Submissions by PoppydeRaad tagged isometric

Game where you play as a mini-god learning the ropes of his new job. Only just promoted up to godhood you must exercise your new found power for either good or evil.

The game is played by choosing a human out of a pool of potential candidates and focusing on them for a day. Follow them through their day and choose to either help or hinder them depending how malevolent you feel. Depending what you choose to do can affect the outcome of the end of the day and lead to some pretty serious consequences (either good or bad)!

Interactions occur by tapping on the world around your chosen human, for example while they are cooking breakfast you can tap it repeatedly to make it burn or by tapping their alarm clock so it doesn't go off. You can switch between a good tap and a bad tap in the corner of the screen. While on good mode things that you tap will be affected positively and vice versa for when you are on bad mode. Tap on anything you please during the playthrough of the person's day and watch as their day can either turn to custard or be the best day of their small insignificant life.

Affecting the right people negatively and positively can have some rather big consequences, such as the end of the world, the curing of cancer, and much more!

The game style is going to be an isometric style, the camera follows the person room to room but is still even when the person is moving.

http://www.pixiv.net/member_illust.php?mode=medium&illust_id=49880900 & http://www.pixiv.net/member_illust.php?mode=big&illust_id=41696564

This game is an android island survival/town building game with a cute isometric / voxel twist to it.

The main goal of the first part of the game is to collect resources to feed yourself and to escape off the island. Like most survival games you start off by exploring the island and collecting food resources, afterwards you build a shelter and start working towards building a boat. The first survival part of the game acts as the tutorial to show the player how to create buildings and tap resources.

The second part of the game is town building. Once the player makes a boat they can travel to different islands to collect different resources and begin building a proper home and eventually a town. Once you start building extra houses more and more characters will show up each with their own special items to sell. There isn't a definable end to the game in this part, just to make a town and collect as many resources as possible.


Image source: http://hexraystudios.com/trixel-tuesday-july-30-2013/