Submissions by ZacWatson tagged action

Overview

In Blink, a minute can be all the time you need. Players take control of a fast and agile burglar, skipping in and out of locations of interest without even being heard. Following the deep and twisting story of a man wronged, Blink involves taking risks and exposing players to the basest of human desires; greed.

Game Mechanics

The game takes place in a relatively dense open world, covering a gigantic city that players can traverse with a wide variety of interesting magical abilities. Gear that the player requires mostly revolves around moving around the map. Mechanical hooks, climbing boots, and ropes form a core of equipment designed for fast movement. The houses and buildings that the player can enter provide lucrative loot hidden in intricate puzzles that the player has to solve. Each location offers different types of loot, as well as different types of puzzles. Some warehouses may require jumping between things, while some residences may require the player to find hidden rooms. Equipment like lockpicks, hooks, and crowbars can all be used to accomplish the same objective, so players will not be disadvantaged if they lack a particular item. Players are encouraged to explore the wide variety of items and tools available in order to experience as much of the game as possible.

Narrative

The narrative within Blink revolves around the main character, and his rise to infamy within the city's underbelly. The loot that the player acquires through the story not only proves valuable, but also changes the ways that a player can approach one of the many side objectives within the game. All of the environments stay the same, but the gear that the player gains through the narrative allows the player to move through those environments via different paths.


The game utilises multiple tools and abilities similar to Dishonored.