Submissions by ZacWatson tagged sneaking

Overview

Blend is an exciting asymmetrical multiplayer game that combines stealth and intense action. One team of two players is assigned an objective to reach, and must move through the environment to reach their goal. The other 5 players are tasked with discovering these two 'blended' players within the dense AI controlled crowd.

Core Mechanics

Blend hinges on the player's abilities to move quickly through the level in search of their respective goals. The 'Seekers' are equipped with a variety of abilities, but are also slower and less maneuverable than the sneakier 'Blenders'. The Seekers receive hints whenever AI characters are disturbed (attacked, shoved, etc) via NPC dialogue among the crowds. Other NPC characters provide hints to the seekers through their actions - keeping away from an area may suggest a 'blender' may have been there. Similarly for the Blenders - they are able to see faint trails of where a seeker has just been, so they can work out the best paths to avoid them. Blenders are also naturally faster. Their natural speed also means that AI crowd members around them will make noises and move quickly when they attempt to push through them. In addition to this, any of the NPC 'seeker aids' (think authorities) will alert the seekers via radio communication if they spot any of the Blenders.

Blending

Blending itself can function in a number of ways. The 'Blenders' can utilise a variety of equipment that allows them to hide and move in a variety of ways. Movement enhancers, disguises, different outfits, and disabling gear are just a few of the means the 'Blenders' have available to them. Differing toolkits between the Blenders and the Seekers means that the players of the respective teams are forced to play to their strengths - Blenders are forced to skirt the edges of the map, relying on their maneuverability and hiding performance to survive. For the Seekers, their only objective is to make sure Blenders do not reach the objective at the end of the level.


Players move through environments cluttered with dense NPC populations, Similar to Hitman:Absolution