Submissions by ZacWatson tagged dimensions

Perception centers around the player's character, Viktor, who has the ability to shift between dimensions. Stuck in a mysterious facility with no knowledge of anything before, Viktor has to escape a series of areas as he makes his way out of wherever he is. When Viktor gets close to walls, with a simple button press he becomes a part of the wall. The type of wall that Viktor attaches to may have different effects. For example, if Viktor attaches to a bare wall, guards will spot him and raise the alarm. However, if the wall is patterned, players are able to blend in with a pattern and become undetectable. Viktor can also use his dimensional attributes in other ways. Viktor can move above guards and revert to the third dimension, dropping down and stunning guards. Some areas can only be accessed by Viktor changing dimension, as well as some puzzles. Likewise, some puzzles will only be solvable with Viktor being in the full 3rd dimension, requiring different solutions to 2-D puzzles. Progression in Perception hinges on the player taking full advantage of Viktor's abilities, as they won't be able to escape the facility unless they manage to fully master what Viktor has to offer. As the player gets further and further through the facility, they unlock more advanced abilities that allow Viktor to become more and more versatile.

Features Include:

Think in Every Dimension: Take advantage of the second dimension to access new areas, hide, and surprise enemies when they least expect it.

Puzzles everywhere: Solve puzzles involving physics, dimensions, and problem solving as you attempt to find out who and where you are.


All about the viewpoint: Whatever angle you're currently looking from, the solution could be a dimension away.

Screenshot of A Link Between Worlds: a game with a similar dimension shifting mechanic.

(image courtesy of polygon.com)