress.

Narrative

The narrative in Warden is intentionally vague and obtuse, with background information about the wall, characters in the world, and other events that have happened in the world. The warden himself has an internal monologue, which reacts to certain events, puzzles, and items that the player picks up that relate to the story. This form of narrative creates an immersive and engaging experience, and allows players to experience and interesting and changing story as they progress.


Players traverse a giant wall, similar to the famous Great Wall of China.