Submissions by ZacWatson tagged rpg

Overview

Bedouin begins during the late 19th century, leading up to the events of the first world war. Taking control of a small tribe of nomadic bedouin, the initial stages of the game merely set the scene as the player becomes a dominant tribe during the dying stages of the old Africa, and the horrific event that is the second world war.

Core Mechanics

Bedouin is controlled by the player in the third person. Players can travel across vast deserts and through bustling towns either on foot or on a variety of means of transport. Camels, horses, and vehicles (in the later sections of the timeline) become more and more available as the game progresses. The open world allows players to move their small tribe from place to place, and players must choose the best times to move on. Moving during a sandstorm may kill off members of the tribe, or moving in the middle of the day may lead to a bandit attack. Players must manage the resources and requirements of their tribe, as well as playing off the various factions that spring up in the deserts around. As the game progresses, new factions and equipment, as well as new missions, present themselves.

Environment

The environment in Bedouin is hugely functional as well as simply nice to look at. The oases, trees, dunes, and even the wind can prove detrimental to the player. If the player chooses to camp near an oasis, the water gathered will slowly deplete it. As time goes on, the player will have to move the tribe to another oasis to allow it to replenish. If the player does not do this, the tribe will be starved of water and will start to lose members. Similarly, the wind mechanics within the game can whip up a devastating sandstorm at any time, and if the tribe does not have warning, they will be decimated by it. Careful micromanagement of tribe lookouts and resources will ensure that they won't die out.




Players guide a Bedouin tribe that roams the vast deserts of northern Africa.