Submissions by rubic tagged jam

i started adding tiles today, and the fully horror of 3d tiles in unity hit me all at once. so many gameobjects, the program crashed four times, oh man. so i ended up telling one of our 3d artists we needed to pivot to using a texture with a normal map instead, and he was actually quite alright with that. the result was MUCH easier to manager, even though it sacrifices being a cool 3d model for being a slightly cheaper looking alternative.

still could be getting more done in the day, but i basically had a headache all throughout today.

added the lever and a special grated door for fooling with. also made it so you can breathe fire in astral mode, although this will make level design a little more complicated. animations are rough, timing is a little jarring... but we did get the time for the jam extended back out to a 10th day, so... yay

today was very much a my-body-seems-to-hate-me day. i spent a lot of time getting up and moving around. i added URP and ProBuilder to the jam project, and then i dug my head into the jump physics as i often get stuck on. i really really don't want to overdo this, but dang. i also want jumping to work correctly, and that is just always so annoying! i think i found a way to do it right that won't be too much more work, but if this isn't done by the end of tomorrow, i'm scrapping it for something stupid simple.

the theme is "Take a deep breath." it's actually a lot nicer than i expected considering how much of this event is evidently funded by Olympics related nonsense. it's still obviously strung out of swimming, but it's now vague enough that we have a lot of different directions that we can interpret things.

i also intend to post the satellite document tonight and see what kinds of responses it gets in the morning. might just start in the art discord for spiral knights and a few friends places.