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Rick
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Rick
Alien Plants
A submission for
10 Ideas a Day
4
9 years ago
10 ideas about alien plants (in games)
take a real world plant and add glowing parts to it
combine two different real world plants into one
a distinct, characteristic color palette in contrast to the earth
pulsing is good, makes things feel crazy and alive
inspiration can also come from the microcosm of the earth (mites, tiny fungi, etc.)
pollen can be used wonderfully to make a scene feel more alive
don't make it to different, or else people won't recognize, but make it different enough
some plants could have tentacles like the honeydew plant, to consume organic matter
it's important that everything in an ecosystem is linked logically and audio-visually together
inspiration can also come from creatures of deep sea (crazy structures, glow, live from chemicals)
Rick
Alien Worlds
A submission for
10 Ideas a Day
2
9 years ago
10 ideas on creating alien worlds
reference/abstract earth creatures to make monsters more believable
every monster has an unique sound scheme, creating all together the ambient (communication, warning, hurt)
experiment with glowing surfaces, making the alien forest even more interesting at night
a soft pulse / movement in the wind helps to make things more believable
add some pollen to the air to let the world feel more detailed and alive
study real life "aliens" such as horseshoe crabs (blue blood) or snails
palettes could consist of a dominating terrain texture contrasted by a complementary glow color (around plants)
new technologies like the Occulus Rift make those worlds more tangible
lowpoly/ proceduralism/ shared textures can help to speed up the implementation circle of new species
alien worlds are rarely explored in games by now, the potential is huge (new recent genres include space garden sim)