Streak Club is a place for hosting and participating in creative streaks.
Growing up there was always Fifa, Gridiron and Rugby games brought out on playstation and xbox, however there was never any really aimed at female games, therefore this game is a console based game created and targeted at younger females.
This is a combination of allowing players to play generic netball but using the ITM Cup and World Series as a base line so players can either create their own dream teams by selecting their 15 players, or they can choose a nation and build their team based on who they want to play where before each match.
They will be able to choose between free play which is one single match or in a tournament, from here they will need to choose which style of game play they would like to play, normal netball with 15 minute or fast 5's with 5 minute quarters.
Game controls will be given in computer and then console input.
The player will be traverse through their team using left and right arrow keys, or arrows on game controller.
The analog stick will move the players around, or if on a computer the mouse.
On attack the player will be able to press spacebar or X (on playstation) or A (on xbox) to pass the ball.
On defence the player will need to press the space bar or X (on playstation) or A (on xbox) to attempt to intercept the ball while they are running.
On attack, once the ball is in the shooting circle then the player can press X (on playstation) or A (on xbox) to pass back to another player or tap O (on playstation) or B (on xbox) to turn the player to shoot, a meter will appear which will increase (this is to determine the power the player puts into the shot), when the player presses the button the second time then the player will release the ball and shoot.
On defence, the player will need to attempt to jump to defend the player trying to shoot using Triangle or Y on console or D on a keyboard, if the jump is timed right they may hit the ball away, otherwise if the ball has been shot by the AI team and they miss, the same buttons will be used to attempt to get a rebound..
Normal rules apply, if the player tries to move while holding the ball, it is handed to the opposing team.
If the player steps out of court with the ball, its handed over to the other team.
The ball must go through all 1/3's when going from a rebound of the opposing team before it can be shot, it can go straight from the middle third to the shooting circle.
Image sourced from:
In this game the player is a rodent or a rat and is travelling through drainage pipes on a stormy day making it similar to a slide.
The player will come to intersections in which they will need to flick left or right in order to move through to those pipes, up to jump and down to slide, as the player progresses there will be more frequent intersections between crossing pipes, some being sequential like a binary tree (having to swipe left then right or left then left, the intersections are directly after each other) and others eventually some will have three pipes. Not all pipes are open so the player may hit a dead end of some sort, if the player hits, dead ends, a wall or an obstacle then they lose and their score is tallied and shown to the player before heading to the main menu.
The aim of the game is for the player to get the highest possible score by avoiding obstacles and making sure the pipe they go through has a light at the end and not a wall. This will be evident by the lighting through the tunnel, if there are mini pipes going across the screen then the player will need to slide under or jump over it, if they do it to early or to late they will hit the pole and lose.
Image sourced from:
This is a 2D free runner game in which the player will be able to swipe left and right on a touch screen device or use the left and right arrow key on a computer and will be switching between 5 lanes, paths or tracks depending on the themed headings.
In this game the player must grab as many outlined items or objects as possible within the given time frame. Each heading will have a theme, once they click on a specific one they will be given 25 levels which they will have to unlock one by one.
They could be given a jungle in which they need to collect baby animals, with added rocks and trees to hinder the player's progress.
As an example once the player clicks on that level the screen with the jungle background and the target of animals or food items they need to collect, each item will have a green, yellow or red glow to it. Green to collect an animal which is equal to 10 points, yellow for food which is equal to 5 points and red for an obstacle which is -5 points will be displayed before the player presses the play button.
As the player progresses through the levels more obstacles will appear along with extra bonus's that will glow in white, give a bonus 15 points and will last for a limited time like jet packs where the player can hold down either space bar on a computer or touch and hold on a touch screen device to fly over obstacles, or jack-hammer hands where the player can smash through any obstacle in their way.
They will also be able to pick up coins which have been randomized throughout the levels, throughout the beginning levels they will help guide the player on a safe track but as the player progress they will be randomized where they can hinder the player's progress.
Players will be given a score based on what they collected on that level as well as each coin adding 1 point, points will be added to the high score sheet. The player will be able to use the coins to upgrade and purchase more specialty items.
You could also add a continuous runner where the player has to keep getting colored timed clocks to freeze their clock that is counting down for a set amount of time. There will be set check points in which will give the player a added 10 points per checkpoint. The more the player progresses the further these become and the less likely clocks will be given to the player.
Image sourced from:
Virtual 7's
Based on the IRB's 7's franchise to create a game for console based to allow players to play 7's using current and past player's statistics.
It will allow the player to play as a nation or combine their own dream team where they can select players based on position, team name and outfits.
In the competition rounds there will be
Gameplay rules and regulations would comply with the IRB World Series.
The player will be able to play either competition, free play where they can customize players and match rules or online versing friends.
If played on a console based system(xbox or playstation) and controls will switch between attack and defensive modes.
Players can create set moves they would like their virtual players to pull off, to do this while the player is pressing the left analog stick down they will need to press A or X three times to itialize the play.
Attack:
Left Analog Stick = Player movement
Direction Arrows = Select Next player to Pass to
A or X = Pass the Ball
B or O = Defend the oncoming tackling player
X or Square = Kick the ball
Y or Triangle = Dummy Pass
Defense:
Left Analog Stick = Player movement
Direction Arrows = Select Next player to change to
A or X = Tackle the Ball Carrier
B or O = Attempt a 1 on 1 strip
X or Square = Attempt to blow over at breakdowns
Y or Triangle = Attempt to get a charge down when opposing team tries to kick
These controls can also be translated into a computer control system to enable play.
Image sourced from:
http://www.zimbio.com/photos/Sherwin+Stowers/Wellington+IRB+Sevens+Day+1/04yYFDJ3Ge1
http://www.scrumqueens.com/news/rugby-world-cup-10...The player will need a pen touch screen enabled device or camera enabled, microphone and speaker enabled device to play.
This game gives emphasis to wanting the play to recognize the Māori word then associate it to the image and if need be English.
There will be multiple types of interactives that will be presented to the player.
The player will start with having four subjects unlocked, these subjects will be
Each subject will have its own level system with level 1 having four interactives to complete, each interactive will be scored as a Happy, Neutral or Sad smiley face (in code would be translated to a point system) to determine. As the levels increase the interactives size doubles.
Once the player has reached level 5 in all unlocked subjects and has a neutral overall rank then it will unlock another 2 levels. These will include:
Images sourced from:
https://www.facebook.com/media/set/?set=a.37685906...
https://www.facebook.com/maorime/photos/pb.2859042...This is purely inspired from me wanting my version of new zealand soul food lately, e.g. Hangi, Boil up, Rewana bread, Steamed Pudding, Mussels, Paua, Whitebait Fritters and more. I'm struggling to decide between two interpretations of it so here's both:
#1
In this game the player is an emu or tanwiha, they will get to choose what color they are and will be playing a continuous runner styled based on who the player chooses to play as, they will need to collect food to make them move faster through the levels. They will be given a distance in which they will need to complete within the given timeframe, this could be alternatively be played online with up to 8 players in a distance based race.
The further the player progresses the less food will appear increasing difficulty, if the player eats Kainga pirau then it would make the player frame smaller into a left middle right category for a set amount of distance or until the player has eaten enough of other foods to double tap a little red button that will be on the bottom right hand side to allow the player to boost through without losing.
If the player is an emu they will be in a running styled game through bush lands on land where as the taniwha would be moving up stream.
This could be done by motion detection of the balance of the device or by swiping on touch screens like phones and tablets or arrows and space bar on a computer.
#2
Continuous clicker where the player will be given the same food items mentioned at the top, each food item will take a set amount of clicks/taps to eat and the aim of the game is to see how much food items the player can eat within set time limits (increasing in thirty second intervals, maximum is 3 minutes), each limit has its own high score chart and the aim of the game is for the player to try and better their high score.
Images sourced from:
https://en.wikipedia.org/wiki/H%C4%81ngi
Each level the player will need to find the appropriate gift for the right person.
They will be shown an image of the shopper and from that must determine what the person wants with clues, eventually as the player progresses throughout the levels they will start getting people that they cant immediately identify what the person would like so they would be given a riddle or a hint.
They will need to have a look around the shop and determine what items they need to find for the person, if this is on a computer than the player can tap on the person for the gift or multiple shoppers depending on how many are in the shop, and once they locate the item they think suits that shopper they need to click and drag it over to them, the player will be given 2 minutes 30 per round, each level the player will encounter more and more shoppers.
The player will level up from 1 to 2 by getting 100xp and it would double from here.
They will be in a mall, as the player progresses throughout the levels more shops and levels will be open.
If they get the correct item for the shopper on the first go they get ten points, the second will be 5 points, third will be 3 points and after that will be 1 point.
image sourced from:
The player will be shown a 3x3 grid of tiles and the color of the panda, they will need to get as many that correspond with the image within the time limit, the tiles will randomly flip over and each will have its a changing color for of the pandas shirt and background to make sure it matches the image they were given then the player is given 10 points, the virtual player mimics grabbing the image and cuddling it so it can be flipped back over.
If the player taps or clicks on the wrong color than the player loses 10 points, the animal could turn its back, giggle or do something funny but will ultimately get a big red cross on top of it before it is flipped back over.
Gradually there will be other animals like monkeys, lions, giraffes, elephants and more included as well as making the grid size increase.
At the end of the game if the players score is high enough it will be added to the high score table and then the same amount will be added to their level score, the higher in levels the player goes the more the animals and grid size increase.
The first level will start with a constant amount to reach with level 1 equal to 100points, each levels maximum amount before increasing is doubled.
Image sourced from:
https://minifish.files.wordpress.com/2008/05/img257161037.jpg
This is a virtual version of kickball slip and slide mixed with softball sliding training.
The player will be thrown a ball in which they need to tap on the ball to kick when its within reach.
The player will then need to hold their left and right thumb on the phone to try and balance as they run to the first pool. In softball when you are first taught how to slide to bases you are given this lay out with ropes at different heights. Speed and how close you are would determine when the player would need to slide in order to get under the rope and to the paddle pool (base) and be safe.
It would start off with nothing on the first base, at head height the second, waist height the third base and sliding (knee) distance the third.
Once the player things they are in reach with both fingers in unison they will need to flick up to slide forward or down to slide legs first. if the player thinks they have enough time to get to the next base they can double tap and hold with their thumbs to generate running (balance).
Three strikes at kicking and the players out.
Three outs and swap sides.
If the player gets hit with the ball while not in a paddling pool they are out.
When its time to switch sides the player can determine how as the ball is thrown, once it is retrieved the player must then click from person to person to transfer the ball either back to the pitcher or attempt to hit a runner, they will need to anticipate movement and throw it ahead of the direction they will be moving.
The player with the most people home wins.
kickball slip and slide video:
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Image sourced from:
http://www.theoleballgame.com/image-files/sliding-pad.jpg
This is a children's version of beer pong, minus the alcohol and substituting the ping pong ball for one thing they all love throwing bouncy balls, this can be played in real life or as a game for touch screen and mouse capability.
The player will be given a set amount of bouncy balls in which they need to get into the cups that have been placed around the screen. There could be different colored or patterned bouncy balls that will have matching cups, if the ball matches the cup then the player will get 2 points.
Once all the balls are gone then it will switch to another location where they will be given another set amount of bouncy balls, if the player does not land the ball in a cup then they get a strike, if the player gets three then they are out.
The locations are best set in boxed settings like hall ways or closed in spaces to allow the balls to bounce off walls and other objects if thrown to far or hard which could result in the ball bouncing into multiple cups, each time getting 1 point as each cup is worth 1 point, the player with the most points once all players have had 3 strikes wins.
If played on a device like a phone or a computer:
Single Player: The player will be shown a hand with a ball in it, the player will need to tap/click and hold the ball and move it in a swiping/flicking motion to throw it in the desired direction, the length of the flick will determine height and distance of the bounce or drop of the ball. The player is aiming to get the highest score
Multiplayer: An online platform which allows players to go online and player against someone else, it will be done just like how they play on single player but in a turn based manner.
Image sourced from:
http://nowthatscollege.com/wp-content/uploads/2013/04/20130425-171554.jpg
This is taking the original Point Blank game that was released on play station 1 and arcade boxes and putting a twist on it.
It would be good to model a game if not the same game into a Kinect game where the player's hands become the gun, the player has 4 lives which means they can fail 4 levels before their turn is up. The player will start with the easy 4 rounds, once the player has successfully have passed at least 3/4 of these then the next lot would open up and be 12 rounds, if the player is good enough to get through those and still have lives left then the harder levels will open up where there is 20 different mini games for them to play.
Similar to point blank the player will need to shoot tanks, Parana's, bad-guy cut outs and more to save their targets, they could be given a range of targets that will pop up across the board and will have to shoot a chosen few objects or specific objects.
The difference would be you could add new levels in which the player would have to move their arms and carry objects with both hands across or around the screen, the player could have to dodge objects so would need to move within a left right and center field, there are many mechanics in which could be optional in creating more mini games to add to this when adding cameras and sensors like kinetic or Wii.
Image sourced from:
In this game the player will be given will be given a subject in which they must put it into the correct era it belongs in by click and dragging or tap and dragging.
The subjects could range from:
This will be based on when they were first produced and released.
Each subject will have its own mini game series, the first for each level will start include 3 consecutive era's with their images. If the player gets the correct image with the correct era then they are given a bonus question to see if they can give the year or make or model of the object. As the levels progress eventually it will end up being a constant timeline from 1800's – Present with the images/objects becoming harder to tell apart and the levels changing by having multiple images for one era leaving some with none.
The level is finished when the player has all the images in the correct positions, from here the next level will unlock.
Image sourced from:
http://undergroundfitnessaz.com/newsite/wp-admin/technology-evolution-timeline
A day is the equivalent to a week in this virtual world. The player is given a digital bank account and live with aspects of the real world using weekly bills, you are given $3000 as savings from living with family to help the player purchase items for their new home or to save when something unexpected happens, its now time to grow up and put your grown up pants on and step out on your own to determine your own path.
The player will have full control of their bank accounts, they choose what bills to pay and when. They will also be given a time limit as to when it has to be paid in full (72 hours max real time) depending on when the player pays the bills that specific bill will go within four categories:
If the bill is paid in full within the Early Discount timeframe the player will have 15% taken off the total amount and have it refunded back to the player, if paid in the Due timeframe the amount remains the same, if paid in the Overdue timeframe the bill has a $10 fee added, if it is on Final Notice then the player is given 24 hours to pay the rest of risk losing that utility and increasing that bill by $250, if groceries the player will end up with medical bills or potentially starve themselves, if rent the player will be kicked out of their home, if power or water the player loses their power and bills increase and if travel then the following days budget is affected by being less than it was supposed to be due to not being able to get to work or study.
Every 4 days that month's bills total come in which the player will need to account for in their budget, these will be:
Rent – Depending on the type of home the player chooses will determine the amount the player will pay each day, if the player remains in the same living situation each 24 – 30 days the rent will increase by $10.
Power – If the player is boarding the bill will be half the amount of the person renting. The player will be given a short free runner in which they need to to hit as many switches as possible in order to turn them off and save on their power bill.
Groceries – The player will need to also be given a short free runner in the form of dairy's and supermarket backgrounds, the more grocery objects the player collects the cheaper their shopping becomes by that object then becoming "on special" and taking off $1 for each item collected, there will also be different non-essential objects the player can choose to go for like beer and wine that will increase the bill from $10-$50 depending on the item. Along the way the player will be able to get fruit and vegies, different types of meat, dairy products, frozen products, toiletries and more.
Water – The player must guide the virtual them around to stop the water flow from the different sources by tapping the object and holding until the flow has stopped, it will start with a 3x3 grid and increase over time. The sources will be bathtubs, showers, bathroom and kitchen sinks, hoses and drain pipes.
Travel – Depending on the distance between the player's home and workplace/university will determine the amount for travel costs, if the player chooses a car they are left with the debt at the amount of the total car owing which will also be paid in weekly instalments as well as gas. The other option is for the player to use public transport, which as well has its own weekly costs.
Eventually if the player ends up having children either planned or unplanned they will be given 32 days to purchase extra items to attempt to decrease the costs once the baby arrives. Once the baby is born the players weekly budget increases as well as the bills, the player will need to purchase baby furniture, the grocery, power and travel bills increase, as well as the new bill of childcare which will be between $100 - $350 a week.
The player would need to to look through the rental ads to find somewhere new to stay, they can choose to rent or board in different home scenarios from varnished apartments to unvarnished 1920 homes, each one will be in different suburbs (some of the same types but different looks can be added to the same suburb) and have their own weekly rental amount.
If it is the players first house, and it is unvarnished the player will be given an extra $1000 added to their savings the basics, a bed, couch, and a little bit of cutlery, the player would need to purchase things from the furniture store (stores will be on the side menu bar).
The player will be asked whether they would like to study or work, from this they are given a map of the city in which they will have multiple options to choose from all with different salaries.
The player will encounter things that are out of their control for example the landlord selling the house therefore they need to find somewhere new to live, they get sick with the flu and have no sick leave left so that days budget is going to be less with the added expense of a medical bill, there could be an earthquake, tornado, tsunami or other natural disaster where the player would need to find a new job and/or home due to damage or pay for the repair work.
If the player manages to save up enough money to put down a deposit on a house they can then go through the housing menu to search for a new home, the will no longer need to pay rent as their mortgage will be a set amount each week but this of course reflects life therefore the player would need at least $20,000 in their savings as well as a full time job.Image sourced from:
The player is living as a student and parent.
The aim of the game is to do as much tasks (puzzles) possible within the given time.
If the player fails puzzles, their grades goes down.
If the player spends too much time on one and disregards the other making themselves unbalanced they fail.
If the player spends too much time on study then their family starts to tell them they are a bad parent and they fail.
If you spend too much time on your family then your grades start to go down.
There will be 3 mini puzzle games per hour for the study side and 3 re-arranging puzzles per hour (to imitate the constant juggle) for the family side.
The player must balance out home and study life in order to succeed, if the players grades drop to an F grade or have their family threaten to take your child then you lose.
Mini Puzzles can be done in multiple forms, kind of like meshing together puzzle bubble, pet rescue and candy crush (minus the helping components of candy, hammers, rockets etc.)
Re-arranging puzzles are ones in which the player must either rearrange the puzzle pieces, or slide one by one to get the image correct.
Images sourced from:
http://www.studytechnology.org/special/lmefect2.html
http://www.sheknows.com/parenting/articles/982315/challenges-of-raising-kids-while-going-to-college
To start the player must do a sausage sizzle out the front of a supermarket, with is basic's being bread, sausage, onions, sauce and mustard.
As the player plays each level the customers will come up and there will be an image bubble above their heads showing what they want on their bread.
Everything on the barbeque plate is timed, to start with the player will have a basic portable barbeque until they earn enough money to purchase a bigger one, the onions (take 20 seconds) to cook which can do up to four sausages (take 20 seconds) at once and the hot plate can cook up to ten sausages at once.
Eventually as the player goes throughout the levels earning money they can choose to purchase a chilly bin to sell drinks, a bigger barbeque to be able to cook faster with a bigger capacity, cakes/muffin holders to sell the muffins that could be earnt during bonus puzzle rounds in between playing each sausage sizzle round.
They will be given different sauces and sausages, steak and bacon as the levels increase to increase the difficulty the player will face each time
The player will go through playing multiple scenes whether at supermarkets, butchers, sports grounds, markets and schools.
Image sourced from:
You are on a little boat full of 100 asylum seekers running from your hometown which is now in the middle of a war, the people range from 3 months to 82 years old when the boat starts to have engine trouble, there isn't enough water to go around so you go above board to look out for any land that is close by, you see a little island in the distant enough to get the boat there to beach it on the little sand beach it had.
You send people out walking along the coast line to find that you are on an island, you must help guide your people to success.
Along the way the player will be given quests to guide them through the essential menu, this menu will include:
Everything can be upgraded when it is unlocked per rank, enabling the player to be able to hire more people (add more people to the island) and generate more income (spent at stores and markets therefore getting potentially double back to spend on other buildings, attractions and more).
*There can be 3 types of Farms, The first being a tree type with different fruits, nuts and mainly coconuts, Second being a ground root vegetable garden with potatoes, kumara, taro, silver beet and more and the Third being an animal farm to provide meat to the island and eventually to a store and/or market.
There will be a Tourism Part as well in which certain things will be incorporated to the quests like the Airport, Hotels and Restaurants.
As well as this the other optional things could be Nightclubs, Bars, Mini Golf, Theme Parks, Surfing Lessons and more.
The other types of tourist buildings could be cruise ships, nightclubs/bars, restaurants, motels, hotels, mini gold, theme parks, snorkel/kayak kiosks, merchandise shops, coffee shop, general goods store.
The population on the island also dictates what you can build as you cannot have a restaurant with no one to work in it. Therefore the player must also be mindful of this.
The player will gain XP with each thing they do, after gaining 100XP their Rank will go from 1 to 2, each time after this the 200XP amount doubling as the rank goes up one.
Each time the rank goes up the player will get bonus money, more people added to their population, more types of buildings of both essential and tourism, more tourists and specific upgrades unlocked.
Everything the player has on the island can be upgraded ten times in which increases it each time with income and tourist compatibility, the homes will add more people to the population.
The player can rotate the island by swiping or click and dragging left or right.
Swipe or click and drag up and down to adjust the screen as per aerial or side view of the island.
The player can zoom in and out as per normal touch screen or buttons could be put on the side of the play screen for mouse compatibility.
There will be a menu bar in which shows the play their quests, goals, building and structures, account info and market place options.
There will be 12 surrounding islands that will be unlocked throughout the 120 ranks as the player expands their pacific.
If this was on facebook, and the player had friends playing they can visit them which adds 5 added population to the players island where the XP and money raised for the first 6 hours is doubled, then goes back to normal for the last 6 hours, they will also get a gift for visiting that player in which is randomized so could be something which the player earns hourly XP and/or money or a decoration.
Images sourced from:
In this game the player will be given
Players must choose which PolyNation these belong to
Players will be given the options of the PolyNation to choose from based on what they see or hear.
If they are correct they will be given 1 point and given a bonus question where they will be asked a more detailed question relevant to the clip/audio/image/video they have just seen or heard, if they get this correct they will get 3 points.
Players can exchange points for hints on ones where they are stuck which will cost 10 points.
After each level consisting of 25 questions the player will unlock a bonus level consisting of 5 points each worth 10 points.
These will consist of distorted or images that have been zoomed in to one aspect of the image of performer's costumes that he player must match to the nation within the time limit.
****This is all based around all the stages, performances, performers, performing guidelines and everything put into ASB PolyFest****
( https://www.youtube.com/user/polyfestnz )
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Images sourced from:
The player plays as the receptionist, this is a basic touch (for touchscreen) or click of the mouse (for computer use) on the corresponding objects based on the customers wants.
The mechanics in the game for the player based on circumstance would be
Eventually as the game progresses through the levels the player will be able to update these mechanics to make their player move faster as more customers arrive as well as finding ways to prolong the customers happiness for example being able to purchase childrens toys (for the mothers to keep them relaxed), adding coffee for the businessman and more.
Each time the player can only focus on one customer at a time making it become increasingly difficult and at times putting pressure on the player.
When the player answers the phone they must then click on the computer on the left to book the appointment.
Eventually there will be a way in which different people can be seen for different appointments making the player need to do more steps in order for that customers need to be fulfilled.
The level starts as 3 minute rounds to reach a certain amount of XP.
Based on time taken and how happy the customer is with the service is how much XP that player earns.
Customers will be introduced as per difficulty as the player progresses throughout the levels
There are 6 different type of customers the player can have along with the time it would take for them to run out of patience, the customer will show a patience meter in the form of 3 happy faces, the time frames listed next to each customer indicates the time frame that the player would start to lose a happy face for that customer(over time these time periods may get shortened to increase difficulty).
If the player doesn't manage to get to the customer in time they could possibly have different reactions. For example the Surfer could just walk away, The families facials could change, the teenage could start to get huffy, the elderly could start to do the finger movement they do when they growl, the stressed mother could become over emotional and cry, the businessman could get angry.
Image sourced from:
One simple act of kindness can cause a ripple affect
This isn't a game for console or computers this is taken from a couple of years back when I think it was lynx came out with the clickers to see how many people the guys could get to smile back at them or something similar by using a clicker.
This time a decade ago people would get on the buses and trains and talk to the people surrounding them but now days everyone has headphones in and the communication between strangers is less than minimal since then so this is my aim to get that back.
In this version the person has to say hello, smile, start up a conversation with someone they don't know, overall the game is to make other people smile. with each smile the player can click and add that one to their days total.
The aim of the game is spread happiness. If you go for a walk and you walk past an elderly person do you say hello? do you smile? do you stop for a conversation? for each one of these are a click after all you don't know if that person has a big family or has no family?
By getting the person to smile back is one click.
If the respond by saying hello its two.
If you stop and talk to them, get them to smile laugh and walk away saying have a good day then that's five clicks.
If the person can make the stranger laugh then that's a added bonus 2 points.
With each day of this challenge you have to try and reach a higher number of clicks as the day before, if this does not happen then you have to go back to day one and try all over again losing your previous scores.
sourced from:
The aim of this game is to figure out what the voice is trying to say to them. This game is designed for people to attempt to understand what people with stutters or speech impediments are saying by trying to imitate their struggles, you can not skip past that phrase, line or sentence because you can't understand, the level has to be passed in order for the next one to open up.
It is very much a read between the lines, after the player has had so many guess the AI would get annoyed and start trying to say "no no no no no iwaniid…." ( this is what my nephew or growing up my brother would say when he would get flustered when we cannot understand what it is he is asking or telling us).
It could start off simple like
"Ccccccccouddd yyyoouuuu pppppppease gggittt mmeee a ddduiccee" or "Aundy aundy aundy aundy aundy aundy aundy panny panny panny annoooyin mmeee"
Which is "Could you please get me a juice" or "Aunty Pandys annoying me" some words come out with a light stutter where some sounds are pro-longed and other times he repeats some of the words and then full lines when he's flustered and can't quite get out what it is that he wants to tell us he just can't find the words so will instead repeat the same line over and over again, it doesn't matter what you ask him "What's she doing that's annoying you?", "How did she make you annoyed?".
At times when I take him places some people ask "How can you understand what he's saying?" my answer is I grew up with it, I am used to reading between the lines and responding to double check that I have been given the correct information or question and this is what the player is doing.
image sourced from:http://danielerossi.ca/comic-strip-campaign-stuttering-awareness/
The aim is for the players to create as many words possible within the time limit they are given, in order to do this there will be three levels, easy medium and hard, each with their own set time limits and high score chart.
The players will be given 15 letters in which they need to create as many words as possible.
In easy the player will be given 3 minutes and can use 3 letter words up.
In medium the player will be given 2 minutes and can use 4 letter words and up.
In hard the player will be given 1 minute and can use 5 letter words and up.
If the player manages to get a high score, they will be given a bonus round are then given an extra thirty seconds in which they can reuse 3 letters twice to create words that are 16, 17 or 18 letters in length.
image sourced from ( http://boredinside.blogspot.co.nz/2012/08/the-comp... )
This table shows the points system that determines the players score. The amount of letters each word contains will get the matching point added to their total.
3 letter words = 1 point | 11 letter words = 12 points |
4 letter words = 2 points | 12 letter words = 14 points |
5 letter words = 3 points | 13 letter words = 16 points |
6 letter words = 4 points | 14 letter words = 18 points |
7 letter words = 5 points | 15 letter words = 20 points |
8 letter words = 6 points | 16 letter words = 25 points |
9 letter words = 7 points | 17 letter words = 30 points |
10 letter words = 8 points | 18 letter words = 50 points |
The player is in a mobile cooker. The aim… to serve as many people eggs for breakfast. Poached, scrambled, friend, baked, boiled… it all depends on the objective player that is wanting them. You could have a person to represent the impatient level of each of them in a bubble to the left of them and the style of eggs they want on the right. You could have a bar to represent the impatient level and when it's empty that person has run out of patience, throws a egg at the screen to decrease player visibility and leaves.
This game is a quick playing game with each level's time limit staying the same but the player's movements are slow to begin with until they eventually update the player, get a helper and upgrade their oven pans and toaster, things that will help the player to be able to fill the orders in a faster way.
You could add bonus rounds where the player can run around the chicken cage and with each egg they collect gets added to their inventory and at the end the total score could be given to them in money as well to add to the amount they have to go towards upgrades.
Image sourced from:
You are walking along a familiar beach front admiring the view when your best friend Eva starts screeching your name from behind you.
As you turn around to look for her you find yourself in a black room in front of a wooden red door with a shimmer of light beaming from the bottom. Behind the door Eva is screaming in fear yelling out.
"Bro I need you where are you I can't find you!"
"This thing is attacking me, has pushed me out and has taken control"
"It told me to jump bro I'm so scared!"
With the sound of water splashing your body jumps like your spirit self has re-entered our body with a jolt. You realize it was all just a dream but the voice and the words that had been said are still clear as day when you recollect what had just happened.
In that instance you reach for your phone and hit speed dial to check if your friend is ok.
When the call is answered you straight away say "Bro are you all good?" but Bina is on the other end crying saying "Bro she jumped, get here we're in ward…"
You arrive to see 20 of your friends there to offer support, due to visitor restrictions one by one they walk in cry asking her "why", "what could I have done", "how are you feeling", "what will make it better" little did they know how numb she had become and with each question I watched Eva become more and more withdrawn from the outside world and less and less responsive to the love surrounding her. By the time the tenth person had walked out she had become fed up with the negative response sending her into a downward spiral stop just steered out the window with a blank look in her eyes.
So as it neared my turn I decided to wait to be the last to walk in. I came up with a plan, if you walk in depressed then depressed she'll be, this cheeky darky would walk in and put a smile on her face.
Can you guess what was then said?
"Were you the catch of the day bro! Biggest fish that Samoan's ever seen!!!!"
And with a quick turn of her head a smile appeared and she bellowed with laughter and said "I love you bro that's just what I needed!"
The thing is suffering from any form of mental illness, even makatu, it becomes a real life game of constantly trying to live life let alone survive through the darkness. So taking from this and what has happened to those around me I would create a game in which the players are essentially playing against themselves.
Each day they must find some form of happiness, whether it's in friends or family, movies, pictures, poems, books, music. Each day they must post that glimpse of happiness for the day as that is the one thing they struggle to see. Even if they didn't find any they could use something they learnt that day as a reminder and life lesson. Turn the frame of mind of failure into a continuous personal growth to show them what true strength they possess in order to get into the game play each day.
They are not weak, you will find they are the strongest as they have overcome more hurdles and challenges then many in life.
Within parts of the game the player could be given a picture in which they can find their own underlying meaning like a "caption this" style game and then once they have submitted their response they will be able to view what others think they can see through it.
In others it would be a "iSpy" styled game in which the player can find the clues given with the "dream", once the player has found all their clues they could be given a multi choice answered questions asking for the next course of action based on what they have seen and heard from the problem person whom appeared or had some form of indication towards in their "dream".
Based on the answers given the players answers will determine the outcome and frame of mind of the person they are trying to help.
The aim is to help as many people as possible gaining happiness points, if they can't then they lose a happiness point. If the player successfully helps a person then they will need to make sure they are checking on the health and mood of them in as they are added to the players whanau and their happiness point gets added to the players, if in the case that persons health and mood decline then that's when they lose the person and life point, once they are at a point in which they can not overcome their fears.
It's also about appropriate reactions, something's can be funny to a certain point before they turn offensive.
It's a bit like if you know someone has high anxiety issues and has been diagnosed with depression and they start acting in a manner unlike themselves how do you respond?
Do you know if they are on medication? Is this a factor? Are they having a bad day? Do you know their triggers? Do you tell them they are crazy and send them home? Do you call the psychiatric team in for an assessment? Do you ring their family and ask for advice as to your approach? If the medical way isn't working do you find alternative methods?
With each problem comes solutions.. it's finding the right ones for the correct person that is the struggle.
Essentially this game aims to build the player their own "happiness portfolio" that they can access when they start to feel down at the same time as giving them useful tools to use in life experiences.
<<<<<***** Please note the story used in this is actually something that has happened so please don't think its racist or rude or mean as portrays the friendship between me and my best mate *****>>>>>
image sourced from:
http://www.livemoreawesome.com/awesome-august-photo-a-day-challenge-2015/
This is a virtual reality game were the player has been gifted land to build for his people.
To start the player will be given a series of trivial questions to determine their type of mana, what type of land they will be building on ( rugged terrain, flat lands, mountains, river beds ). first they must build their Wharenui (large house).
To do this the player must think of their physical life and who in it they hold importance and to envision those people throughout this process, grandparents, ancestors, family, friends and then it would make more sense.
For each of the following steps the player will be given the choice of the outline based on meanings to choose from and from their they can create it how they would like to using colors and different designs.
First the player will design, gather wood and carve their Tekoteko ( ancestor that sits on the top of the roof ) that represents a chief or ancestor, it represents someone of some importance in the players life.
Next the player will design gather wood and carve their Kooruru (the face of the ancestor that sits just below the Tekoteko).
Once this has been done the player has to create the Maihi (the arms of the ancestor welcoming all those that stand before it, these tell the stories of the iwi and their ancestors.
Next is the Amo (the ancestors legs holding firm to the ground ), these are usually full figured carvings representing people or descendants whom are linked to that house or people who played an important part of their iwi.
The Raparapa represents the ancestors fingers, their reach out from the ends of the Maihi. the fingers are always open to embrace those that enter the Marae area.
Once this is done the building is complete then the player will be able to collect food by hunting or looking around shrubs, growing kumara, bargaining with other tribes.
You would be able to build a Pataka (old store house that stood on a tall pole to hold food so that it was safe from pests and rodents) then eventually as time goes and the players whanau grows they can build a Wharekai to the left or right of the Wharenui.
The eventually the player will have to have warriors to protect their land from invasion and to protect their people.
Every now and then they will have armed forces come trolling through and you have to try and get the faith of your people back by rebuilding what you had even if it means bargaining off some of your iwi's supplies in order to get others).
There will be quest's given to the player to keep them on a generalized line of play but other than that they are free to create their own Marae.
image sourced from:
http://www.maorimaps.com/main-map#url=/full_marae/uiraroa
*****This is created purely out of anger and frustration as to what is happening with Ihumatao and the Otuatua Stone Fields*****
Your in a car going to your next job, you are a construction worker.
You arrive at the new site with all the boys in the van to find that you know you are in a familiar site.
Your boss starts talking gathering people and starts to ramble on about specifics as to the contract and giving out tasks that he needs to be done.
You hear him say "Were in a housing shortage crisis" then out of no where a loud ballow starts out loud the voices of thousands of wairua haka gets near.
"Who are you and what right have you here"
"This is the land that holds the blood and bones of thousands what right have you to rip it all up"
The player then looks up to tell his boss "Im sorry I can't do this sir"
When he gleers at you and sneers "its your job your walking out with"
This is when the game would start.
You have the angered spirits attacking the people at the workplace. Your job should you choose is to try and protect them by using karakia and trying to place protection on those people and trying to stop the boss from continuing work in the money making manner.
You have to gain the trust of the spirits by allowing lessons to be learned on those who consequence's are there own.
The player must help protect those who have done nothing, are ignorant to the fact.
Its those who don't care that are in the spirits sight, for they have dug up Pa sites, of cemetery's in fact.
To do this the player has to help fight off the spirits and protect the people still living, the more the game plays the harder as the spirits become more angered and stronger.
The player must use what powers he has been taught through learning of tipuna, maunga, whanau, whakapapa and lifes other learnings.
This could open up with basic karakia that would enable general minor protection from the spirits but they can still drain the peoples energy from here once the player has gained enough XP they can learn things like using blessed water then being able to open your third eye and surround players in white light to protect them before encasing them in fires of colors that each have representation.
**Chakra colors are a close resemblance to the view of what im after***
The aim of the game is for the player to beat their high score, each time the player plays they gain XP.
As time goes on you can ask for help, You can equip the player with help (by spending XP) to use Tohunga's, Kaumatua's and Kuia's, to help protect the people from maakatu.
Its up to the player as to who they would like to protect but the aim is to raise awareness that to Maori it isn't about the money or the land its about the Mana.
kanohi ki te kanohi, tangata ki te tangata
Mana is not just a word it has a big meaning behind it which is greatly explained by Tame iti:
https://www.youtube.com/watch?v=qeK3SkxrZRI
Image of Otuatua Stonefields from:
daily from
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