Overview
Final Odyssey takes place within a large, procedurally generated game world. This game world contains a series of islands for the player to explore. Much like the legendary Odysseus, players journey between these islands in their small boat, encountering enemies and challenges along the way.
Core Mechanics
The player explores the world in the first-person view, and is able to fight the enemy creatures that they come across with a variety of equipment they have. Initially alone, players can quickly gather enough materials to begin their exploration proper - a small boat is all that is needed to carry players between islands. On each island, players may find enemies, collectibles, areas to explore, and conquerable dungeons. Each dungeon carries a unique theme, and there are a limited amount within each world generation. The world is not limitless; although each generated world is different, the dungeons remain constant. As players progress through the game, they gain access to more equipment. Unlike many games in a similar genre, players do not 'level up' per se. As dungeons are completed, unique items and tools are received that allow players to go back to previously visited areas and explore them. These areas may contain rewards only available through the use of these items.
Narrative System
The Narrative system in Final Odyssey does not work like that of a normal game. As the player completes objectives, arrives at islands, gathers resources, and conquers dungeons, lines of text are added to the player's journal. Depending on how the player completes these dungeons, the text written will change. The text includes various information about the player character, including how they defeated a boss, what they used, and how long it took them. Each one of the entries is intended to fit with the previous entry in order to create a seamless narrative archive of the player's adventure - their own odyssey.Players explore procedurally generated islands similar to the survival game Stranded Deep.